Add README files to most of the misc demos

The Android ones can wait for later
This commit is contained in:
Aaron Franke
2020-03-09 05:39:32 -04:00
parent fea5db8ed2
commit 9b4cac5782
21 changed files with 87 additions and 3 deletions

12
misc/instancing/README.md Normal file
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# Instancing Demo
A demo showing how to use scene instancing to
make many duplicates of the same object.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/instancing.png)

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# Joypads Demo
A tool for testing joypad input.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/joypads.png)

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@@ -32,8 +32,8 @@ func _ready():
func _refresh_noise_images():
# Adjust min/max for shader.
var _min = ((min_noise + 1)/2)
var _max = ((max_noise + 1)/2)
var _min = (min_noise + 1) / 2
var _max = (max_noise + 1) / 2
var _material = $SeamlessNoiseTexture.material
_material.set_shader_param("min_value", _min)
_material.set_shader_param("max_value", _max)

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# OpenSimplex Noise
This is a sample project which allows the user to tweak
different parameters of an OpenSimplex noise texture.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/opensimplex.png)

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# Pause Demo
A demo showing how the game can be paused.
Language: GDScript
Renderer: GLES 2

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misc/regex/README.md Normal file
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# RegEx (Regular Expressions)
A demo showing regex functionality and usage.
Can also serve as a playground for regex testing.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/regex.png)

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@@ -15,7 +15,7 @@ _global_script_class_icons={
[application]
config/name="RegEx"
config/name="RegEx (Regular Expressions)"
run/main_scene="res://regex.tscn"
config/icon="res://icon.png"

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# Tween Interpolation
A demo showing advanced tween usage.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/tween.png)

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# Window Management
A demo showing the various window management features available through
[`OS`](https://docs.godotengine.org/en/latest/classes/class_os.html).
- Moving the window.
- Making it resizeable / nonresizeable and setting its size.
- Minimizing and maximizing.
- Moving the window around.
- Capturing or hiding the mouse.
- Getting various information about the screens, including DPI.
Language: GDScript
Renderer: GLES 2
## Screenshots
![Screenshot](screenshots/window.png)

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