Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -1,8 +1,8 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
type="StreamTexture2D"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
@@ -10,7 +10,7 @@ metadata={
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
[params]

View File

@@ -5,7 +5,7 @@ func _ready():
# process even when the SceneTree is paused. Without that it would
# not be able to unpause the game. Note that you can set this through
# the inspector as well.
pause_mode = Node.PAUSE_MODE_PROCESS
process_mode = Node.PROCESS_MODE_ALWAYS
func _toggled(button_pressed):

View File

@@ -23,7 +23,7 @@ window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
singletons=[]
[rendering]

View File

@@ -2,7 +2,7 @@
[ext_resource path="res://pause_button.gd" type="Script" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="BoxMesh" id=1]
[sub_resource type="Animation" id=2]
length = 10.0
@@ -14,20 +14,20 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 10 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PackedFloat32Array(0, 10),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ]
"values": [Vector3(0, 0, 0), Vector3(0, -360, 0)]
}
[node name="PauseScene" type="Spatial"]
[node name="PauseScene" type="Node3D"]
[node name="Cube" type="MeshInstance" parent="."]
[node name="Cube" type="MeshInstance3D" parent="."]
mesh = SubResource( 1 )
material/0 = null
surface_material_override/0 = null
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344 )
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344)
fov = 74.0
near = 0.1
@@ -35,21 +35,21 @@ near = 0.1
autoplay = "spin"
anims/spin = SubResource( 2 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099 )
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099)
spot_range = 6.0
[node name="PauseButton" type="Button" parent="."]
pause_mode = 2
process_mode = 3
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = 150.0
margin_right = 125.0
margin_bottom = 200.0
rect_pivot_offset = Vector2( 123, 25 )
offset_left = -125.0
offset_top = 150.0
offset_right = 125.0
offset_bottom = 200.0
rect_pivot_offset = Vector2(123, 25)
toggle_mode = true
text = "Pause"
script = ExtResource( 1 )