2D/platformer: Adjust Particles2D, Sprite, and AnimationPlayer for bullet and enemy scene

This commit is contained in:
Indah Sylvia
2017-09-04 15:30:41 +07:00
parent 08cb6885d5
commit b2ba9dd291
3 changed files with 118 additions and 82 deletions

View File

@@ -6,16 +6,16 @@ path="res://.import/bullet.png-ff1424653e10246c11e3724e402c519e.stex"
[params]
compress/mode=0
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
compress/normal_map=2
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
flags/srgb=0
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
@@ -8,9 +8,11 @@
blend_mode = 0
light_mode = 0
[sub_resource type="GradientTexture" id=2]
[sub_resource type="CanvasItemMaterial" id=2]
width = 2048
blend_mode = 1
light_mode = 0
_sections_unfolded = [ "Resource" ]
[sub_resource type="ParticlesMaterial" id=3]
@@ -19,9 +21,9 @@ emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
spread = 10.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
gravity = Vector3( 0, 98, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
@@ -40,21 +42,27 @@ angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 2 )
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed = 1.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Radial Accel", "Scale", "Spread", "Tangential Accel", "Trail" ]
[sub_resource type="CircleShape2D" id=4]
[sub_resource type="CanvasItemMaterial" id=4]
blend_mode = 0
light_mode = 0
[sub_resource type="CircleShape2D" id=5]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="Animation" id=5]
[sub_resource type="Animation" id=6]
length = 1.5
loop = false
@@ -78,7 +86,7 @@ tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0, 0.99 ),
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
@@ -97,6 +105,7 @@ tracks/2/keys = {
[node name="bullet" type="RigidBody2D"]
material = SubResource( 1 )
input_pickable = false
collision_layer = 1
collision_mask = 1
@@ -107,7 +116,7 @@ bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 2
contacts_reported = 3
contacts_reported = 1
contact_monitor = true
sleeping = false
can_sleep = true
@@ -116,18 +125,19 @@ linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Collision", "Linear", "Material", "Pickable", "Transform", "Visibility", "Z" ]
[node name="particles" type="Particles2D" parent="."]
modulate = Color( 1, 1, 1, 0.244784 )
material = SubResource( 1 )
emitting = true
amount = 50
modulate = Color( 1, 1, 1, 0.56 )
material = SubResource( 2 )
emitting = false
amount = 24
lifetime = 0.1
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
explosiveness = 1.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
@@ -139,15 +149,18 @@ texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Transform", "Visibility", "Z" ]
[node name="sprite" type="Sprite" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
material = SubResource( 4 )
texture = ExtResource( 2 )
_sections_unfolded = [ "Animation", "Material", "Offset", "Region", "Transform", "Visibility", "Z" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )
shape = SubResource( 5 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z" ]
[node name="Timer" type="Timer" parent="."]
@@ -161,7 +174,7 @@ autostart = true
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/shutdown = SubResource( 5 )
anims/shutdown = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy.png" type="Texture" id=2]
@@ -9,7 +9,7 @@
[sub_resource type="Animation" id=1]
resource_name = "explode"
length = 3.0
length = 5.0
loop = false
step = 0.0
tracks/0/type = "value"
@@ -21,75 +21,86 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 4 ]
"values": [ 0 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:rotation_deg")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 2.76305 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
"times": PoolRealArray( 0, 3.2 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ 0.0, 180.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("sprite:rotation_deg")
tracks/2/path = NodePath("sprite:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = {
"times": PoolRealArray( 0, 0.99 ),
"times": PoolRealArray( 2.6, 3.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:self_modulate")
tracks/3/path = NodePath("explosion:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = {
"times": PoolRealArray( 0, 0.98, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
"times": PoolRealArray( 0, 2.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("sound_hit:playing")
tracks/4/path = NodePath("explosion:process_material:scale")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/keys = {
"times": PoolRealArray( 2.8, 3.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 1.0, 4.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("sound_hit:playing")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/keys = {
"times": PoolRealArray( 0.00999999 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("sound_explode:playing")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/keys = {
"times": PoolRealArray( 0.99 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("explosion:emitting")
tracks/6/path = NodePath("sound_explode:playing")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/keys = {
"times": PoolRealArray( 0, 0.98 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 2.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false, true ]
"values": [ true ]
}
tracks/7/type = "method"
tracks/7/path = NodePath(".")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/keys = {
"times": PoolRealArray( 4.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=2]
@@ -127,31 +138,36 @@ tracks/0/keys = {
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="CapsuleShape2D" id=4]
[sub_resource type="CanvasItemMaterial" id=4]
blend_mode = 0
light_mode = 0
[sub_resource type="CapsuleShape2D" id=5]
custom_solver_bias = 0.0
radius = 13.4556
height = 14.2002
[sub_resource type="GradientTexture" id=5]
[sub_resource type="CanvasItemMaterial" id=6]
width = 2048
blend_mode = 1
light_mode = 0
[sub_resource type="ParticlesMaterial" id=6]
[sub_resource type="ParticlesMaterial" id=7]
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
spread = 180.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
gravity = Vector3( 0, 98, 0 )
initial_velocity = 90.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
angular_velocity = 2.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
@@ -164,16 +180,17 @@ damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 2.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 5 )
color = Color( 0.929688, 0.488931, 0.0617371, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed = 1.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Radial Accel", "Scale", "Spread", "Tangential Accel" ]
[node name="enemy" type="KinematicBody2D"]
@@ -182,6 +199,7 @@ collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Pickable", "Transform", "Z", "collision" ]
[node name="enabler" type="VisibilityEnabler2D" parent="."]
@@ -207,19 +225,21 @@ playback/active = true
playback/speed = 3.0
blend_times = [ ]
autoplay = ""
_sections_unfolded = [ "Playback Options", "playback" ]
[node name="sprite" type="Sprite" parent="."]
material = SubResource( 4 )
texture = ExtResource( 2 )
flip_h = true
hframes = 8
frame = 4
_sections_unfolded = [ "Animation", "Material", "Region", "Transform", "Visibility" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.00525069, -0.727495 )
rotation = -1.5708
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="detect_floor_left" type="RayCast2D" parent="."]
@@ -261,24 +281,27 @@ type_mask = 15
[node name="explosion" type="Particles2D" parent="."]
self_modulate = Color( 1, 1, 1, 0.12 )
material = SubResource( 6 )
emitting = false
amount = 8
lifetime = 1.0
one_shot = false
amount = 32
lifetime = 0.5
one_shot = true
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.8
speed_scale = 1.2
explosiveness = 0.1
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 215832976
process_material = SubResource( 6 )
process_material = SubResource( 7 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Visibility" ]
[node name="sound_hit" type="AudioStreamPlayer2D" parent="."]