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Fix incorrect class_name declaration in 2D physics tests demo (#1188)
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@@ -1,5 +1,5 @@
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class_name Test
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extends TestCharacter
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class_name TestCharacter
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extends Test
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enum BodyType {
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CHARACTER_BODY,
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@@ -1,6 +1,6 @@
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@tool
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extends CompositorEffect
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class_name PostProcessGrayScale
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extends CompositorEffect
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var rd: RenderingDevice
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var shader: RID
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@@ -1,6 +1,6 @@
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@tool
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extends CompositorEffect
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class_name PostProcessShader
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extends CompositorEffect
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const template_shader := """#version 450
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@@ -1,6 +1,5 @@
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extends RigidBody3D
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class_name PickupAbleBody3D
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extends RigidBody3D
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var highlight_material : Material = preload("res://shaders/highlight_material.tres")
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var picked_up_by : Area3D
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@@ -9,6 +8,7 @@ var closest_areas : Array
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var original_parent : Node3D
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var tween : Tween
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# Called when this object becomes the closest body in an area
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func add_is_closest(area : Area3D) -> void:
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if not closest_areas.has(area):
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@@ -1,6 +1,6 @@
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@tool
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extends Area3D
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class_name PickupHandler3D
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extends Area3D
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# This area3D class detects all physics bodys based on
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# PickupAbleBody3D within range and handles the logic
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@@ -24,6 +24,7 @@ var closest_body : PickupAbleBody3D
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var picked_up_body: PickupAbleBody3D
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var was_pickup_pressed : bool = false
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# Update our detection range.
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func _update_detect_range() -> void:
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var shape : SphereShape3D = $CollisionShape3D.shape
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