mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
2D/platformer: Adjust Particles2D, Sprite, and AnimationPlayer for bullet and enemy scene
This commit is contained in:
@@ -6,16 +6,16 @@ path="res://.import/bullet.png-ff1424653e10246c11e3724e402c519e.stex"
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[params]
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compress/mode=0
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compress/mode=3
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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compress/normal_map=2
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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flags/srgb=0
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://bullet.gd" type="Script" id=1]
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[ext_resource path="res://bullet.png" type="Texture" id=2]
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@@ -8,9 +8,11 @@
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blend_mode = 0
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light_mode = 0
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[sub_resource type="GradientTexture" id=2]
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[sub_resource type="CanvasItemMaterial" id=2]
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width = 2048
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blend_mode = 1
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light_mode = 0
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="ParticlesMaterial" id=3]
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@@ -19,9 +21,9 @@ emission_shape = 0
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 45.0
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spread = 10.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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gravity = Vector3( 0, 98, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 0.0
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angular_velocity = 0.0
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@@ -40,21 +42,27 @@ angle = 0.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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color_ramp = SubResource( 2 )
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color = Color( 1, 1, 1, 1 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed = 1.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Radial Accel", "Scale", "Spread", "Tangential Accel", "Trail" ]
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[sub_resource type="CircleShape2D" id=4]
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[sub_resource type="CanvasItemMaterial" id=4]
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blend_mode = 0
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light_mode = 0
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[sub_resource type="CircleShape2D" id=5]
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custom_solver_bias = 0.0
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radius = 10.0
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=6]
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length = 1.5
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loop = false
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@@ -78,7 +86,7 @@ tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.99 ),
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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@@ -97,6 +105,7 @@ tracks/2/keys = {
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[node name="bullet" type="RigidBody2D"]
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material = SubResource( 1 )
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input_pickable = false
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collision_layer = 1
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collision_mask = 1
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@@ -107,7 +116,7 @@ bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 2
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contacts_reported = 3
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contacts_reported = 1
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contact_monitor = true
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sleeping = false
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can_sleep = true
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@@ -116,18 +125,19 @@ linear_damp = -1.0
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angular_velocity = 0.0
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angular_damp = -1.0
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script = ExtResource( 1 )
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_sections_unfolded = [ "Angular", "Collision", "Linear", "Material", "Pickable", "Transform", "Visibility", "Z" ]
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[node name="particles" type="Particles2D" parent="."]
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modulate = Color( 1, 1, 1, 0.244784 )
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material = SubResource( 1 )
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emitting = true
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amount = 50
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modulate = Color( 1, 1, 1, 0.56 )
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material = SubResource( 2 )
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emitting = false
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amount = 24
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lifetime = 0.1
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one_shot = false
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.0
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explosiveness = 1.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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@@ -139,15 +149,18 @@ texture = ExtResource( 2 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Transform", "Visibility", "Z" ]
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[node name="sprite" type="Sprite" parent="."]
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self_modulate = Color( 1, 1, 1, 0 )
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material = SubResource( 4 )
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texture = ExtResource( 2 )
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_sections_unfolded = [ "Animation", "Material", "Offset", "Region", "Transform", "Visibility", "Z" ]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 4 )
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shape = SubResource( 5 )
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_sections_unfolded = [ "Material", "Transform", "Visibility", "Z" ]
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[node name="Timer" type="Timer" parent="."]
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@@ -161,7 +174,7 @@ autostart = true
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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root_node = NodePath("..")
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anims/shutdown = SubResource( 5 )
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anims/shutdown = SubResource( 6 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://enemy.gd" type="Script" id=1]
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[ext_resource path="res://enemy.png" type="Texture" id=2]
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@@ -9,7 +9,7 @@
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[sub_resource type="Animation" id=1]
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resource_name = "explode"
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length = 3.0
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length = 5.0
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loop = false
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step = 0.0
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tracks/0/type = "value"
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@@ -21,75 +21,86 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 4 ]
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"values": [ 0 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/type = "value"
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tracks/1/path = NodePath("sprite:rotation_deg")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/keys = {
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"times": PoolRealArray( 2.76305 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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"times": PoolRealArray( 0, 3.2 ),
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"transitions": PoolRealArray( 0.5, 1 ),
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"update": 0,
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"values": [ 0.0, 180.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("sprite:rotation_deg")
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tracks/2/path = NodePath("sprite:self_modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.99 ),
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"times": PoolRealArray( 2.6, 3.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 360.0 ]
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("sprite:self_modulate")
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tracks/3/path = NodePath("explosion:emitting")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.98, 1.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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"times": PoolRealArray( 0, 2.8 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("sound_hit:playing")
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tracks/4/path = NodePath("explosion:process_material:scale")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/keys = {
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"times": PoolRealArray( 2.8, 3.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 1.0, 4.0 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("sound_hit:playing")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/keys = {
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"times": PoolRealArray( 0.00999999 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("sound_explode:playing")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/keys = {
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"times": PoolRealArray( 0.99 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("explosion:emitting")
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tracks/6/path = NodePath("sound_explode:playing")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/keys = {
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"times": PoolRealArray( 0, 0.98 ),
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"transitions": PoolRealArray( 1, 1 ),
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"times": PoolRealArray( 2.9 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false, true ]
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"values": [ true ]
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}
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tracks/7/type = "method"
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tracks/7/path = NodePath(".")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/keys = {
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"times": PoolRealArray( 4.2 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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}
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[sub_resource type="Animation" id=2]
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@@ -127,31 +138,36 @@ tracks/0/keys = {
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"values": [ 0, 1, 2, 3, 4, 0 ]
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}
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[sub_resource type="CapsuleShape2D" id=4]
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[sub_resource type="CanvasItemMaterial" id=4]
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blend_mode = 0
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light_mode = 0
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[sub_resource type="CapsuleShape2D" id=5]
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custom_solver_bias = 0.0
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radius = 13.4556
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height = 14.2002
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[sub_resource type="GradientTexture" id=5]
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[sub_resource type="CanvasItemMaterial" id=6]
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width = 2048
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blend_mode = 1
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light_mode = 0
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[sub_resource type="ParticlesMaterial" id=6]
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[sub_resource type="ParticlesMaterial" id=7]
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trail_divisor = 1
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emission_shape = 1
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emission_sphere_radius = 20.0
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emission_shape = 0
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 45.0
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spread = 180.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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gravity = Vector3( 0, 98, 0 )
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initial_velocity = 90.0
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initial_velocity_random = 0.0
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angular_velocity = 0.0
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angular_velocity_random = 0.0
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angular_velocity = 2.0
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angular_velocity_random = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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@@ -164,16 +180,17 @@ damping = 0.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.0
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scale = 2.0
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scale = 1.0
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scale_random = 0.0
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color_ramp = SubResource( 5 )
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color = Color( 0.929688, 0.488931, 0.0617371, 1 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed = 1.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Orbit Velocity", "Radial Accel", "Scale", "Spread", "Tangential Accel" ]
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[node name="enemy" type="KinematicBody2D"]
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@@ -182,6 +199,7 @@ collision_layer = 1
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collision_mask = 1
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collision/safe_margin = 0.08
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script = ExtResource( 1 )
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_sections_unfolded = [ "Collision", "Pickable", "Transform", "Z", "collision" ]
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[node name="enabler" type="VisibilityEnabler2D" parent="."]
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@@ -207,19 +225,21 @@ playback/active = true
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playback/speed = 3.0
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blend_times = [ ]
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autoplay = ""
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_sections_unfolded = [ "Playback Options", "playback" ]
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[node name="sprite" type="Sprite" parent="."]
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material = SubResource( 4 )
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texture = ExtResource( 2 )
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flip_h = true
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hframes = 8
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frame = 4
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_sections_unfolded = [ "Animation", "Material", "Region", "Transform", "Visibility" ]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00525069, -0.727495 )
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rotation = -1.5708
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shape = SubResource( 4 )
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shape = SubResource( 5 )
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[node name="detect_floor_left" type="RayCast2D" parent="."]
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@@ -261,24 +281,27 @@ type_mask = 15
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[node name="explosion" type="Particles2D" parent="."]
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self_modulate = Color( 1, 1, 1, 0.12 )
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material = SubResource( 6 )
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emitting = false
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amount = 8
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lifetime = 1.0
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one_shot = false
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amount = 32
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lifetime = 0.5
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one_shot = true
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.8
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speed_scale = 1.2
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explosiveness = 0.1
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = true
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draw_order = 215832976
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process_material = SubResource( 6 )
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process_material = SubResource( 7 )
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texture = ExtResource( 3 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Time", "Visibility" ]
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[node name="sound_hit" type="AudioStreamPlayer2D" parent="."]
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