Make Voxel demo player responsive without using unrealistic gravity (#1253)

This commit is contained in:
Aaron Franke
2025-10-02 11:00:01 -07:00
committed by GitHub
parent 84ac7b40a6
commit 94d3d40d70
13 changed files with 79 additions and 12 deletions

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/button.png-e6ddd405c0968c9fb68dca7b600a69a3.c
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/button_focus.png-ab1bb8cac03c67d70abe367eb75a
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/button_hover.png-cc3a5a29d50cd231bbad40ad5523
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/button_pressed.png-1a7de8cb7b9d369c3113c6cd6f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/dark_dirt.png-8e8d84e3c30520a8995166be2b7ea97
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/title.png-73a3b55f70af530edac2d45668ba262c.ct
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -21,6 +21,7 @@ msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
modulate_color_glyphs=false
hinting=1
subpixel_positioning=1
keep_rounding_remainders=true

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/crosshair.svg-c15896115a8fc4f09948d0fd31ee95e
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View File

@@ -6,22 +6,23 @@ const EYE_HEIGHT_CROUCH = 1.4
const MOVEMENT_SPEED_GROUND = 70.0
const MOVEMENT_SPEED_AIR = 13.0
const MOVEMENT_SPEED_CROUCH_MODIFIER = 0.5
const MOVEMENT_SPEED_SPRINT_MODIFIER = 1.375
const MOVEMENT_FRICTION_GROUND = 12.5
const MOVEMENT_FRICTION_AIR = 2.25
const MOVEMENT_JUMP_VELOCITY = 7.25
const MOVEMENT_JUMP_VELOCITY = 9.0
var _mouse_motion := Vector2()
var _selected_block := 6
@onready var gravity := float(ProjectSettings.get_setting("physics/3d/default_gravity"))
@onready var head: Node3D = $Head
@onready var camera: Camera3D = $Head/Camera3D
@onready var raycast: RayCast3D = $Head/RayCast3D
@onready var camera_attributes: CameraAttributes = $Head/Camera3D.attributes
@onready var selected_block_texture: TextureRect = $SelectedBlock
@onready var voxel_world: Node = $"../VoxelWorld"
@onready var crosshair: CenterContainer = $"../PauseMenu/Crosshair"
@onready var aim_preview: MeshInstance3D = $AimPreview
@onready var neutral_fov: float = camera.fov
func _ready() -> void:
@@ -81,12 +82,13 @@ func _physics_process(delta: float) -> void:
camera_attributes.dof_blur_far_distance = Settings.fog_distance * 1.5
camera_attributes.dof_blur_far_transition = Settings.fog_distance * 0.125
# Crouching.
var crouching := Input.is_action_pressed(&"crouch")
var crouching: bool = Input.is_action_pressed(&"crouch")
var sprinting: bool = Input.is_action_pressed(&"move_sprint")
head.transform.origin.y = lerpf(head.transform.origin.y, EYE_HEIGHT_CROUCH if crouching else EYE_HEIGHT_STAND, 1.0 - exp(-delta * 16.0))
# Keyboard movement.
var movement_vec2 := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var movement := transform.basis * (Vector3(movement_vec2.x, 0, movement_vec2.y))
var movement_vec2: Vector2 = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var movement: Vector3 = transform.basis * (Vector3(movement_vec2.x, 0, movement_vec2.y))
if is_on_floor():
movement *= MOVEMENT_SPEED_GROUND
@@ -95,10 +97,17 @@ func _physics_process(delta: float) -> void:
if crouching:
movement *= MOVEMENT_SPEED_CROUCH_MODIFIER
sprinting = false
var target_fov: float = neutral_fov
if sprinting:
movement *= MOVEMENT_SPEED_SPRINT_MODIFIER
target_fov = neutral_fov * 1.25
camera.fov = lerpf(camera.fov, target_fov, 1.0 - exp(-delta * 10.0))
# Gravity.
if not is_on_floor():
velocity.y -= gravity * delta
var factor: float = 3.0 - clampf(velocity.y / -MOVEMENT_JUMP_VELOCITY, 0.0, 2.0)
velocity += get_gravity() * (delta * factor)
velocity += Vector3(movement.x, 0, movement.z) * delta
# Apply horizontal friction.

View File

@@ -47,9 +47,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="Camera3D" type="Camera3D" parent="Head"]
attributes = SubResource("CameraAttributesPractical_jyixh")
fov = 74.0
near = 0.02
far = 1000.0
[node name="RayCast3D" type="RayCast3D" parent="Head"]
target_position = Vector3(0, 0, -5)

View File

@@ -18,7 +18,7 @@ quite limiting. If you are making your own voxel game, you should probably
use Zylann's voxel module instead: https://github.com/Zylann/godot_voxel"
config/tags=PackedStringArray("3d", "demo", "official")
run/main_scene="res://menu/main/main_menu.tscn"
config/features=PackedStringArray("4.4")
config/features=PackedStringArray("4.5")
config/icon="res://icon.webp"
[autoload]
@@ -67,6 +67,13 @@ move_right={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_sprint={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194327,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
@@ -149,7 +156,6 @@ pick_block={
common/physics_ticks_per_second=120
3d/physics_engine="GodotPhysics3D"
3d/default_gravity=20.0
common/physics_interpolation=true
[rendering]

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/texture_sheet.png-52286655fc64f0acb01bdaefe1f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=1.0
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false