mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
Update Dodge the Creeps GDScript to Godot 3.1.2
This commit is contained in:
@@ -1,7 +0,0 @@
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extends Button
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func _on_Button_pressed() -> void:
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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print("Left mouse button")
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if Input.is_mouse_button_pressed(BUTTON_RIGHT):
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print("Right mouse button")
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@@ -7,6 +7,7 @@ func show_message(text):
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$MessageLabel.show()
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$MessageTimer.start()
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func show_game_over():
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show_message("Game Over")
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yield($MessageTimer, "timeout")
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@@ -15,12 +16,15 @@ func show_game_over():
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yield(get_tree().create_timer(1), 'timeout')
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$StartButton.show()
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func update_score(score):
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$ScoreLabel.text = str(score)
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func _on_StartButton_pressed():
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$StartButton.hide()
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emit_signal("start_game")
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func _on_MessageTimer_timeout():
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$MessageLabel.hide()
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$MessageLabel.hide()
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@@ -4,21 +4,17 @@
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[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 64
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font_data = ExtResource( 2 )
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[sub_resource type="DynamicFont" id=2]
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size = 64
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font_data = ExtResource( 2 )
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[sub_resource type="InputEventAction" id=3]
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action = "ui_select"
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[sub_resource type="ShortCut" id=4]
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shortcut = SubResource( 3 )
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[node name="HUD" type="CanvasLayer"]
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@@ -57,6 +53,5 @@ text = "Start"
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[node name="MessageTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
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[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]
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@@ -6,6 +6,7 @@ var score
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func _ready():
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randomize()
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func game_over():
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$ScoreTimer.stop()
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$MobTimer.stop()
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@@ -13,6 +14,7 @@ func game_over():
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$Music.stop()
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$DeathSound.play()
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func new_game():
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score = 0
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$Player.start($StartPosition.position)
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@@ -21,20 +23,23 @@ func new_game():
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$HUD.show_message("Get Ready")
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$Music.play()
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func _on_MobTimer_timeout():
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$MobPath/MobSpawnLocation.offset = randi()
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var mob = Mob.instance()
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add_child(mob)
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var direction = $MobPath/MobSpawnLocation.rotation + PI/2
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var direction = $MobPath/MobSpawnLocation.rotation + PI / 2
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mob.position = $MobPath/MobSpawnLocation.position
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direction += rand_range(-PI/4, PI/4)
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direction += rand_range(-PI / 4, PI / 4)
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mob.rotation = direction
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mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0).rotated(direction)
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func _on_ScoreTimer_timeout():
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score += 1
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$HUD.update_score(score)
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func _on_StartTimer_timeout():
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$MobTimer.start()
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$ScoreTimer.start()
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$ScoreTimer.start()
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@@ -9,7 +9,7 @@
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[sub_resource type="Curve2D" id=1]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, -0.901337, 0.225891, 0, 0, 0, 0, 480.262, 1.29041, 0, 0, 0, 0, 481.327, 700.681, 0, 0, 0, 0, 0.163177, 698.552, 0, 0, 0, 0, -0.901337, 0.225891 )
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"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
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}
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[node name="Main" type="Node"]
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@@ -19,7 +19,7 @@ Mob = ExtResource( 2 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.223529, 0.317647, 0.368627, 1 )
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color = Color( 0.219608, 0.372549, 0.380392, 1 )
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[node name="Player" parent="." instance=ExtResource( 3 )]
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@@ -39,8 +39,6 @@ position = Vector2( 240, 450 )
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curve = SubResource( 1 )
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[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
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position = Vector2( -0.901337, 0.225891 )
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rotation = 0.00221238
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[node name="HUD" parent="." instance=ExtResource( 4 )]
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@@ -49,7 +47,6 @@ stream = ExtResource( 5 )
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[node name="DeathSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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[connection signal="hit" from="Player" to="." method="game_over"]
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[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
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[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]
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@@ -1,5 +1,6 @@
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extends RigidBody2D
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#warning-ignore-all:unused_class_variable
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export var min_speed = 150
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export var max_speed = 250
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var mob_types = ["walk", "swim", "fly"]
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@@ -7,5 +8,6 @@ var mob_types = ["walk", "swim", "fly"]
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func _ready():
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$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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queue_free()
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@@ -1,20 +1,19 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Mob.gd" type="Script" id=1]
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[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=2]
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[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=3]
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[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=2]
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[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=3]
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[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4]
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[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5]
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[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=6]
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[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=7]
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[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=6]
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[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=7]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "swim",
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"speed": 4.0
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"name": "fly",
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"speed": 3.0
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}, {
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"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
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"loop": true,
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@@ -23,12 +22,11 @@ animations = [ {
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}, {
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"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
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"loop": true,
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"name": "fly",
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"speed": 3.0
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"name": "swim",
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"speed": 4.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 35.2706
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height = 23.3281
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@@ -44,6 +42,7 @@ __meta__ = {
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scale = Vector2( 0.75, 0.75 )
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frames = SubResource( 1 )
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animation = "walk"
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -51,5 +50,4 @@ rotation = 1.5708
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shape = SubResource( 2 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
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@@ -3,23 +3,18 @@ extends Area2D
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signal hit
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export var speed = 400
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var extents
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var screen_size
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func _ready():
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screen_size = get_viewport_rect().size
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hide()
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func _process(delta):
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var velocity = Vector2()
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if Input.is_action_pressed("ui_right"):
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velocity.x += 1
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if Input.is_action_pressed("ui_left"):
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velocity.x -= 1
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if Input.is_action_pressed("ui_up"):
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velocity.y -= 1
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if Input.is_action_pressed("ui_down"):
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velocity.y += 1
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velocity.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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velocity.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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if velocity.length() > 0:
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velocity = velocity.normalized() * speed
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$AnimatedSprite.play()
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@@ -37,12 +32,14 @@ func _process(delta):
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$AnimatedSprite.animation = "up"
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$AnimatedSprite.flip_v = velocity.y > 0
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func _on_Player_body_entered(body):
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hide()
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emit_signal("hit")
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$CollisionShape2D.set_deferred("disabled", true)
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func start(pos):
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position = pos
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show()
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$CollisionShape2D.disabled = false
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func _on_Player_body_entered(_body):
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hide()
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emit_signal("hit")
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$CollisionShape2D.set_deferred("disabled", true)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2]
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@@ -23,7 +23,30 @@ animations = [ {
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radius = 26.1701
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height = 14.822
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[sub_resource type="Gradient" id=3]
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colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=4]
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gradient = SubResource( 3 )
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[sub_resource type="Curve" id=5]
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_data = [ Vector2( 0.00501098, 0.5 ), 0.0, 0.0, 0, 0, Vector2( 0.994989, 0.324 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=6]
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curve = SubResource( 5 )
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[sub_resource type="ParticlesMaterial" id=7]
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flag_disable_z = true
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 0.75
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scale_curve = SubResource( 6 )
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color_ramp = SubResource( 4 )
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[node name="Player" type="Area2D"]
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z_index = 10
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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@@ -37,4 +60,11 @@ animation = "right"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[node name="Trail" type="Particles2D" parent="."]
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z_index = -1
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amount = 10
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speed_scale = 2.0
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local_coords = false
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process_material = SubResource( 7 )
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texture = ExtResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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@@ -5,4 +5,3 @@
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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Binary file not shown.
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -24,6 +24,41 @@ config/icon="res://icon.png"
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window/size/width=480
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window/size/height=720
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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[rendering]
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environment/default_environment="res://default_env.tres"
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