mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
Move Godot Battle Bot model and materials to a subfolder
Also minify textures by making them really low resolution
This commit is contained in:
@@ -1,9 +1,9 @@
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=2]
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[ext_resource path="res://battle_bot_color.tres" type="Material" id=3]
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[ext_resource path="res://battle_bot_emission.tres" type="Material" id=4]
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[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2]
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[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3]
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[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4]
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[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
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[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
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@@ -36,9 +36,9 @@ material/0 = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
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[node name="BattleBot" parent="." instance=ExtResource( 2 )]
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[node name="GodotBattleBot" parent="." instance=ExtResource( 2 )]
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[node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"]
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[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 3 )
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material/1 = ExtResource( 4 )
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@@ -57,7 +57,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Head"
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additional_rotation = Vector3( 90, 0, 0 )
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@@ -66,7 +66,7 @@ script = ExtResource( 8 )
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__meta__ = {
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"_editor_icon": ExtResource( 9 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3 )
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chain_iterations = 10
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@@ -82,7 +82,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Left_Hand"
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additional_rotation = Vector3( 0, 0, 90 )
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position_using_additional_bone = true
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@@ -103,7 +103,7 @@ script = ExtResource( 8 )
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__meta__ = {
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"_editor_icon": ExtResource( 9 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 1.2 )
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limit_chain_iterations = false
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@@ -118,7 +118,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Right_Hand"
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additional_rotation = Vector3( 0, 0, 90 )
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@@ -228,4 +228,4 @@ __meta__ = {
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}
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scene_to_change_to = "res://look_at_ik.tscn"
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[editable path="BattleBot"]
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[editable path="GodotBattleBot"]
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@@ -10,9 +10,9 @@
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[ext_resource path="res://fps/weapon_pistol.dae" type="PackedScene" id=8]
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[ext_resource path="res://fps/gun_color.tres" type="Material" id=9]
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[ext_resource path="res://fps/gun_emission.tres" type="Material" id=10]
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[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=11]
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[ext_resource path="res://battle_bot_color.tres" type="Material" id=12]
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[ext_resource path="res://battle_bot_emission.tres" type="Material" id=13]
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[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=11]
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[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=12]
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[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=13]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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@@ -472,7 +472,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Chest"
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look_at_axis = 2
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additional_rotation = Vector3( -10, 0, 0 )
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@@ -489,7 +489,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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limit_chain_iterations = false
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@@ -504,7 +504,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Left_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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@@ -526,7 +526,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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limit_chain_iterations = false
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@@ -541,7 +541,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Right_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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@@ -566,7 +566,7 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Head"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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@@ -589,12 +589,12 @@ material/1 = ExtResource( 10 )
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[node name="PistolEnd" type="Spatial" parent="KinematicBody/CameraHolder/Weapon/Pistol"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0161836, 0.315914, 1.41329 )
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[node name="BattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
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[node name="GodotBattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
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[node name="godot_battle_bot" parent="KinematicBody/BattleBot/Armature/Skeleton" index="0"]
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[node name="godot_battle_bot" parent="KinematicBody/GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 12 )
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material/1 = ExtResource( 13 )
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[editable path="KinematicBody/CameraHolder/Weapon/Pistol"]
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[editable path="KinematicBody/BattleBot"]
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[editable path="KinematicBody/GodotBattleBot"]
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Binary file not shown.
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Before Width: | Height: | Size: 323 B After Width: | Height: | Size: 5.4 KiB |
@@ -22,8 +22,8 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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Binary file not shown.
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Before Width: | Height: | Size: 7.1 KiB |
@@ -1,36 +0,0 @@
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[remap]
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||||
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/godot_battle_bot_colors.png-e31963bb1727b598c8ab928a0383fa54.s3tc.stex"
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path.etc2="res://.import/godot_battle_bot_colors.png-e31963bb1727b598c8ab928a0383fa54.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://godot_battle_bot_colors.png"
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dest_files=[ "res://.import/godot_battle_bot_colors.png-e31963bb1727b598c8ab928a0383fa54.s3tc.stex", "res://.import/godot_battle_bot_colors.png-e31963bb1727b598c8ab928a0383fa54.etc2.stex" ]
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[params]
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||||
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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||||
compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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||||
flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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||||
size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
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Before Width: | Height: | Size: 2.0 KiB |
@@ -1,36 +0,0 @@
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[remap]
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||||
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/godot_battle_bot_emission.png-c363ccbe8ada8fe822cd5528b54fc924.s3tc.stex"
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path.etc2="res://.import/godot_battle_bot_emission.png-c363ccbe8ada8fe822cd5528b54fc924.etc2.stex"
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metadata={
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||||
"imported_formats": [ "s3tc", "etc2" ],
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||||
"vram_texture": true
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||||
}
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||||
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[deps]
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||||
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source_file="res://godot_battle_bot_emission.png"
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dest_files=[ "res://.import/godot_battle_bot_emission.png-c363ccbe8ada8fe822cd5528b54fc924.s3tc.stex", "res://.import/godot_battle_bot_emission.png-c363ccbe8ada8fe822cd5528b54fc924.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
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||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
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||||
flags/repeat=true
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||||
flags/filter=true
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=false
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
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||||
svg/scale=1.0
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||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=11 format=2]
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||||
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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||||
[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=2]
|
||||
[ext_resource path="res://battle_bot_color.tres" type="Material" id=3]
|
||||
[ext_resource path="res://battle_bot_emission.tres" type="Material" id=4]
|
||||
[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2]
|
||||
[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3]
|
||||
[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4]
|
||||
[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
|
||||
@@ -27,9 +27,9 @@ material/0 = SubResource( 2 )
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||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
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||||
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[node name="BattleBot" parent="." instance=ExtResource( 2 )]
|
||||
[node name="GodotBattleBot" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"]
|
||||
[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
|
||||
material/0 = ExtResource( 3 )
|
||||
material/1 = ExtResource( 4 )
|
||||
|
||||
@@ -47,7 +47,7 @@ script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
bone_name = "Head"
|
||||
additional_rotation = Vector3( 90, 0, 0 )
|
||||
|
||||
@@ -56,7 +56,7 @@ script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
bone_name = "Left_UpperArm"
|
||||
|
||||
[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"]
|
||||
@@ -64,7 +64,7 @@ script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
bone_name = "Right_UpperArm"
|
||||
additional_rotation = Vector3( 0, 0, 180 )
|
||||
|
||||
@@ -98,6 +98,9 @@ text = "LookAt IK
|
||||
Move mouse to move IK targets"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="ButtonNext" type="Button" parent="Control"]
|
||||
anchor_left = 1.0
|
||||
@@ -115,4 +118,4 @@ __meta__ = {
|
||||
}
|
||||
scene_to_change_to = "res://fabrik_ik.tscn"
|
||||
|
||||
[editable path="BattleBot"]
|
||||
[editable path="GodotBattleBot"]
|
||||
|
||||
5
3d/ik/model/README.md
Normal file
5
3d/ik/model/README.md
Normal file
@@ -0,0 +1,5 @@
|
||||
# Godot Battle Bot
|
||||
|
||||
This folder contains the model and textures/materials for the Godot Battle Bot.
|
||||
|
||||
Yes, the battle bot really is 14.5 meters tall. It is a powerful robot.
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://godot_battle_bot_colors.png" type="Texture" id=1]
|
||||
[ext_resource path="res://model/godot_battle_bot_colors.png" type="Texture" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
@@ -55,4 +55,3 @@ uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo" ]
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
|
||||
importer="scene"
|
||||
type="PackedScene"
|
||||
path="res://.import/godot_battle_bot.dae-eca9fb346b160636fd03ddf258af136e.scn"
|
||||
path="res://.import/godot_battle_bot.dae-b816538849caf76e74976d7a086ba5f7.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://godot_battle_bot.dae"
|
||||
dest_files=[ "res://.import/godot_battle_bot.dae-eca9fb346b160636fd03ddf258af136e.scn" ]
|
||||
source_file="res://model/godot_battle_bot.dae"
|
||||
dest_files=[ "res://.import/godot_battle_bot.dae-b816538849caf76e74976d7a086ba5f7.scn" ]
|
||||
|
||||
[params]
|
||||
|
||||
BIN
3d/ik/model/godot_battle_bot_colors.png
Normal file
BIN
3d/ik/model/godot_battle_bot_colors.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 548 B |
36
3d/ik/model/godot_battle_bot_colors.png.import
Normal file
36
3d/ik/model/godot_battle_bot_colors.png.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path.s3tc="res://.import/godot_battle_bot_colors.png-db0edfc662d0fffff287aad7600ab21a.s3tc.stex"
|
||||
path.etc2="res://.import/godot_battle_bot_colors.png-db0edfc662d0fffff287aad7600ab21a.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": [ "s3tc", "etc2" ],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://model/godot_battle_bot_colors.png"
|
||||
dest_files=[ "res://.import/godot_battle_bot_colors.png-db0edfc662d0fffff287aad7600ab21a.s3tc.stex", "res://.import/godot_battle_bot_colors.png-db0edfc662d0fffff287aad7600ab21a.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=true
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
BIN
3d/ik/model/godot_battle_bot_emission.png
Normal file
BIN
3d/ik/model/godot_battle_bot_emission.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 529 B |
36
3d/ik/model/godot_battle_bot_emission.png.import
Normal file
36
3d/ik/model/godot_battle_bot_emission.png.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path.s3tc="res://.import/godot_battle_bot_emission.png-59fd27c1839e5b7c5584f3c2131bce33.s3tc.stex"
|
||||
path.etc2="res://.import/godot_battle_bot_emission.png-59fd27c1839e5b7c5584f3c2131bce33.etc2.stex"
|
||||
metadata={
|
||||
"imported_formats": [ "s3tc", "etc2" ],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://model/godot_battle_bot_emission.png"
|
||||
dest_files=[ "res://.import/godot_battle_bot_emission.png-59fd27c1839e5b7c5584f3c2131bce33.s3tc.stex", "res://.import/godot_battle_bot_emission.png-59fd27c1839e5b7c5584f3c2131bce33.etc2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
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||||
compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
|
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flags/repeat=true
|
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flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=1
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
@@ -3,10 +3,10 @@
|
||||
[ext_resource path="res://skeleton_ik_runner.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=2]
|
||||
[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=3]
|
||||
[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=4]
|
||||
[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=4]
|
||||
[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
|
||||
[ext_resource path="res://battle_bot_color.tres" type="Material" id=6]
|
||||
[ext_resource path="res://battle_bot_emission.tres" type="Material" id=7]
|
||||
[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=6]
|
||||
[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=7]
|
||||
[ext_resource path="res://button_change_scene.gd" type="Script" id=8]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=9]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user