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fix getter/setter usage of AudioServer object
update names to match new ones
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@@ -4,10 +4,10 @@ extends Control
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func _ready():
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for item in AudioServer.get_device_list():
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for item in AudioServer.get_output_device_list():
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item_list.add_item(item)
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var device = AudioServer.get_device()
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var device = AudioServer.get_output_device()
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for i in range(item_list.get_item_count()):
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if device == item_list.get_item_text(i):
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item_list.select(i)
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@@ -25,14 +25,14 @@ func _process(_delta):
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elif speaker_mode == AudioServer.SPEAKER_SURROUND_71:
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speaker_mode_text = "Surround 7.1"
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$DeviceInfo.text = "Current Device: " + AudioServer.get_device() + "\n"
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$DeviceInfo.text = "Current Device: " + AudioServer.get_output_device() + "\n"
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$DeviceInfo.text += "Speaker Mode: " + speaker_mode_text
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func _on_Button_button_down():
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for item in item_list.get_selected_items():
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var device = item_list.get_item_text(item)
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AudioServer.set_device(device)
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AudioServer.set_output_device(device)
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func _on_Play_Audio_button_down():
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