Convert most demos to GLES 2

Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
This commit is contained in:
Aaron Franke
2020-03-04 20:30:41 -05:00
parent db7c9f162f
commit aea4010bc8
49 changed files with 190 additions and 76 deletions

View File

@@ -10,7 +10,7 @@ extends Control
var scale_factor = 1.0
onready var texture_rect = $TextureRect
onready var viewport = $TextureRect/Viewport
onready var viewport = $Viewport
onready var scale_label = $VBoxContainer/Scale
onready var filter_label = $VBoxContainer/Filter

View File

@@ -12,7 +12,7 @@ font_data = ExtResource( 1 )
default_font = SubResource( 1 )
[sub_resource type="ViewportTexture" id=3]
viewport_path = NodePath("TextureRect/Viewport")
viewport_path = NodePath("Viewport")
[node name="HUD" type="Control"]
anchor_right = 1.0
@@ -23,6 +23,15 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 1024, 600 )
handle_input_locally = false
usage = 3
render_target_update_mode = 3
shadow_atlas_size = 4096
[node name="Spatial" parent="Viewport" instance=ExtResource( 2 )]
[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
@@ -34,15 +43,6 @@ __meta__ = {
"_editor_description_": ""
}
[node name="Viewport" type="Viewport" parent="TextureRect"]
size = Vector2( 1024, 600 )
handle_input_locally = false
usage = 3
render_target_update_mode = 3
shadow_atlas_size = 4096
[node name="Spatial" parent="TextureRect/Viewport" instance=ExtResource( 2 )]
[node name="ViewportContainer" type="ViewportContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0

View File

@@ -39,5 +39,6 @@ toggle_filtering={
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
environment/default_environment="res://default_env.tres"