mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Convert demos to Godot 4 using regular expressions in a script
This commit is contained in:
@@ -1,8 +1,8 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/godotea.png-418ef4f4be671d254e4230569960266a.stex"
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type="StreamTexture2D"
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path="res://.godot/imported/godotea.png-418ef4f4be671d254e4230569960266a.stex"
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metadata={
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"vram_texture": false
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}
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@@ -10,7 +10,7 @@ metadata={
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[deps]
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source_file="res://godotea.png"
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dest_files=[ "res://.import/godotea.png-418ef4f4be671d254e4230569960266a.stex" ]
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dest_files=["res://.godot/imported/godotea.png-418ef4f4be671d254e4230569960266a.stex"]
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[params]
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@@ -1,8 +1,8 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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type="StreamTexture2D"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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@@ -10,7 +10,7 @@ metadata={
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
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[params]
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@@ -1,32 +1,32 @@
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://shaders/outline.shader" type="Shader" id=1]
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[ext_resource path="res://godotea.png" type="Texture" id=2]
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[ext_resource path="res://shaders/aura.shader" type="Shader" id=3]
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[ext_resource path="res://shaders/blur.shader" type="Shader" id=4]
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[ext_resource path="res://shaders/fatty.shader" type="Shader" id=5]
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[ext_resource path="res://shaders/dropshadow.shader" type="Shader" id=6]
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[ext_resource path="res://shaders/offsetshadow.shader" type="Shader" id=7]
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[ext_resource path="res://shaders/silouette.shader" type="Shader" id=8]
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[ext_resource path="res://shaders/glow.shader" type="Shader" id=9]
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[ext_resource path="res://shaders/dissintegrate.shader" type="Shader" id=10]
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[ext_resource path="res://shaders/outline.gdshader" type="Shader" id=1]
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[ext_resource path="res://godotea.png" type="Texture2D" id=2]
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[ext_resource path="res://shaders/aura.gdshader" type="Shader" id=3]
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[ext_resource path="res://shaders/blur.gdshader" type="Shader" id=4]
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[ext_resource path="res://shaders/fatty.gdshader" type="Shader" id=5]
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[ext_resource path="res://shaders/dropshadow.gdshader" type="Shader" id=6]
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[ext_resource path="res://shaders/offsetshadow.gdshader" type="Shader" id=7]
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[ext_resource path="res://shaders/silouette.gdshader" type="Shader" id=8]
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[ext_resource path="res://shaders/glow.gdshader" type="Shader" id=9]
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[ext_resource path="res://shaders/dissintegrate.gdshader" type="Shader" id=10]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/outline_width = 2.0
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shader_param/outline_color = Color( 0, 1, 0.109375, 1 )
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shader_param/outline_color = Color(0, 1, 0.109375, 1)
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[sub_resource type="ShaderMaterial" id=2]
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 1 )
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shader_param/outline_width = 4.0
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shader_param/outline_color = Color( 0, 0, 0, 1 )
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shader_param/outline_color = Color(0, 0, 0, 1)
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 3 )
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shader_param/aura_width = 6.0
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shader_param/aura_color = Color( 0.143326, 0.33235, 0.677765, 0.442 )
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shader_param/aura_color = Color(0.143326, 0.33235, 0.677765, 0.442)
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 4 )
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@@ -39,16 +39,16 @@ shader_param/fattyness = 3.0
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 6 )
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shader_param/radius = 8.0
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shader_param/modulate = Color( 0, 0, 0, 0.501961 )
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shader_param/modulate = Color(0, 0, 0, 0.501961)
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 7 )
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shader_param/offset = Vector2( 20, 20 )
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shader_param/modulate = Color( 0.90625, 0.269043, 0.746948, 1 )
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shader_param/offset = Vector2(20, 20)
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shader_param/modulate = Color(0.90625, 0.269043, 0.746948, 1)
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[sub_resource type="ShaderMaterial" id=9]
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shader = ExtResource( 8 )
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shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 )
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shader_param/modulate = Color(1, 0.0234375, 0.481201, 0.596706)
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 9 )
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@@ -61,64 +61,64 @@ shader_param/amount = 4.0
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[node name="SpriteShaders" type="Node2D"]
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material = SubResource( 1 )
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position = Vector2( 263.737, 179.444 )
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scale = Vector2( 0.3, 0.3 )
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position = Vector2(263.737, 179.444)
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scale = Vector2(0.3, 0.3)
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[node name="Normal" type="Sprite" parent="."]
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[node name="Normal" type="Sprite2D" parent="."]
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material = SubResource( 2 )
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position = Vector2( -2.16144, 0 )
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position = Vector2(-2.16144, 0)
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texture = ExtResource( 2 )
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[node name="Outline" type="Sprite" parent="."]
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[node name="Outline" type="Sprite2D" parent="."]
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material = SubResource( 3 )
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position = Vector2( 400, 0 )
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position = Vector2(400, 0)
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texture = ExtResource( 2 )
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[node name="Aura" type="Sprite" parent="."]
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[node name="Aura" type="Sprite2D" parent="."]
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material = SubResource( 4 )
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position = Vector2( 800, 0 )
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position = Vector2(800, 0)
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texture = ExtResource( 2 )
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[node name="Blur" type="Sprite" parent="."]
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[node name="Blur" type="Sprite2D" parent="."]
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material = SubResource( 5 )
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position = Vector2( 1200, 0 )
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position = Vector2(1200, 0)
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texture = ExtResource( 2 )
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[node name="Fatty" type="Sprite" parent="."]
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[node name="Fatty" type="Sprite2D" parent="."]
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material = SubResource( 6 )
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position = Vector2( 1600, 0 )
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position = Vector2(1600, 0)
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texture = ExtResource( 2 )
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[node name="DropShadow" type="Sprite" parent="."]
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[node name="DropShadow" type="Sprite2D" parent="."]
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material = SubResource( 7 )
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position = Vector2( 0, 800 )
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position = Vector2(0, 800)
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texture = ExtResource( 2 )
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[node name="OffsetShadow" type="Sprite" parent="."]
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[node name="OffsetShadow" type="Sprite2D" parent="."]
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material = SubResource( 8 )
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position = Vector2( 400, 800 )
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position = Vector2(400, 800)
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texture = ExtResource( 2 )
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[node name="Silouette" type="Sprite" parent="."]
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[node name="Silouette" type="Sprite2D" parent="."]
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material = SubResource( 9 )
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position = Vector2( 800, 800 )
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position = Vector2(800, 800)
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texture = ExtResource( 2 )
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[node name="Glow" type="Sprite" parent="."]
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[node name="Glow" type="Sprite2D" parent="."]
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material = SubResource( 10 )
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position = Vector2( 1200, 800 )
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position = Vector2(1200, 800)
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texture = ExtResource( 2 )
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[node name="Disintegrate" type="Sprite" parent="."]
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[node name="Disintegrate" type="Sprite2D" parent="."]
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material = SubResource( 11 )
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position = Vector2( 1600, 800 )
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position = Vector2(1600, 800)
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texture = ExtResource( 2 )
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region_rect = Rect2( 141, 115, 39, 6 )
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region_rect = Rect2(141, 115, 39, 6)
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 248, 120 )
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offset = Vector2(248, 120)
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current = true
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drag_margin_left = 0.0
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drag_margin_top = 0.0
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drag_margin_right = 0.0
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drag_margin_bottom = 0.0
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drag_offset_left = 0.0
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drag_offset_top = 0.0
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drag_offset_right = 0.0
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drag_offset_bottom = 0.0
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