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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
Remove the kinematic collision demo
Lots of demos already feature collisions with KinematicBodies
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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"vram_texture": false
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex"
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metadata={
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[deps]
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source_file="res://obstacle.png"
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dest_files=[ "res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/bptc_ldr=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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extends KinematicBody2D
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# This is a demo showing how KinematicBody2D
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# move_and_slide works.
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# Member variables
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const MOTION_SPEED = 160 # Pixels/second
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func _physics_process(_delta):
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var motion = Vector2()
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if Input.is_action_pressed("move_up"):
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motion += Vector2(0, -1)
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if Input.is_action_pressed("move_bottom"):
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motion += Vector2(0, 1)
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if Input.is_action_pressed("move_left"):
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motion += Vector2(-1, 0)
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if Input.is_action_pressed("move_right"):
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motion += Vector2(1, 0)
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motion = motion.normalized() * MOTION_SPEED
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move_and_slide(motion)
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://player.png"
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dest_files=[ "res://.import/player.png-2dd0af52de4b213777cd8c9df94c0978.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -1,17 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://player.gd" type="Script" id=1]
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[ext_resource path="res://player.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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[node name="player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@@ -1,56 +0,0 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Kinematic Collision"
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run/main_scene="res://colworld.tscn"
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config/icon="res://icon.png"
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[gdnative]
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singletons=[ ]
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[input]
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move_bottom={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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environment/default_clear_color=Color( 0.219608, 0.145098, 0.145098, 1 )
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