Port audio, gui, mono, networking and viewport demos to Godot 3.1

This commit is contained in:
Rémi Verschelde
2019-02-26 14:50:18 +01:00
parent faae60ac2f
commit a38b315064
77 changed files with 482 additions and 3092 deletions

View File

@@ -7,46 +7,24 @@
[ext_resource path="res://Titillium-Regular.otf" type="DynamicFontData" id=5]
[sub_resource type="DynamicFont" id=1]
size = 20
use_mipmaps = false
use_filter = false
font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=2]
size = 20
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=3]
size = 20
use_mipmaps = false
use_filter = false
font_data = ExtResource( 4 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=4]
size = 20
use_mipmaps = false
use_filter = false
font_data = ExtResource( 5 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="Panel" type="Panel" index="0"]
anchor_left = 0.0
anchor_top = 0.0
[node name="Panel" type="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource( 1 )
@@ -54,20 +32,13 @@ __meta__ = {
"__editor_plugin_screen__": "2D"
}
[node name="RichTextLabel" type="RichTextLabel" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
[node name="RichTextLabel" type="RichTextLabel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 49.0
margin_top = 55.0
margin_right = -48.0
margin_bottom = -62.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 2
size_flags_vertical = 2
custom_fonts/bold_italics_font = SubResource( 1 )
@@ -78,18 +49,22 @@ bbcode_enabled = true
bbcode_text = "[b][u]Rich Text Test[/u][/b]
RichTextLabel is a flexible way of adding text to your game, with support for [i]italics[/i], [b]bold[/b] and [i][b]both[/b][/i]. [u]Underline[/u] works too.
It is also possible to include [img]res://unicorn_icon.png[/img] custom images, as well as [color=aqua][url=http://www.google.com]Custom URLs[/url][/color].
It is also possible to include [img]res://unicorn_icon.png[/img] custom images, as well as [color=aqua][url=https://godotengine.org]Custom URLs[/url][/color].
Left alignment is default,[center]but center alignment is supported,[/center][right]as well as right alignment.[/right]
[fill]Fill alignment is also supported, and allows writing very long text that will end up fitting the horizontal space entirely with words of joy.[/fill]
For full reference [color=aqua][url=http://docs.godotengine.org/en/latest/learning/features/gui/bbcode_in_richtextlabel.html]check the documentation.[/url][/color]
For full reference [color=aqua][url=https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html]check the documentation.[/url][/color]
"
text = "Rich Text Test
RichTextLabel is a flexible way of adding text to your game, with support for italics, bold and both. Underline works too.
It is also possible to include custom images, as well as Custom URLs.
Left alignment is default,but center alignment is supported,as well as right alignment.
Fill alignment is also supported, and allows writing very long text that will end up fitting the horizontal space entirely with words of joy.
For full reference check the documentation.
"
visible_characters = -1
percent_visible = 1.0
override_selected_font_color = false
_sections_unfolded = [ "BBCode", "custom_fonts" ]
[connection signal="meta_clicked" from="RichTextLabel" to="." method="_on_RichTextLabel_meta_clicked"]