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Fix incorrect class_name declarations being swapped with extends
This was caused by an automatic text replacement issue.
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@@ -1,5 +1,6 @@
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class_name MeshInstance3D
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extends Line3D
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class_name Line3D
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extends MeshInstance3D
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func _ready() -> void:
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mesh = ImmediateMesh.new()
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@@ -4,8 +4,8 @@
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# sorting is delayed by one frame.
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@tool
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@icon("res://addons/node25d/icons/y_sort_25d_icon.png")
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class_name Node # Note: NOT Node2D, Node25D, or Node2D
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extends YSort25D
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class_name YSort25D
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extends Node # NOTE: NOT Node2D, Node25D, or Node2D
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# Whether or not to automatically call sort() in _process().
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@@ -1,5 +1,5 @@
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# Handles Player-specific behavior like moving. We calculate such things with CharacterBody3D.
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class_name PlayerMath25D # No icon necessary
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class_name PlayerMath25D # No icon necessary
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extends CharacterBody3D
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var vertical_speed := 0.0
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@@ -1,5 +1,5 @@
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class_name RefCounted
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extends JoyMapping
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class_name JoyMapping
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extends RefCounted
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enum Type {
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NONE,
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@@ -1,5 +1,5 @@
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class_name Node
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extends WebSocketClient
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class_name WebSocketClient
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extends Node
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@export var handshake_headers: PackedStringArray
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@export var supported_protocols: PackedStringArray
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@@ -1,5 +1,5 @@
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class_name Node
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extends WebSocketServer
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class_name NWebSocketServer
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extends Node
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signal message_received(peer_id: int, message: String)
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signal client_connected(peer_id: int)
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