Remake art assets of the 2D platformer demo

This commit is contained in:
valentinas
2023-03-28 19:35:55 +02:00
committed by Hugo Locurcio
parent c0180d20d1
commit c17d803a1b
78 changed files with 3088 additions and 815 deletions

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4/z_index = 0
5/name = "one_way"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 64, 0, 32, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape = SubResource( 8 )
5/shape_one_way = true
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
5/z_index = 0
6/name = "one_way_end"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 96, 0, 32, 32 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape = SubResource( 9 )
6/shape_one_way = true
6/shape_one_way_margin = 1.0
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
6/z_index = 0
7/name = "rock"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 32, 32, 32 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape = SubResource( 10 )
7/shape_one_way = false
7/shape_one_way_margin = 1.0
7/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
7/z_index = 0
8/name = "bottom"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 192, 32, 32, 32 )
8/region = Rect2( 0, 0, 64, 64 )
8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape = SubResource( 11 )
8/shape = SubResource( 23 )
8/shape_one_way = false
8/shape_one_way_margin = 1.0
8/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
8/z_index = 0
@@ -232,104 +79,377 @@ points = PoolVector2Array( 0, 0, 28, 0, 28, 24, 0, 24 )
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 224, 32, 32, 32 )
9/region = Rect2( 256, 64, 64, 64 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape = SubResource( 12 )
9/shape_one_way = false
9/shape_one_way_margin = 1.0
9/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
9/shape_one_way_margin = 0.0
9/shapes = [ ]
9/z_index = 0
10/name = "bottom_corner"
10/name = "tiles_demo.png 10"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 160, 32, 32, 32 )
10/region = Rect2( 64, 0, 64, 64 )
10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape = SubResource( 3 )
10/shape = SubResource( 8 )
10/shape_one_way = false
10/shape_one_way_margin = 1.0
10/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
10/z_index = 0
11/name = "tree_trunk_0"
11/name = "tiles_demo.png 11"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 128, 64, 32, 32 )
11/region = Rect2( 128, 0, 64, 64 )
11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape = SubResource( 9 )
11/shape_one_way = false
11/shape_one_way_margin = 0.0
11/shapes = [ ]
11/shape_one_way_margin = 1.0
11/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
11/z_index = 0
12/name = "tree_trunk_1"
12/name = "tiles_demo.png 12"
12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 128, 32, 32, 32 )
12/region = Rect2( 192, 0, 64, 64 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape = SubResource( 10 )
12/shape_one_way = false
12/shape_one_way_margin = 0.0
12/shapes = [ ]
12/shape_one_way_margin = 1.0
12/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
12/z_index = 0
13/name = "tree_base"
13/name = "tiles_demo.png 13"
13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 128, 96, 32, 32 )
13/region = Rect2( 256, 0, 64, 64 )
13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shape_offset = Vector2( 0, 0 )
13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
13/shape = SubResource( 4 )
13/shape_one_way = false
13/shape_one_way_margin = 1.0
13/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
13/shape_one_way_margin = 0.0
13/shapes = [ ]
13/z_index = 0
14/name = "tree_top"
14/name = "tiles_demo.png 14"
14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 128, 0, 32, 32 )
14/region = Rect2( 0, 64, 64, 64 )
14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shape_offset = Vector2( 0, 0 )
14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
14/shape = SubResource( 11 )
14/shape_one_way = false
14/shape_one_way_margin = 0.0
14/shapes = [ ]
14/shape_one_way_margin = 1.0
14/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
14/z_index = 0
15/name = "tiles_demo.png 15"
15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 64, 64, 64, 64 )
15/tile_mode = 0
15/occluder_offset = Vector2( 0, 0 )
15/navigation_offset = Vector2( 0, 0 )
15/shape_offset = Vector2( 0, 0 )
15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
15/shape = SubResource( 12 )
15/shape_one_way = false
15/shape_one_way_margin = 1.0
15/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
15/z_index = 0
16/name = "tiles_demo.png 16"
16/texture = ExtResource( 1 )
16/tex_offset = Vector2( 0, 0 )
16/modulate = Color( 1, 1, 1, 1 )
16/region = Rect2( 64, 128, 64, 64 )
16/tile_mode = 0
16/occluder_offset = Vector2( 0, 0 )
16/navigation_offset = Vector2( 0, 0 )
16/shape_offset = Vector2( 0, 0 )
16/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
16/shape = SubResource( 13 )
16/shape_one_way = false
16/shape_one_way_margin = 1.0
16/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
16/z_index = 0
17/name = "tiles_demo.png 17"
17/texture = ExtResource( 1 )
17/tex_offset = Vector2( 0, 0 )
17/modulate = Color( 1, 1, 1, 1 )
17/region = Rect2( 128, 128, 64, 64 )
17/tile_mode = 0
17/occluder_offset = Vector2( 0, 0 )
17/navigation_offset = Vector2( 0, 0 )
17/shape_offset = Vector2( 0, 0 )
17/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
17/shape = SubResource( 7 )
17/shape_one_way = true
17/shape_one_way_margin = 1.0
17/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
17/z_index = 0
18/name = "tiles_demo.png 18"
18/texture = ExtResource( 1 )
18/tex_offset = Vector2( 0, 0 )
18/modulate = Color( 1, 1, 1, 1 )
18/region = Rect2( 128, 192, 64, 64 )
18/tile_mode = 0
18/occluder_offset = Vector2( 0, 0 )
18/navigation_offset = Vector2( 0, 0 )
18/shape_offset = Vector2( 0, 0 )
18/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
18/shape = SubResource( 14 )
18/shape_one_way = false
18/shape_one_way_margin = 1.0
18/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
18/z_index = 0
19/name = "tiles_demo.png 19"
19/texture = ExtResource( 1 )
19/tex_offset = Vector2( 0, 0 )
19/modulate = Color( 1, 1, 1, 1 )
19/region = Rect2( 192, 192, 64, 64 )
19/tile_mode = 0
19/occluder_offset = Vector2( 0, 0 )
19/navigation_offset = Vector2( 0, 0 )
19/shape_offset = Vector2( 0, 0 )
19/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
19/shape = SubResource( 15 )
19/shape_one_way = false
19/shape_one_way_margin = 1.0
19/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
19/z_index = 0
20/name = "tiles_demo.png 20"
20/texture = ExtResource( 1 )
20/tex_offset = Vector2( 0, 0 )
20/modulate = Color( 1, 1, 1, 1 )
20/region = Rect2( 256, 192, 64, 64 )
20/tile_mode = 0
20/occluder_offset = Vector2( 0, 0 )
20/navigation_offset = Vector2( 0, 0 )
20/shape_offset = Vector2( 0, 0 )
20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
20/shape = SubResource( 16 )
20/shape_one_way = false
20/shape_one_way_margin = 1.0
20/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
20/z_index = 0
21/name = "tiles_demo.png 21"
21/texture = ExtResource( 1 )
21/tex_offset = Vector2( 0, 0 )
21/modulate = Color( 1, 1, 1, 1 )
21/region = Rect2( 320, 192, 64, 64 )
21/tile_mode = 0
21/occluder_offset = Vector2( 0, 0 )
21/navigation_offset = Vector2( 0, 0 )
21/shape_offset = Vector2( 0, 0 )
21/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
21/shape = SubResource( 17 )
21/shape_one_way = false
21/shape_one_way_margin = 1.0
21/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
21/z_index = 0
22/name = "tiles_demo.png 22"
22/texture = ExtResource( 1 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 384, 64, 64, 64 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shape_offset = Vector2( 0, 0 )
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
22/shape = SubResource( 18 )
22/shape_one_way = false
22/shape_one_way_margin = 1.0
22/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
22/z_index = 0
23/name = "tiles_demo.png 23"
23/texture = ExtResource( 1 )
23/tex_offset = Vector2( 0, 0 )
23/modulate = Color( 1, 1, 1, 1 )
23/region = Rect2( 384, 0, 64, 64 )
23/tile_mode = 0
23/occluder_offset = Vector2( 0, 0 )
23/navigation_offset = Vector2( 0, 0 )
23/shape_offset = Vector2( 0, 0 )
23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
23/shape = SubResource( 19 )
23/shape_one_way = false
23/shape_one_way_margin = 1.0
23/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
23/z_index = 0
24/name = "tiles_demo.png 24"
24/texture = ExtResource( 1 )
24/tex_offset = Vector2( 0, 0 )
24/modulate = Color( 1, 1, 1, 1 )
24/region = Rect2( 448, 64, 64, 64 )
24/tile_mode = 0
24/occluder_offset = Vector2( 0, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shape_offset = Vector2( 0, 0 )
24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
24/shape = SubResource( 20 )
24/shape_one_way = false
24/shape_one_way_margin = 1.0
24/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
24/z_index = 0
26/name = "tiles_demo.png 26"
26/texture = ExtResource( 1 )
26/tex_offset = Vector2( 0, 0 )
26/modulate = Color( 1, 1, 1, 1 )
26/region = Rect2( 320, 128, 64, 64 )
26/tile_mode = 0
26/occluder_offset = Vector2( 0, 0 )
26/navigation_offset = Vector2( 0, 0 )
26/shape_offset = Vector2( 0, 0 )
26/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
26/shape = SubResource( 21 )
26/shape_one_way = false
26/shape_one_way_margin = 1.0
26/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
26/z_index = 0
27/name = "tiles_demo.png 27"
27/texture = ExtResource( 1 )
27/tex_offset = Vector2( 0, 0 )
27/modulate = Color( 1, 1, 1, 1 )
27/region = Rect2( 320, 64, 64, 64 )
27/tile_mode = 0
27/occluder_offset = Vector2( 0, 0 )
27/navigation_offset = Vector2( 0, 0 )
27/shape_offset = Vector2( 0, 0 )
27/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
27/shape = SubResource( 22 )
27/shape_one_way = false
27/shape_one_way_margin = 1.0
27/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
27/z_index = 0
28/name = "tiles_demo.png 28"
28/texture = ExtResource( 1 )
28/tex_offset = Vector2( 0, 0 )
28/modulate = Color( 1, 1, 1, 1 )
28/region = Rect2( 0, 0, 64, 64 )
28/tile_mode = 0
28/occluder_offset = Vector2( 0, 0 )
28/navigation_offset = Vector2( 0, 0 )
28/shape_offset = Vector2( 0, 0 )
28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
28/shape_one_way = false
28/shape_one_way_margin = 0.0
28/shapes = [ ]
28/z_index = 0

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@@ -17,5 +17,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@@ -17,5 +17,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -17,5 +17,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -17,5 +17,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -17,5 +17,7 @@ force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View File

@@ -0,0 +1,58 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=1]
code = "// original wind shader from https://github.com/Maujoe/godot-simple-wind-shader-2d/tree/master/assets/maujoe.simple_wind_shader_2d
// original script modified by HungryProton so that the assets are moving differently : https://pastebin.com/VL3AfV8D
//
// speed - The speed of the wind movement.
// minStrength - The minimal strength of the wind movement.
// maxStrength - The maximal strength of the wind movement.
// strengthScale - Scalefactor for the wind strength.
// interval - The time between minimal and maximal strength changes.
// detail - The detail (number of waves) of the wind movement.
// distortion - The strength of geometry distortion.
// heightOffset - The height where the wind begins to move. By default 0.0.
shader_type canvas_item;
render_mode blend_mix;
// Wind settings.
uniform float speed = 1.0;
uniform float minStrength : hint_range(0.0, 1.0) = 0.05;
uniform float maxStrength : hint_range(0.0, 1.0) = 0.01;
uniform float strengthScale = 100.0;
uniform float interval = 3.5;
uniform float detail = 1.0;
uniform float distortion : hint_range(0.0, 1.0);
uniform float heightOffset : hint_range(0.0, 1.0);
// With the offset value, you can if you want different moves for each asset. Just put a random value (1, 2, 3) in the editor. Don't forget to mark the material as unique if you use this
uniform float offset = 0;
float getWind(vec2 vertex, vec2 uv, float time){
float diff = pow(maxStrength - minStrength, 2.0);
float strength = clamp(minStrength + diff + sin(time / interval) * diff, minStrength, maxStrength) * strengthScale;
float wind = (sin(time) + cos(time * detail)) * strength * max(0.0, (1.0-uv.y) - heightOffset);
return wind;
}
void vertex() {
vec4 pos = WORLD_MATRIX * vec4(0.0, 0.0, 0.0, 1.0);
float time = TIME * speed + offset;
//float time = TIME * speed + pos.x * pos.y ; not working when moving...
VERTEX.x += getWind(VERTEX.xy, UV, time);
}"
[resource]
shader = SubResource( 1 )
shader_param/speed = 1.0
shader_param/minStrength = 0.05
shader_param/maxStrength = 0.01
shader_param/strengthScale = 100.0
shader_param/interval = 3.5
shader_param/detail = 1.0
shader_param/distortion = null
shader_param/heightOffset = null
shader_param/offset = 0.0

View File

@@ -23,52 +23,64 @@ content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.15, 0.1725, 0.2325, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.41, 0.61, 0.91, 1 )
bg_color = Color( 0.384314, 0.454902, 0.631373, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.14902, 0.203922, 0.345098, 1 )
shadow_color = Color( 0.129412, 0.101961, 0.101961, 0.219608 )
shadow_size = 1
shadow_offset = Vector2( 2, 2 )
[sub_resource type="StyleBoxFlat" id=3]
content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.15, 0.1725, 0.2325, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.4, 0.4225, 0.4825, 1 )
bg_color = Color( 0.384314, 0.454902, 0.631373, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.14902, 0.203922, 0.345098, 1 )
shadow_color = Color( 0.129412, 0.101961, 0.101961, 0.219608 )
shadow_size = 1
shadow_offset = Vector2( 2, 2 )
[sub_resource type="StyleBoxFlat" id=4]
content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.15, 0.1725, 0.2325, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.125, 0.14375, 0.19375, 1 )
bg_color = Color( 0.25098, 0.305882, 0.45098, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.14902, 0.203922, 0.345098, 1 )
shadow_color = Color( 0.129412, 0.101961, 0.101961, 0.219608 )
shadow_size = 1
shadow_offset = Vector2( 2, 2 )
[sub_resource type="StyleBoxFlat" id=5]
content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.15, 0.1725, 0.2325, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.41, 0.61, 0.91, 1 )
bg_color = Color( 0.443137, 0.541176, 0.8, 1 )
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color( 0.14902, 0.203922, 0.345098, 1 )
shadow_color = Color( 0.129412, 0.101961, 0.101961, 0.219608 )
shadow_size = 1
shadow_offset = Vector2( 2, 2 )
[resource]
default_font = SubResource( 6 )
Button/colors/font_color = Color( 0.8, 0.8075, 0.8275, 1 )
Button/colors/font_color = Color( 0.788235, 0.847059, 1, 1 )
Button/colors/font_color_disabled = Color( 1, 1, 1, 0.3 )
Button/colors/font_color_hover = Color( 0.88, 0.8845, 0.8965, 1 )
Button/colors/font_color_pressed = Color( 0.411765, 0.611765, 0.909804, 1 )
@@ -81,3 +93,12 @@ Button/styles/focus = SubResource( 2 )
Button/styles/hover = SubResource( 3 )
Button/styles/normal = SubResource( 4 )
Button/styles/pressed = SubResource( 5 )
Label/colors/font_color = Color( 1, 1, 1, 1 )
Label/colors/font_color_shadow = Color( 0.117647, 0.117647, 0.184314, 1 )
Label/colors/font_outline_modulate = Color( 0, 0, 0, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 1
Label/constants/shadow_offset_x = 2
Label/constants/shadow_offset_y = 2
Label/fonts/font = SubResource( 6 )
Label/styles/normal = null

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@@ -12,32 +12,32 @@ _global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://src/Actors/Actor.gd"
"path": "res://src/actors/actor.gd"
}, {
"base": "RigidBody2D",
"class": "Bullet",
"language": "GDScript",
"path": "res://src/Objects/Bullet.gd"
"path": "res://src/objects/bullet.gd"
}, {
"base": "Area2D",
"class": "Coin",
"language": "GDScript",
"path": "res://src/Objects/Coin.gd"
"path": "res://src/objects/coin.gd"
}, {
"base": "Actor",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/Actors/Enemy.gd"
"path": "res://src/actors/enemy.gd"
}, {
"base": "Position2D",
"class": "Gun",
"language": "GDScript",
"path": "res://src/Actors/Gun.gd"
"path": "res://src/actors/gun.gd"
}, {
"base": "Actor",
"class": "Player",
"language": "GDScript",
"path": "res://src/Actors/Player.gd"
"path": "res://src/actors/player.gd"
} ]
_global_script_class_icons={
"Actor": "",
@@ -58,7 +58,7 @@ in a real game context. This is a relatively complete demo
where the player can jump, walk on slopes, fire bullets,
interact with enemies, and more. It contains one closed
level, and the player is invincible, unlike the enemies."
run/main_scene="res://src/Main/Game.tscn"
run/main_scene="res://src/main/game.tscn"
config/icon="res://icon.png"
target_fps="60"
@@ -228,7 +228,7 @@ splitscreen={
[physics]
2d/default_gravity=900
2d/default_gravity=1400
[rasterizer]
@@ -244,6 +244,7 @@ quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
quality/filters/anisotropic_filter_level=2
quality/filters/use_nearest_mipmap_filter=true
quality/depth/hdr=false

File diff suppressed because one or more lines are too long

View File

@@ -1,21 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/art/platforms/moving_platform.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 47, 6 )
[node name="Platform" type="KinematicBody2D"]
z_index = -1
collision_layer = 8
collision_mask = 0
collision/safe_margin = 0.12
motion/sync_to_physics = true
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -4 )
shape = SubResource( 1 )
one_way_collision = true

View File

@@ -1,60 +0,0 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/theme/user_interface.tres" type="Theme" id=1]
[ext_resource path="res://assets/art/coin/coin.png" type="Texture" id=2]
[ext_resource path="res://src/UserInterface/CoinsCounter.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0, 0, 0, 0.5 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 8, 8 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 8, 0, 8, 8 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 16, 0, 8, 8 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 24, 0, 8, 8 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 4 ), SubResource( 3 ) ],
"loop": true,
"name": "coin_spinning",
"speed": 6.5
} ]
[node name="CoinsCounter" type="Panel"]
margin_left = 5.0
margin_top = 5.0
margin_right = 100.0
margin_bottom = 45.0
rect_min_size = Vector2( 100, 45 )
theme = ExtResource( 1 )
custom_styles/panel = SubResource( 1 )
script = ExtResource( 3 )
[node name="Label" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -8.0
text = "100"
align = 2
valign = 1
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 21.5, 22.5 )
scale = Vector2( 4.375, 4.375 )
frames = SubResource( 6 )
animation = "coin_spinning"

View File

@@ -14,6 +14,7 @@ onready var floor_detector_left = $FloorDetectorLeft
onready var floor_detector_right = $FloorDetectorRight
onready var sprite = $Sprite
onready var animation_player = $AnimationPlayer
onready var orig_scale = sprite.scale
# This function is called when the scene enters the scene tree.
@@ -52,9 +53,9 @@ func _physics_process(_delta):
# We flip the Sprite depending on which way the enemy is moving.
if _velocity.x > 0:
sprite.scale.x = 1
sprite.scale.x = orig_scale.x
else:
sprite.scale.x = -1
sprite.scale.x = -orig_scale.x
var animation = get_new_animation()
if animation != animation_player.current_animation:

View File

@@ -4,7 +4,7 @@
[ext_resource path="res://assets/audio/sfx/explode.wav" type="AudioStream" id=2]
[ext_resource path="res://assets/audio/sfx/hit.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/art/enemy/enemy.png" type="Texture" id=4]
[ext_resource path="res://src/Actors/Enemy.gd" type="Script" id=5]
[ext_resource path="res://src/actors/enemy.gd" type="Script" id=5]
[sub_resource type="CanvasItemMaterial" id=1]
@@ -22,6 +22,18 @@ tracks/0/keys = {
"update": 0,
"values": [ 4.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "destroy"
@@ -167,9 +179,8 @@ tracks/0/keys = {
}
[sub_resource type="Animation" id=4]
length = 1.25
length = 1.6
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
@@ -177,14 +188,14 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ]
}
[sub_resource type="CapsuleShape2D" id=5]
radius = 11.0
radius = 18.0
height = 7.0
[sub_resource type="CanvasItemMaterial" id=6]
@@ -198,7 +209,7 @@ colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
collision_layer = 2
collision_mask = 24
script = ExtResource( 5 )
speed = Vector2( 75, 250 )
speed = Vector2( 32, 250 )
[node name="PlatformDetector" type="RayCast2D" parent="."]
position = Vector2( 0, 6 )
@@ -220,12 +231,14 @@ collision_mask = 24
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 4 )
flip_h = true
hframes = 8
frame = 7
vframes = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 3.0
anims/RESET = SubResource( 8 )
anims/destroy = SubResource( 2 )
anims/idle = SubResource( 3 )

View File

@@ -4,8 +4,8 @@ extends Position2D
# The Cooldown timer controls the cooldown duration between shots.
const BULLET_VELOCITY = 500.0
const Bullet = preload("res://src/Objects/Bullet.tscn")
const BULLET_VELOCITY = 1000
const Bullet = preload("res://src/objects/bullet.tscn")
onready var sound_shoot = $Shoot
onready var timer = $Cooldown

View File

@@ -1,11 +1,12 @@
class_name Player
extends Actor
# warning-ignore:unused_signal
signal collect_coin()
const FLOOR_DETECT_DISTANCE = 20.0
const MOVE_SPEED = 1.3
const JUMP_VELOCITY = 1.5
export(String) var action_suffix = ""
@@ -15,7 +16,7 @@ onready var shoot_timer = $ShootAnimation
onready var sprite = $Sprite
onready var sound_jump = $Jump
onready var gun = sprite.get_node(@"Gun")
onready var orig_scale = sprite.scale
func _ready():
# Static types are necessary here to avoid warnings.
@@ -72,9 +73,9 @@ func _physics_process(_delta):
# This will make Robi face left or right depending on the direction you move.
if direction.x != 0:
if direction.x > 0:
sprite.scale.x = 1
sprite.scale.x = orig_scale.x
else:
sprite.scale.x = -1
sprite.scale.x = -orig_scale.x
# We use the sprite's scale to store Robis look direction which allows us to shoot
# bullets forward.
@@ -93,8 +94,8 @@ func _physics_process(_delta):
func get_direction():
return Vector2(
Input.get_action_strength("move_right" + action_suffix) - Input.get_action_strength("move_left" + action_suffix),
-1 if is_on_floor() and Input.is_action_just_pressed("jump" + action_suffix) else 0
MOVE_SPEED * (Input.get_action_strength("move_right" + action_suffix) - Input.get_action_strength("move_left" + action_suffix)),
-JUMP_VELOCITY if is_on_floor() and Input.is_action_just_pressed("jump" + action_suffix) else 0.0
)

View File

@@ -1,14 +1,14 @@
[gd_scene load_steps=21 format=2]
[ext_resource path="res://src/Actors/Player.gd" type="Script" id=1]
[ext_resource path="res://assets/art/player/robot_demo.png" type="Texture" id=2]
[ext_resource path="res://assets/audio/sfx/jump.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/audio/sfx/shoot.wav" type="AudioStream" id=4]
[ext_resource path="res://assets/art/ui/touch_button_left.png" type="Texture" id=5]
[ext_resource path="res://assets/art/ui/touch_button_right.png" type="Texture" id=6]
[ext_resource path="res://assets/art/ui/touch_button_left.png" type="Texture" id=1]
[ext_resource path="res://assets/art/ui/touch_button_right.png" type="Texture" id=2]
[ext_resource path="res://src/actors/player.gd" type="Script" id=3]
[ext_resource path="res://assets/art/ui/touch_button_fire.png" type="Texture" id=4]
[ext_resource path="res://assets/audio/sfx/jump.wav" type="AudioStream" id=5]
[ext_resource path="res://assets/audio/sfx/shoot.wav" type="AudioStream" id=6]
[ext_resource path="res://assets/art/ui/touch_button_jump.png" type="Texture" id=7]
[ext_resource path="res://assets/art/ui/touch_button_fire.png" type="Texture" id=8]
[ext_resource path="res://src/Actors/Gun.gd" type="Script" id=9]
[ext_resource path="res://src/actors/gun.gd" type="Script" id=8]
[ext_resource path="res://assets/art/player/robot.png" type="Texture" id=9]
[sub_resource type="Animation" id=1]
resource_name = "crouch"
@@ -25,7 +25,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 22 ]
"values": [ 42 ]
}
[sub_resource type="Animation" id=2]
@@ -43,7 +43,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 21 ]
"values": [ 48 ]
}
[sub_resource type="Animation" id=3]
@@ -65,7 +65,7 @@ tracks/0/keys = {
}
[sub_resource type="Animation" id=4]
length = 7.0
length = 2.0
loop = true
step = 0.25
tracks/0/type = "value"
@@ -75,14 +75,14 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
"values": [ 30, 31, 32, 33 ]
}
[sub_resource type="Animation" id=5]
length = 0.5
length = 2.0
loop = true
step = 0.25
tracks/0/type = "value"
@@ -92,10 +92,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 25 ]
"values": [ 34, 35, 36, 37 ]
}
[sub_resource type="Animation" id=6]
@@ -109,10 +109,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 23, 24, 23 ]
"values": [ 45 ]
}
[sub_resource type="Animation" id=7]
@@ -129,13 +129,12 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 26 ]
"values": [ 46 ]
}
[sub_resource type="Animation" id=8]
length = 1.25
length = 1.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
@@ -143,16 +142,15 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
}
[sub_resource type="Animation" id=9]
length = 1.25
length = 1.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
@@ -160,10 +158,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 7, 8, 9, 5 ]
"values": [ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 ]
}
[sub_resource type="Animation" id=10]
@@ -177,18 +175,20 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"times": PoolRealArray( 0, 0.25, 0.75, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 10, 11, 12, 13, 14, 5 ]
"values": [ 34, 35, 36, 37 ]
}
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 10, 14 )
extents = Vector2( 21.25, 27.25 )
[node name="Player" type="KinematicBody2D"]
scale = Vector2( 0.8, 0.8 )
collision_mask = 30
script = ExtResource( 1 )
script = ExtResource( 3 )
speed = Vector2( 164, 350 )
[node name="ShootAnimation" type="Timer" parent="."]
process_mode = 0
@@ -202,18 +202,18 @@ collision_mask = 8
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -14 )
texture = ExtResource( 2 )
hframes = 16
vframes = 2
frame = 16
texture = ExtResource( 9 )
hframes = 8
vframes = 8
frame = 14
[node name="Gun" type="Position2D" parent="Sprite"]
position = Vector2( 14, 1 )
script = ExtResource( 9 )
script = ExtResource( 8 )
[node name="Shoot" type="AudioStreamPlayer2D" parent="Sprite/Gun"]
position = Vector2( -30.6589, -6.13176 )
stream = ExtResource( 4 )
stream = ExtResource( 6 )
[node name="Cooldown" type="Timer" parent="Sprite/Gun"]
process_mode = 0
@@ -235,8 +235,8 @@ anims/standing_weapon_ready = SubResource( 10 )
[node name="Camera" type="Camera2D" parent="."]
position = Vector2( 0, -28 )
offset = Vector2( 0, 50 )
current = true
zoom = Vector2( 0.5, 0.5 )
process_mode = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -244,37 +244,37 @@ position = Vector2( 0, -14 )
shape = SubResource( 11 )
[node name="Jump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
stream = ExtResource( 5 )
[node name="UI" type="CanvasLayer" parent="."]
layer = 0
[node name="Left" type="TouchScreenButton" parent="UI"]
position = Vector2( 27.7593, 360.87 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 5 )
position = Vector2( 157, 813 )
scale = Vector2( 2, 2 )
normal = ExtResource( 1 )
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="Right" type="TouchScreenButton" parent="UI"]
position = Vector2( 121.542, 361.415 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 6 )
position = Vector2( 425, 813 )
scale = Vector2( 2, 2 )
normal = ExtResource( 2 )
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="Jump" type="TouchScreenButton" parent="UI"]
position = Vector2( 666.224, 359.02 )
scale = Vector2( 1.49157, 1.46265 )
position = Vector2( 1871, 813 )
scale = Vector2( 2, 2 )
normal = ExtResource( 7 )
action = "jump"
visibility_mode = 1
[node name="Fire" type="TouchScreenButton" parent="UI"]
position = Vector2( 668.073, 262.788 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 8 )
position = Vector2( 1870, 564 )
scale = Vector2( 2, 2 )
normal = ExtResource( 4 )
action = "shoot"
visibility_mode = 1

File diff suppressed because one or more lines are too long

View File

@@ -2,19 +2,26 @@
[ext_resource path="res://assets/art/background/distant_platforms_2.png" type="Texture" id=1]
[ext_resource path="res://assets/art/background/sky.png" type="Texture" id=2]
[ext_resource path="res://assets/art/background/cloud_1.png" type="Texture" id=3]
[ext_resource path="res://assets/art/background/cloud_2.png" type="Texture" id=4]
[ext_resource path="res://assets/art/background/cloud_3.png" type="Texture" id=5]
[ext_resource path="res://assets/art/background/cloud_3.png" type="Texture" id=3]
[ext_resource path="res://assets/art/background/cloud_2.png" type="Texture" id=5]
[ext_resource path="res://assets/art/background/distant_platforms_1.png" type="Texture" id=6]
[ext_resource path="res://assets/art/background/cloud_1.png" type="Texture" id=7]
[node name="ParallaxBackground" type="ParallaxBackground"]
scroll_base_scale = Vector2( 0.4, 0 )
scroll_base_scale = Vector2( 0.1, 0 )
[node name="Sky" type="ParallaxLayer" parent="."]
motion_mirroring = Vector2( 400, 0 )
motion_scale = Vector2( 0.2, 1 )
[node name="Sprite" type="Sprite" parent="Sky"]
scale = Vector2( 64, 0.94 )
position = Vector2( -809, 58 )
scale = Vector2( 1.2, 1.2 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite2" type="Sprite" parent="Sky"]
position = Vector2( -809, 0 )
scale = Vector2( 1.2, 1.2 )
texture = ExtResource( 2 )
centered = false
@@ -25,132 +32,106 @@ motion_offset = Vector2( -550, 0 )
[node name="CloudGroup1" type="Node2D" parent="Clouds"]
position = Vector2( -780, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( -200, 120 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 100, 10 )
texture = ExtResource( 3 )
position = Vector2( 470, 4 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite3" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( -60, 40 )
texture = ExtResource( 4 )
position = Vector2( 726, 91 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 150, 65 )
texture = ExtResource( 4 )
position = Vector2( 1133, 113 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 15, 75 )
texture = ExtResource( 5 )
position = Vector2( 1513, 165 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup1"]
position = Vector2( 225, 35 )
texture = ExtResource( 5 )
position = Vector2( 396, 109 )
texture = ExtResource( 7 )
centered = false
[node name="CloudGroup2" type="Node2D" parent="Clouds"]
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( -200, 120 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 100, 10 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite3" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( -60, 40 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 150, 65 )
texture = ExtResource( 4 )
position = Vector2( -135, 213 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 15, 75 )
texture = ExtResource( 5 )
position = Vector2( 19, 77 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 7 )
centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 225, 35 )
texture = ExtResource( 5 )
[node name="Sprite7" type="Sprite" parent="Clouds/CloudGroup2"]
position = Vector2( 140, 261 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 3 )
centered = false
[node name="CloudGroup3" type="Node2D" parent="Clouds"]
position = Vector2( 390, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( -200, 120 )
texture = ExtResource( 3 )
position = Vector2( 1034, -60 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite7" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 491, 251 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 100, 10 )
texture = ExtResource( 3 )
position = Vector2( 545, 108 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite3" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( -60, 40 )
texture = ExtResource( 4 )
position = Vector2( -164, 212 )
texture = ExtResource( 7 )
centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 150, 65 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 15, 75 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 225, 35 )
texture = ExtResource( 5 )
[node name="Sprite8" type="Sprite" parent="Clouds/CloudGroup3"]
position = Vector2( 287, 220 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 7 )
centered = false
[node name="CloudGroup4" type="Node2D" parent="Clouds"]
position = Vector2( 780, 0 )
[node name="Sprite1" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( -200, 120 )
texture = ExtResource( 3 )
position = Vector2( -293, 64 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite2" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 100, 10 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite3" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( -60, 40 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite4" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 150, 65 )
texture = ExtResource( 4 )
position = Vector2( -229, 199 )
texture = ExtResource( 5 )
centered = false
[node name="Sprite5" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 15, 75 )
texture = ExtResource( 5 )
position = Vector2( 83, 115 )
texture = ExtResource( 7 )
centered = false
[node name="Sprite7" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 7, 177 )
texture = ExtResource( 7 )
centered = false
[node name="Sprite6" type="Sprite" parent="Clouds/CloudGroup4"]
position = Vector2( 225, 35 )
texture = ExtResource( 5 )
position = Vector2( 226, 14 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 7 )
centered = false
[node name="Mountains2" type="ParallaxLayer" parent="."]
@@ -158,17 +139,18 @@ position = Vector2( 0, 243 )
motion_scale = Vector2( 0.2, 1 )
[node name="Sprite" type="Sprite" parent="Mountains2"]
position = Vector2( 0, -64 )
position = Vector2( 567, 301.2 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 128 )
region_rect = Rect2( 0, 0, 2048, 251.104 )
[node name="Mountains1" type="ParallaxLayer" parent="."]
position = Vector2( 0, 246 )
motion_scale = Vector2( 0.4, 1 )
[node name="Sprite" type="Sprite" parent="Mountains1"]
position = Vector2( 0, -64 )
position = Vector2( 437, 278.2 )
scale = Vector2( 1.2, 1.2 )
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 128 )
region_rect = Rect2( 0, 0, 2048, 251.104 )

View File

@@ -1,18 +1,21 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/UserInterface/PauseMenu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/Main/Game.gd" type="Script" id=2]
[ext_resource path="res://src/Level/Level.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/Actors/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/ui/pause_menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/main/game.gd" type="Script" id=2]
[ext_resource path="res://src/level/level.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/actors/player.tscn" type="PackedScene" id=4]
[node name="Game" type="Node"]
pause_mode = 2
script = ExtResource( 2 )
[node name="Level" parent="." instance=ExtResource( 3 )]
z_index = -1
[node name="Player" parent="Level" instance=ExtResource( 4 )]
position = Vector2( 90, 546 )
position = Vector2( 157, 648 )
scale = Vector2( 1, 1 )
z_index = 3
[node name="InterfaceLayer" type="CanvasLayer" parent="."]
layer = 100

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/UserInterface/PauseMenu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/Main/Game.gd" type="Script" id=2]
[ext_resource path="res://src/Level/Level.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/Actors/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Level/ParallaxBackground.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/ui/pause_menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/main/game.gd" type="Script" id=2]
[ext_resource path="res://src/level/level.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/actors/player.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/level/parallax_background.tscn" type="PackedScene" id=5]
[node name="Splitscreen" type="Node"]
pause_mode = 2

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1]
[ext_resource path="res://src/Objects/Bullet.gd" type="Script" id=2]
[ext_resource path="res://src/objects/bullet.gd" type="Script" id=2]
[sub_resource type="CanvasItemMaterial" id=1]
@@ -57,8 +57,11 @@ tracks/2/keys = {
[node name="Bullet" type="RigidBody2D"]
material = SubResource( 1 )
z_index = 5
collision_layer = 0
collision_mask = 26
mass = 0.0283333
gravity_scale = 0.1
continuous_cd = 2
contacts_reported = 1
contact_monitor = true
@@ -67,7 +70,7 @@ script = ExtResource( 2 )
[node name="Particles2D" type="CPUParticles2D" parent="."]
material = SubResource( 2 )
emitting = false
lifetime = 0.3
lifetime = 0.1
speed_scale = 3.0
local_coords = false
texture = ExtResource( 1 )

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/art/coin/coin.png" type="Texture" id=2]
[ext_resource path="res://assets/art/coin/coin.png" type="Texture" id=1]
[ext_resource path="res://assets/audio/sfx/coin_pickup.wav" type="AudioStream" id=3]
[ext_resource path="res://src/Objects/Coin.gd" type="Script" id=4]
[ext_resource path="res://src/objects/coin.gd" type="Script" id=4]
[sub_resource type="Animation" id=1]
resource_name = "picked"
@@ -15,10 +15,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0, 1.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0 ]
"values": [ 0, 11 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
@@ -137,7 +137,7 @@ tracks/3/keys = {
}
[sub_resource type="CircleShape2D" id=3]
radius = 5.0
radius = 10.0499
[node name="Coin" type="Area2D"]
collision_layer = 0
@@ -146,8 +146,10 @@ monitorable = false
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 4
scale = Vector2( 0.65, 0.65 )
texture = ExtResource( 1 )
hframes = 8
vframes = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "spinning"

View File

@@ -0,0 +1,178 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/shaders/wind_sway.tres" type="Material" id=1]
[ext_resource path="res://assets/art/platforms/moving_platform.png" type="Texture" id=2]
[ext_resource path="res://assets/art/props/grass_1.png" type="Texture" id=3]
[ext_resource path="res://assets/art/props/grass_2.png" type="Texture" id=4]
[ext_resource path="res://assets/art/props/grass_3.png" type="Texture" id=5]
[ext_resource path="res://assets/art/props/bush_1.png" type="Texture" id=6]
[ext_resource path="res://assets/art/props/vine_2.png" type="Texture" id=7]
[ext_resource path="res://assets/art/props/vine_1.png" type="Texture" id=8]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 96, 13.5 )
[node name="Platform" type="KinematicBody2D"]
z_index = -1
collision_layer = 8
collision_mask = 0
collision/safe_margin = 0.12
motion/sync_to_physics = true
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -7.5 )
shape = SubResource( 1 )
one_way_collision = true
[node name="g67" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 77, -37 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 3 )
[node name="g69" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -1.99999, -38 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 3 )
[node name="g68" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -52, -35 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 3 )
[node name="g1" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -36, -35 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 5 )
[node name="g3" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -82, -33 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 5 )
[node name="g2" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 31, -36 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 5 )
[node name="g4" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -22, -30 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 5 )
[node name="g14" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 51, -38 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 4 )
[node name="g17" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 65, -32 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 4 )
[node name="g16" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 17, -36 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 4 )
[node name="g15" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -71, -35 )
scale = Vector2( 0.8, 0.8 )
z_index = -1
texture = ExtResource( 4 )
[node name="B3" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -2, -58 )
rotation = -3.14159
scale = Vector2( 1, -1 )
z_index = -2
texture = ExtResource( 6 )
[node name="B4" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 37, -42 )
rotation = -3.14159
scale = Vector2( 1, -1 )
z_index = -2
texture = ExtResource( 6 )
[node name="B5" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -32, -41 )
rotation = -3.14159
scale = Vector2( -1, -1 )
z_index = -2
texture = ExtResource( 6 )
[node name="v31" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -21, 18 )
scale = Vector2( 1, -1 )
z_index = 1
texture = ExtResource( 8 )
[node name="v35" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 35, 7 )
scale = Vector2( 1, -1 )
z_index = -1
texture = ExtResource( 8 )
[node name="v32" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 87, 16 )
scale = Vector2( 1, -1 )
z_index = 1
texture = ExtResource( 8 )
[node name="v33" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -85, 15 )
scale = Vector2( 1, -1 )
z_index = 1
texture = ExtResource( 7 )
[node name="v34" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( 56, 18 )
scale = Vector2( 1, -1 )
z_index = 1
texture = ExtResource( 7 )
[node name="v36" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -9, 11 )
scale = Vector2( 1, -1 )
z_index = -1
texture = ExtResource( 7 )
[node name="v37" type="Sprite" parent="."]
material = ExtResource( 1 )
position = Vector2( -61, 7 )
scale = Vector2( 1, -1 )
z_index = -1
texture = ExtResource( 7 )

View File

@@ -0,0 +1,89 @@
[gd_scene load_steps=18 format=2]
[ext_resource path="res://assets/theme/user_interface.tres" type="Theme" id=1]
[ext_resource path="res://assets/art/coin/coin.png" type="Texture" id=2]
[ext_resource path="res://src/ui/coins_counter.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0, 0, 0, 0.5 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 2 )
region = Rect2( 160, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 2 )
region = Rect2( 224, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 2 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 2 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 2 )
region = Rect2( 64, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 2 )
region = Rect2( 96, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": true,
"name": "coin_spinning",
"speed": 6.5
} ]
[node name="CoinsCounter" type="Panel"]
margin_left = 5.0
margin_top = 5.0
margin_right = 100.0
margin_bottom = 45.0
rect_min_size = Vector2( 100, 45 )
theme = ExtResource( 1 )
custom_styles/panel = SubResource( 1 )
script = ExtResource( 3 )
[node name="Label" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -8.0
text = "100"
align = 2
valign = 1
autowrap = true
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 21.5, 22.5 )
frames = SubResource( 6 )
animation = "coin_spinning"
speed_scale = 2.0

View File

@@ -1,38 +1,31 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/theme/user_interface.tres" type="Theme" id=1]
[ext_resource path="res://src/UserInterface/PauseMenu.gd" type="Script" id=2]
[ext_resource path="res://src/ui/pause_menu.gd" type="Script" id=2]
[ext_resource path="res://assets/theme/fonts/kenney_mini_square.tres" type="DynamicFontData" id=3]
[ext_resource path="res://src/UserInterface/CoinsCounter.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/ui/coins_counter.tscn" type="PackedScene" id=4]
[sub_resource type="DynamicFont" id=1]
size = 44
font_data = ExtResource( 3 )
[sub_resource type="StyleBoxTexture" id=2]
[node name="PauseMenu" type="Control"]
pause_mode = 2
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 0.294118 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="ColorRect"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="ColorRect/CenterContainer"]
margin_left = 250.0
@@ -51,6 +44,7 @@ margin_top = 7.0
margin_right = 300.0
margin_bottom = 62.0
custom_fonts/font = SubResource( 1 )
custom_styles/normal = SubResource( 2 )
text = "Game Paused"
align = 1
valign = 1