Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030)

The demo uses the Compatibility rendering method, which currently
doesn't support 2D MSAA.
This commit is contained in:
Christen Lofland
2024-04-01 20:19:56 -05:00
committed by GitHub
parent 5553ecfd88
commit be7be4c1cc

View File

@@ -64,4 +64,3 @@ common/physics_ticks_per_second=120
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.156863, 0.133333, 0.25098, 1)
anti_aliasing/quality/msaa_2d=2