Merge pull request #184 from TwistedTwigleg/Demo_cleanup_for_Godot_3

Demo cleanup for godot 3
This commit is contained in:
Rémi Verschelde
2018-01-09 20:16:34 +01:00
committed by GitHub
11 changed files with 235 additions and 60 deletions

View File

@@ -3,9 +3,9 @@
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[node name="Node2D" type="Node2D"]
[node name="Node2D" type="Node2D" index="0"]
[node name="TileMap" type="TileMap" parent="."]
[node name="TileMap" type="TileMap" parent="." index="0"]
mode = 0
tile_set = ExtResource( 1 )
@@ -15,15 +15,18 @@ cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 1
cell_tile_origin = 1
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
tile_data = PoolIntArray( -393210, 1073741831, -327676, 1073741831, -327675, 1073741831, -327674, 6, -327673, 1073741831, -327672, 1073741830, -327671, 1073741830, -327670, 6, -327669, 8, -262142, 1073741831, -262141, 1073741831, -262140, 1073741831, -262139, 1073741830, -262138, 1073741831, -262137, 6, -262136, 6, -262135, 6, -262134, 6, -262133, 6, -262132, 0, -262131, 0, -196606, 1073741831, -196605, 1073741831, -196604, 6, -196603, 6, -196602, 0, -196601, 6, -196600, 1, -196599, 0, -196598, 1, -196597, 1, -196596, 0, -196595, 0, -196594, 0, -131071, 9, -131070, 1073741832, -131069, 1073741830, -131068, 2, -131067, 2, -131066, 1073741845, -131065, 21, -131064, 19, -131063, 1073741826, -131062, 0, -131061, 16, -131060, 0, -131059, 0, -131058, 0, -131057, 0, -131056, 0, -65534, 0, -65533, 1, -65532, 1073741827, -65531, 1073741846, -65530, 20, -65529, 19, -65528, 2, -65527, 0, -65526, 14, -65525, 0, -65524, 0, -65523, 0, -65522, 0, -65521, 0, -65520, 0, -65519, 0, 3, 1, 4, 2, 5, 1073741827, 6, 1, 7, 1, 8, 0, 9, 10, 10, 12, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 65538, 0, 65539, 0, 65540, 2, 65541, 1073741826, 65542, 1, 65543, 15, 65544, 0, 65545, 0, 65546, 0, 65547, 0, 65548, 0, 65549, 0, 65550, 0, 65551, 0, 65552, 0, 65553, 0, 131074, 0, 131075, 1, 131076, 1610612749, 131077, 1, 131078, 0, 131079, 0, 131080, 0, 131081, 0, 131082, 1610612753, 131083, 0, 131084, 0, 131085, 0, 131086, 0, 131087, 1073741848, 131088, 1073741849, 131089, 0, 196610, 0, 196611, 0, 196612, 0, 196613, 0, 196614, 1610612751, 196615, 1610612752, 196616, 1610612752, 196617, 1610612751, 196618, 1610612751, 196619, 0, 196620, 0, 196621, 0, 196622, 0, 196623, 0, 262149, 0, 262150, 1610612751, 262151, 1610612752, 262152, 1610612751, 262153, 1610612751, 262154, 1073741839, 262155, 1073741839, 262156, 0, 262157, 0, 262158, 0, 327687, 0, 327689, 0, 327691, 0, 327693, 0 )
format = 1
tile_data = PoolIntArray( -458747, 0, 0, -458746, 0, 0, -393212, 0, 0, -393211, 0, 0, -393210, 0, 0, -393209, 0, 0, -393208, 0, 0, -393207, 0, 0, -327678, 0, 0, -327677, 0, 0, -327676, 0, 0, -327675, 6, 0, -327674, 6, 0, -327673, 6, 0, -327672, 6, 0, -327671, 0, 0, -327670, 0, 0, -327669, 0, 0, -262142, 0, 0, -262141, 0, 0, -262140, 6, 0, -262139, 6, 0, -262138, 6, 0, -262137, 6, 0, -262136, 6, 0, -262135, 0, 0, -262134, 0, 0, -262133, 0, 0, -262132, 0, 0, -262131, 0, -1200553578, -196606, 0, 0, -196605, 0, 0, -196604, 6, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 1, 0, -196599, 0, 0, -196598, 1, 0, -196597, 1, 0, -196596, 0, 0, -196595, 0, -1200553578, -196594, 0, -1200553578, -131071, 9, 0, -131070, 0, 0, -131069, 0, 0, -131068, 2, 0, -131067, 2, 0, -131066, 0, 0, -131065, 21, 0, -131064, 19, 0, -131063, 0, 0, -131062, 0, 0, -131061, 16, -1200553578, -131060, 0, -1200553578, -131059, 0, 0, -131058, 0, 0, -131057, 0, 0, -131056, 0, -1200553578, -65534, 0, 0, -65533, 1, 0, -65532, 0, 0, -65531, 0, 0, -65530, 20, 0, -65529, 19, 0, -65528, 2, 0, -65527, 0, 0, -65526, 14, 0, -65525, 0, -1200553578, -65524, 0, 0, -65523, 0, 0, -65522, 23, 0, -65521, 0, 0, -65520, 0, -1200553578, -65519, 0, -1200553578, 3, 1, 0, 4, 2, 0, 5, 0, 0, 6, 1, 0, 7, 1, -1200553578, 8, 0, -1200553578, 9, 10, -1200553578, 10, 12, -1200553578, 11, 0, -1200553578, 12, 0, 0, 13, 8, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 65538, 0, -1200553578, 65539, 0, 0, 65540, 2, 0, 65541, 0, 0, 65542, 1, 0, 65543, 15, -1200553578, 65544, 0, 0, 65545, 0, 0, 65546, 0, 0, 65547, 0, 0, 65548, 0, 0, 65549, 25, 0, 65550, 8, 0, 65551, 0, 0, 65552, 21, 0, 65553, 0, 0, 131074, 0, -1200553578, 131075, 1, 0, 131076, 0, 0, 131077, 1, 0, 131078, 0, 0, 131079, 0, 0, 131080, 0, 0, 131081, 5, 0, 131082, 0, 0, 131083, 0, 0, 131084, 0, 0, 131085, 0, 0, 131086, 0, 0, 131087, 0, 0, 131088, 0, 0, 131089, 0, 0, 196610, 0, -1200553578, 196611, 0, 0, 196612, 0, 0, 196613, 23, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 5, 0, 196618, 5, 0, 196619, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 23, 0, 196624, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 8, 0, 262153, 5, 0, 262154, 5, 0, 262155, 0, 0, 262156, 0, 0, 262157, 21, 0, 262158, 0, 0, 262159, 0, 0, 262160, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0, 327692, 0, 0, 327693, 0, 0, 327694, 0, 0 )
_sections_unfolded = [ "Cell" ]
[node name="troll" parent="." instance=ExtResource( 2 )]
[node name="troll" parent="." index="1" instance=ExtResource( 2 )]
position = Vector2( 602.819, -39.2876 )

View File

@@ -3,9 +3,9 @@
[ext_resource path="res://tileset.tres" type="TileSet" id=1]
[ext_resource path="res://troll.tscn" type="PackedScene" id=2]
[node name="dungeon" type="Node2D"]
[node name="dungeon" type="Node2D" index="0"]
[node name="floor" type="TileMap" parent="."]
[node name="floor" type="TileMap" parent="." index="0"]
mode = 1
tile_set = ExtResource( 1 )
@@ -15,15 +15,17 @@ cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 1
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
tile_data = PoolIntArray( -851956, 0, -851955, 0, -851954, 0, -786420, 1, -786419, 0, -786418, 0, -720884, 0, -720883, 0, -720882, 0, -655348, 1, -655347, 0, -655346, 0, -589812, 1, -589811, 0, -589810, 0, -524276, 0, -524275, 1, -524274, 0, -458740, 0, -458739, 0, -458738, 0, -393210, 0, -393209, 0, -393208, 0, -393207, 0, -393206, 0, -393205, 0, -393204, 0, -393203, 0, -393202, 0, -327674, 0, -327673, 0, -327672, 1, -327671, 1, -327670, 1, -327669, 1, -327668, 1, -327667, 0, -327666, 0, -262138, 0, -262137, 0, -262136, 0, -262135, 0, -262134, 0, -262133, 0, -262132, 0, -262131, 0, -262130, 0, -196602, 0, -196601, 0, -196600, 0, -196599, 0, -196598, 0, -196597, 0, -196596, 0, -196595, 0, -196594, 0, -131066, 0, -131065, 0, -131064, 0, -131063, 0, -65530, 0, -65529, 0, -65528, 0, -65527, 0, 6, 0, 7, 1, 8, 0, 9, 0, 65542, 0, 65543, 0, 65544, 0, 65545, 0, 131078, 0, 131079, 0, 131080, 0, 131081, 0, 196614, 0, 196615, 0, 196616, 0 )
format = 1
tile_data = PoolIntArray( -851956, 0, -1200553578, -851955, 0, -1200553578, -851954, 0, -1200553578, -786420, 1, -1200553578, -786419, 0, -1200553578, -786418, 0, -1200553578, -720884, 0, -1200553578, -720883, 0, -1200553578, -720882, 0, -1200553578, -655348, 1, -1200553578, -655347, 0, -1200553578, -655346, 0, -1200553578, -589812, 1, -1200553578, -589811, 0, -1200553578, -589810, 0, -1200553578, -524276, 0, -1200553578, -524275, 1, -1200553578, -524274, 0, -1200553578, -458740, 0, -1200553578, -458739, 0, -1200553578, -458738, 0, -1200553578, -393210, 0, -1200553578, -393209, 0, -1200553578, -393208, 0, -1200553578, -393207, 0, -1200553578, -393206, 0, -1200553578, -393205, 0, -1200553578, -393204, 0, -1200553578, -393203, 0, -1200553578, -393202, 0, -1200553578, -327674, 0, -1200553578, -327673, 0, -1200553578, -327672, 1, -1200553578, -327671, 1, -1200553578, -327670, 1, -1200553578, -327669, 1, -1200553578, -327668, 1, -1200553578, -327667, 0, -1200553578, -327666, 0, -1200553578, -262138, 0, -1200553578, -262137, 0, -1200553578, -262136, 0, -1200553578, -262135, 0, -1200553578, -262134, 0, -1200553578, -262133, 0, -1200553578, -262132, 0, -1200553578, -262131, 0, -1200553578, -262130, 0, -1200553578, -196602, 0, -1200553578, -196601, 0, -1200553578, -196600, 0, -1200553578, -196599, 0, -1200553578, -196598, 0, -1200553578, -196597, 0, -1200553578, -196596, 0, -1200553578, -196595, 0, -1200553578, -196594, 0, -1200553578, -131066, 0, -1200553578, -131065, 0, -1200553578, -131064, 0, -1200553578, -131063, 0, -1200553578, -65530, 0, -1200553578, -65529, 0, -1200553578, -65528, 0, -1200553578, -65527, 0, -1200553578, 6, 0, -1200553578, 7, 1, -1200553578, 8, 0, -1200553578, 9, 0, -1200553578, 65542, 0, -1200553578, 65543, 0, -1200553578, 65544, 0, -1200553578, 65545, 0, -1200553578, 131078, 0, -1200553578, 131079, 0, -1200553578, 131080, 0, -1200553578, 131081, 0, -1200553578, 196614, 0, -1200553578, 196615, 0, -1200553578, 196616, 0, -1200553578 )
[node name="walls" type="TileMap" parent="."]
[node name="walls" type="TileMap" parent="." index="1"]
mode = 1
tile_set = ExtResource( 1 )
@@ -33,17 +35,18 @@ cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 1
cell_y_sort = true
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
tile_data = PoolIntArray( -917493, 2, -917492, 2, -917491, 2, -917490, 2, -917489, 2, -851957, 2, -851956, 3, -851954, 3, -851953, 2, -786421, 2, -786420, 3, -786418, 3, -786417, 2, -720885, 2, -720881, 2, -655349, 2, -655348, 2, -655346, 3, -655345, 2, -589813, 2, -589809, 2, -524277, 2, -524273, 2, -458747, 2, -458746, 2, -458745, 2, -458744, 536870916, -458743, 536870916, -458742, 2, -458741, 2, -458740, 2, -458738, 2, -458737, 2, -393211, 2, -393209, 3, -393205, 3, -393201, 2, -327675, 4, -327665, 2, -262139, 4, -262134, 3, -262133, 3, -262129, 2, -196603, 2, -196601, 3, -196593, 2, -131067, 2, -131066, 3, -131062, 2, -131061, 2, -131060, 2, -131059, 2, -131058, 2, -131057, 2, -65531, 2, -65530, 2, -65527, 2, -65526, 2, 5, 2, 10, 2, 65541, 2, 65543, 3, 65546, 2, 131077, 2, 131082, 2, 196613, 2, 196618, 2, 262149, 2, 262150, 2, 262151, 2, 262152, 2, 262153, 2, 262154, 2 )
format = 1
tile_data = PoolIntArray( -917493, 2, -1200553578, -917492, 2, -1200553578, -917491, 2, -1200553578, -917490, 2, -1200553578, -917489, 2, -1200553578, -851957, 2, -1200553578, -851956, 3, -1200553578, -851954, 3, -1200553578, -851953, 2, -1200553578, -786421, 2, -1200553578, -786420, 3, -1200553578, -786418, 3, -1200553578, -786417, 2, -1200553578, -720885, 2, -1200553578, -720881, 2, -1200553578, -655349, 2, -1200553578, -655348, 2, -1200553578, -655346, 3, -1200553578, -655345, 2, -1200553578, -589813, 2, -1200553578, -589809, 2, -1200553578, -524277, 2, -1200553578, -524273, 2, -1200553578, -458747, 2, -1200553578, -458746, 2, -1200553578, -458745, 2, -1200553578, -458744, 536870916, -1200553578, -458743, 536870916, -1200553578, -458742, 2, -1200553578, -458741, 2, -1200553578, -458740, 2, -1200553578, -458738, 2, -1200553578, -458737, 2, -1200553578, -393211, 2, -1200553578, -393209, 3, -1200553578, -393205, 3, -1200553578, -393201, 2, -1200553578, -327675, 4, -1200553578, -327665, 2, -1200553578, -262139, 4, -1200553578, -262134, 3, -1200553578, -262133, 3, -1200553578, -262129, 2, -1200553578, -196603, 2, -1200553578, -196601, 3, -1200553578, -196593, 2, -1200553578, -131067, 2, -1200553578, -131066, 3, -1200553578, -131062, 2, -1200553578, -131061, 2, -1200553578, -131060, 2, -1200553578, -131059, 2, -1200553578, -131058, 2, -1200553578, -131057, 2, -1200553578, -65531, 2, -1200553578, -65530, 2, -1200553578, -65527, 2, -1200553578, -65526, 2, -1200553578, 5, 2, -1200553578, 10, 2, -1200553578, 65541, 2, -1200553578, 65543, 3, -1200553578, 65546, 2, -1200553578, 131077, 2, -1200553578, 131082, 2, -1200553578, 196613, 2, -1200553578, 196618, 2, -1200553578, 262149, 2, -1200553578, 262150, 2, -1200553578, 262151, 2, -1200553578, 262152, 2, -1200553578, 262153, 2, -1200553578, 262154, 2, -1200553578 )
[node name="troll" parent="walls" instance=ExtResource( 2 )]
[node name="troll" parent="walls" index="0" instance=ExtResource( 2 )]
position = Vector2( 299.38, 326.037 )
collision/safe_margin = 0.08
position = Vector2( 368.142, 347.007 )

View File

@@ -1,23 +1,69 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 1
light_mode = 0
[sub_resource type="ParticlesMaterial" id=4]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 38.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.8
scale_random = 0.0
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Scale" ]
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="Animation" id=2]
[sub_resource type="Animation" id=3]
length = 1.5
loop = false
step = 0.0
step = 0.1
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.31 ),
"transitions": PoolRealArray( 1 ),
@@ -31,12 +77,25 @@ tracks/1/path = NodePath("sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.03 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="bullet" type="RigidBody2D"]
@@ -60,29 +119,50 @@ angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
[node name="particles" type="Node2D" parent="."]
[node name="Particles2D" type="Particles2D" parent="." index="0"]
[node name="sprite" type="Sprite" parent="."]
material = SubResource( 1 )
emitting = true
amount = 8
lifetime = 0.3
one_shot = false
preprocess = 0.0
speed_scale = 3.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 0
process_material = SubResource( 4 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Time", "Visibility" ]
[node name="sprite" type="Sprite" parent="." index="1"]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
shape = SubResource( 1 )
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
[node name="Timer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = false
[node name="anim" type="AnimationPlayer" parent="."]
[node name="anim" type="AnimationPlayer" parent="." index="4"]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/shutdown = SubResource( 2 )
anims/shutdown = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]

View File

@@ -18,6 +18,7 @@ config/icon="res://icon.png"
window/size/width=800
window/size/height=480
window/stretch/mode="2d"
stretch/aspect="keep_height"
stretch/mode="2d"
@@ -42,6 +43,7 @@ move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name
]
shoot=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
spawn=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)

View File

@@ -9,14 +9,13 @@ render_priority = 0
blend_mode = 0
light_mode = 0
[sub_resource type="CanvasItemMaterial" id=2]
[sub_resource type="CanvasItemMaterial" id=8]
render_priority = 0
blend_mode = 1
light_mode = 0
_sections_unfolded = [ "Resource" ]
[sub_resource type="ParticlesMaterial" id=3]
[sub_resource type="ParticlesMaterial" id=7]
render_priority = 0
trail_divisor = 1
@@ -24,10 +23,10 @@ emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 10.0
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 98, 0 )
initial_velocity = 1.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
@@ -43,17 +42,17 @@ damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale = 0.8
scale_random = 0.0
color = Color( 1, 1, 1, 1 )
color = Color( 1, 1, 1, 0.705882 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 1.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Radial Accel", "Scale", "Spread", "Tangential Accel", "Trail" ]
_sections_unfolded = [ "Color", "Trail" ]
[sub_resource type="CanvasItemMaterial" id=4]
@@ -70,12 +69,13 @@ radius = 10.0
length = 1.5
loop = false
step = 0.0
step = 0.1
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.31 ),
"transitions": PoolRealArray( 1 ),
@@ -89,6 +89,7 @@ tracks/1/path = NodePath("sprite:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
@@ -96,18 +97,19 @@ tracks/1/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("particles:emitting")
tracks/2/path = NodePath("Particles2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="bullet" type="RigidBody2D"]
[node name="bullet" type="RigidBody2D" index="0"]
material = SubResource( 1 )
input_pickable = false
@@ -131,49 +133,48 @@ angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Collision", "Linear", "Material", "Pickable", "Transform", "Visibility", "Z" ]
[node name="particles" type="Particles2D" parent="."]
[node name="Particles2D" type="Particles2D" parent="." index="0"]
modulate = Color( 1, 1, 1, 0.56 )
material = SubResource( 2 )
emitting = false
amount = 24
lifetime = 0.1
material = SubResource( 8 )
emitting = true
amount = 8
lifetime = 0.3
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 1.0
speed_scale = 3.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 0
process_material = SubResource( 3 )
process_material = SubResource( 7 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Transform", "Visibility", "Z" ]
_sections_unfolded = [ "Drawing", "Process Material", "Time", "Visibility" ]
[node name="sprite" type="Sprite" parent="."]
[node name="sprite" type="Sprite" parent="." index="1"]
material = SubResource( 4 )
texture = ExtResource( 2 )
_sections_unfolded = [ "Animation", "Material", "Offset", "Region", "Transform", "Visibility", "Z" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
shape = SubResource( 5 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z" ]
[node name="Timer" type="Timer" parent="."]
[node name="Timer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = true
[node name="anim" type="AnimationPlayer" parent="."]
[node name="anim" type="AnimationPlayer" parent="." index="4"]
playback_process_mode = 1
playback_default_blend_time = 0.0

View File

@@ -19,6 +19,7 @@ target_fps="60"
window/size/width=800
window/size/height=480
window/stretch/mode="2d"
stretch/aspect="keep_height"
stretch/mode="2d"
@@ -43,6 +44,7 @@ move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name
]
shoot=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
spawn=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777244,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)

View File

@@ -0,0 +1,81 @@
[gd_resource type="Environment" format=2]
[resource]
background_mode = 0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background" ]

View File

@@ -20,4 +20,4 @@ singletons=[ ]
[rendering]
environment/default_environment="res://default_env.tres"
environment/default_environment="res://default_environment.tres"

View File

@@ -99,3 +99,6 @@ func _ready():
var button = get_node("bindings").get_node(action).get_node("Button")
button.text = OS.get_scancode_string(input_event.scancode)
button.connect("pressed", self, "wait_for_input", [action])
# Do not start processing input until a button is pressed
set_process_input(false)

View File

@@ -38,14 +38,13 @@ use_filter = false
font_data = ExtResource( 5 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="Panel" type="Panel"]
[node name="Panel" type="Panel" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
@@ -54,7 +53,7 @@ __meta__ = {
"__editor_plugin_screen__": "2D"
}
[node name="RichTextLabel" type="RichTextLabel" parent="."]
[node name="RichTextLabel" type="RichTextLabel" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
@@ -65,6 +64,7 @@ margin_top = 55.0
margin_right = -48.0
margin_bottom = -62.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
@@ -81,7 +81,7 @@ It is also possible to include [img]res://unicorn_icon.png[/img] custom images,
Left alignment is default,[center]but center alignment is supported,[/center][right]as well as right alignment.[/right]
[fill]Fill alignment is also supported, and allows writing very long text that will end up fitting the horizontal space entirely with words of joy.[/fill]
For full reference [color=aqua][url=https://github.com/godotengine/godot/wiki/richtext_bbcode]check the wiki.[/url][/color]
For full reference [color=aqua][url=http://docs.godotengine.org/en/latest/learning/features/gui/bbcode_in_richtextlabel.html]check the documentation.[/url][/color]
"
visible_characters = -1
percent_visible = 1.0

View File

@@ -108,7 +108,7 @@ func reset_tween():
sprite.set_scale(Vector2(1,1))
if get_node("modes/rotate").is_pressed():
tween.interpolate_method(sprite, "set_rotation_in_degrees", 0, 360, 2, state.trans, state.eases)
tween.interpolate_method(sprite, "set_rotation_degrees", 0, 360, 2, state.trans, state.eases)
tween.interpolate_property(sprite, "rotation_degrees", 360, 0, 2, state.trans, state.eases, 2)
if get_node("modes/callback").is_pressed():