mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Merge pull request #712 from voylin/Update_Bullet_Shower_4.0-dev
Update for Bullet Shower to 4.0-dev
This commit is contained in:
@@ -9,7 +9,7 @@ in the documentation for more information.
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 2
|
||||
Renderer: Vulkan Mobile
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/887
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
path="res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.stex"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bcoiuym4nw1ua"
|
||||
path="res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
@@ -10,26 +11,23 @@ metadata={
|
||||
[deps]
|
||||
|
||||
source_file="res://bullet.png"
|
||||
dest_files=["res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.stex"]
|
||||
dest_files=["res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
process/hdr_as_srgb=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
||||
@@ -10,7 +10,7 @@ const SPEED_MAX = 80
|
||||
|
||||
const bullet_image = preload("res://bullet.png")
|
||||
|
||||
var bullets = []
|
||||
var bullets := []
|
||||
var shape
|
||||
|
||||
|
||||
@@ -32,16 +32,14 @@ func _ready():
|
||||
|
||||
for _i in BULLET_COUNT:
|
||||
var bullet = Bullet.new()
|
||||
# Give each bullet its own speed.
|
||||
# Give each bullet its own random speed.
|
||||
bullet.speed = randf_range(SPEED_MIN, SPEED_MAX)
|
||||
bullet.body = PhysicsServer2D.body_create()
|
||||
|
||||
PhysicsServer2D.body_set_space(bullet.body, get_world_2d().get_space())
|
||||
PhysicsServer2D.body_add_shape(bullet.body, shape)
|
||||
# Don't make bullets check collision with other bullets to improve performance.
|
||||
# Their collision mask is still configured to the default value, which allows
|
||||
# bullets to detect collisions with the player.
|
||||
PhysicsServer2D.body_set_collision_layer(bullet.body, 0)
|
||||
PhysicsServer2D.body_set_collision_mask(bullet.body, 0)
|
||||
|
||||
# Place bullets randomly on the viewport and move bullets outside the
|
||||
# play area so that they fade in nicely.
|
||||
@@ -68,11 +66,10 @@ func _physics_process(delta):
|
||||
bullet.position.x -= bullet.speed * delta
|
||||
|
||||
if bullet.position.x < -16:
|
||||
# The bullet has left the screen; move it back to the right.
|
||||
# Move the bullet back to the right when it left the screen.
|
||||
bullet.position.x = offset
|
||||
|
||||
transform2d.origin = bullet.position
|
||||
|
||||
PhysicsServer2D.body_set_state(bullet.body, PhysicsServer2D.BODY_STATE_TRANSFORM, transform2d)
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
path="res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d3u7k0742d5ug"
|
||||
path="res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
@@ -10,26 +11,23 @@ metadata={
|
||||
[deps]
|
||||
|
||||
source_file="res://face_happy.png"
|
||||
dest_files=["res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.stex"]
|
||||
dest_files=["res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
process/hdr_as_srgb=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
path="res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://8j32onnr4qo3"
|
||||
path="res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
@@ -10,26 +11,23 @@ metadata={
|
||||
[deps]
|
||||
|
||||
source_file="res://face_sad.png"
|
||||
dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.stex"]
|
||||
dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
process/hdr_as_srgb=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c8w03v671qh3y"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
@@ -10,26 +11,23 @@ metadata={
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
process/hdr_as_srgb=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
||||
@@ -17,11 +17,13 @@ func _ready():
|
||||
|
||||
|
||||
func _input(event):
|
||||
# Getting the movement of the mouse so the sprite can follow its position.
|
||||
if event is InputEventMouseMotion:
|
||||
position = event.position - Vector2(0, 16)
|
||||
|
||||
|
||||
func _on_body_shape_entered(_body_id, _body, _body_shape, _local_shape):
|
||||
# Player got touched by a bullet so sprite changes to sad face.
|
||||
touching += 1
|
||||
if touching >= 1:
|
||||
sprite.frame = 1
|
||||
@@ -29,5 +31,7 @@ func _on_body_shape_entered(_body_id, _body, _body_shape, _local_shape):
|
||||
|
||||
func _on_body_shape_exited(_body_id, _body, _body_shape, _local_shape):
|
||||
touching -= 1
|
||||
# When non of the bullets are touching the player,
|
||||
# sprite changes to happy face.
|
||||
if touching == 0:
|
||||
sprite.frame = 0
|
||||
|
||||
@@ -6,11 +6,10 @@
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
config_version=5
|
||||
|
||||
_global_script_classes=[]
|
||||
_global_script_class_icons={
|
||||
}
|
||||
_global_script_class_icons={}
|
||||
|
||||
[application]
|
||||
|
||||
@@ -18,23 +17,21 @@ config/name="Bullet Shower"
|
||||
config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
|
||||
run/main_scene="res://shower.tscn"
|
||||
config/icon="res://icon.png"
|
||||
config/features=PackedStringArray("4.0")
|
||||
|
||||
[display]
|
||||
|
||||
window/dpi/allow_hidpi=true
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Player"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
2d/cell_size=64
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/intended_usage/framebuffer_allocation=0
|
||||
quality/intended_usage/framebuffer_allocation.mobile=0
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color(0.133333, 0.133333, 0.2, 1)
|
||||
vulkan/rendering/back_end=1
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://c78by7hc4fmwx"]
|
||||
|
||||
[ext_resource path="res://bullets.gd" type="Script" id=2]
|
||||
[ext_resource path="res://face_happy.png" type="Texture2D" id=3]
|
||||
[ext_resource path="res://face_sad.png" type="Texture2D" id=4]
|
||||
[ext_resource path="res://player.gd" type="Script" id=5]
|
||||
[ext_resource type="Script" path="res://bullets.gd" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://d3u7k0742d5ug" path="res://face_happy.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://8j32onnr4qo3" path="res://face_sad.png" id="4"]
|
||||
[ext_resource type="Script" path="res://player.gd" id="5"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
[sub_resource type="SpriteFrames" id="1"]
|
||||
animations = [{
|
||||
"frames": [ExtResource( 3 ), ExtResource( 4 )],
|
||||
"frames": [ExtResource( "3" ), ExtResource( "4" )],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
[sub_resource type="CircleShape2D" id="2"]
|
||||
radius = 27.0
|
||||
|
||||
[node name="Shower" type="Node2D"]
|
||||
|
||||
[node name="Bullets" type="Node2D" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
script = ExtResource( "2" )
|
||||
|
||||
[node name="Player" type="Area2D" parent="."]
|
||||
script = ExtResource( 5 )
|
||||
script = ExtResource( "5" )
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
|
||||
frames = SubResource( 1 )
|
||||
frames = SubResource( "1" )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
|
||||
shape = SubResource( 2 )
|
||||
shape = SubResource( "2" )
|
||||
|
||||
[connection signal="body_shape_entered" from="Player" to="Player" method="_on_body_shape_entered"]
|
||||
[connection signal="body_shape_exited" from="Player" to="Player" method="_on_body_shape_exited"]
|
||||
|
||||
Reference in New Issue
Block a user