fix getter/setter usage of AudioServer object

update names to match new ones
This commit is contained in:
InfiniteProductions
2023-03-06 21:37:59 +01:00
parent 76ec36d805
commit 934b02bd84

View File

@@ -4,10 +4,10 @@ extends Control
func _ready():
for item in AudioServer.get_device_list():
for item in AudioServer.get_output_device_list():
item_list.add_item(item)
var device = AudioServer.get_device()
var device = AudioServer.get_output_device()
for i in range(item_list.get_item_count()):
if device == item_list.get_item_text(i):
item_list.select(i)
@@ -25,14 +25,14 @@ func _process(_delta):
elif speaker_mode == AudioServer.SPEAKER_SURROUND_71:
speaker_mode_text = "Surround 7.1"
$DeviceInfo.text = "Current Device: " + AudioServer.get_device() + "\n"
$DeviceInfo.text = "Current Device: " + AudioServer.get_output_device() + "\n"
$DeviceInfo.text += "Speaker Mode: " + speaker_mode_text
func _on_Button_button_down():
for item in item_list.get_selected_items():
var device = item_list.get_item_text(item)
AudioServer.set_device(device)
AudioServer.set_output_device(device)
func _on_Play_Audio_button_down():