mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-15 13:00:07 +01:00
Merge pull request #526 from aaronfranke/csharp-3.2.3
Update C# demos for Godot 3.2.3
This commit is contained in:
@@ -3,27 +3,6 @@ using System;
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public class MonoTest : Node
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{
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public string Architecture()
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{
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#if GODOT_ARM64 || GODOT_ARM64_V8A
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return "64-bit ARM";
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#elif GODOT_ARMV7 || GODOT_ARMEABI_V7A
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return "32-bit ARM";
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#elif GODOT_X86_64
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return "64-bit x86";
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#elif GODOT_X86
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return "32-bit x86";
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#elif GODOT_128
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return "128-bit";
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#elif GODOT_64
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return "64-bit";
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#elif GODOT_32
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return "32-bit";
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#else
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return "Unknown";
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#endif
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}
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public string OperatingSystem()
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{
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#if GODOT_WINDOWS
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@@ -44,6 +23,8 @@ public class MonoTest : Node
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return "Haiku";
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#elif GODOT_UWP
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return "UWP (Windows 10)";
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#elif GODOT
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return "Other";
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#else
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return "Unknown";
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#endif
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@@ -58,36 +39,9 @@ public class MonoTest : Node
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#elif GODOT_WEB
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return "Web";
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#elif GODOT
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return "Godot Editor (not exported)";
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return "Other";
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#else
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return "Unknown";
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#endif
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}
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public string TextureCompression()
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{
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string compression = "";
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#if GODOT_S3TC
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compression += "S3TC";
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#endif
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#if GODOT_ETC
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if (compression.Length > 0)
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{
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compression += ", ";
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}
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compression += "ETC";
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#endif
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#if GODOT_ETC2
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if (compression.Length > 0)
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{
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compression += ", ";
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}
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compression += "ETC2";
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#endif
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if (compression.Length > 0)
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{
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return compression;
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}
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return "Not exported or no textures";
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}
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}
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@@ -1,60 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780B9CDA-51E7-446A-816F-0E2CF667C96C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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<AssemblyName>Operating System Testing</AssemblyName>
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<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
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<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
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<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MonoTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@@ -5,15 +5,15 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Tools|Any CPU = Tools|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.Tools|Any CPU.Build.0 = Tools|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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||||
{780B9CDA-51E7-446A-816F-0E2CF667C96C}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@@ -123,10 +123,8 @@ func _ready():
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add_line("Mono module enabled", "Yes" if mono_enabled else "No")
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if mono_enabled:
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mono_test.set_script(load("res://MonoTest.cs"))
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add_line("Architecture", mono_test.Architecture())
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add_line("Operating System", mono_test.OperatingSystem())
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add_line("Platform Type", mono_test.PlatformType())
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add_line("Texture Compression", mono_test.TextureCompression())
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add_header("Software")
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add_line("OS name", OS.get_name())
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@@ -1,55 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project Sdk="Godot.NET.Sdk/3.2.3">
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||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5CA791DB-5050-44D0-989B-41D559AB1D50}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
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||||
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
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<RootNamespace>Empty.DMono</RootNamespace>
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<AssemblyName>2.5D Demo with C#</AssemblyName>
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||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
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||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
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||||
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
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||||
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
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||||
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
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||||
<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
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||||
<DebugType>portable</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<ConsolePause>false</ConsolePause>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<!--The following properties were overriden during migration to prevent errors.
|
||||
Enabling them may require other manual changes to the project and its files.-->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<Deterministic>false</Deterministic>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GodotSharp">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
@@ -64,11 +27,5 @@
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<Compile Include="assets\player\PlayerSprite.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
|
||||
<Version>1.0.0</Version>
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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||||
<ItemGroup />
|
||||
</Project>
|
||||
@@ -8,7 +8,7 @@ Languages: All have [C#](https://docs.godotengine.org/en/latest/getting_started/
|
||||
|
||||
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
|
||||
|
||||
# Note: Godot 3.2.2 or newer is required
|
||||
# Note: Godot 3.2.3 or newer is required
|
||||
|
||||
While most of the demos work with any 3.2.x version, these demos require
|
||||
at least Godot 3.2.2 since there are large C#-specific changes in 3.2.2.
|
||||
at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.
|
||||
|
||||
@@ -1,70 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
|
||||
<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
|
||||
<AssemblyName>Android in-app purchases with C#</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
|
||||
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
|
||||
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
|
||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
|
||||
<Version>1.0.0</Version>
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
<Reference Include="GodotSharp">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Project Sdk="Godot.NET.Sdk/3.2.3">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
|
||||
<AssemblyName>Android in-app purchases with C#</AssemblyName>
|
||||
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<!--The following properties were overriden during migration to prevent errors.
|
||||
Enabling them may require other manual changes to the project and its files.-->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<Deterministic>false</Deterministic>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
|
||||
<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,55 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project Sdk="Godot.NET.Sdk/3.2.3">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{75CB0382-CCCC-4A4D-ABF0-C6CD04D9F832}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
|
||||
<RootNamespace>DodgetheCreepswithC</RootNamespace>
|
||||
<AssemblyName>Dodge the Creeps with C#</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
|
||||
<GodotProjectGeneratorVersion>1.0.7374.16792</GodotProjectGeneratorVersion>
|
||||
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
|
||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<!--The following properties were overriden during migration to prevent errors.
|
||||
Enabling them may require other manual changes to the project and its files.-->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<Deterministic>false</Deterministic>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GodotSharp">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -59,11 +22,5 @@
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
|
||||
<Version>1.0.0</Version>
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup />
|
||||
</Project>
|
||||
@@ -1,69 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
|
||||
<RootNamespace>PongwithC</RootNamespace>
|
||||
<AssemblyName>Pong with C#</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
|
||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
|
||||
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
|
||||
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GodotSharp">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<Private>False</Private>
|
||||
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Logic\Ball.cs" />
|
||||
<Compile Include="Logic\CeilingFloor.cs" />
|
||||
<Compile Include="Logic\Paddle.cs" />
|
||||
<Compile Include="Logic\Wall.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
|
||||
<Version>1.0.0</Version>
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Project Sdk="Godot.NET.Sdk/3.2.3">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>PongwithC</RootNamespace>
|
||||
<AssemblyName>Pong with C#</AssemblyName>
|
||||
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<!--The following properties were overriden during migration to prevent errors.
|
||||
Enabling them may require other manual changes to the project and its files.-->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<Deterministic>false</Deterministic>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Logic\Ball.cs" />
|
||||
<Compile Include="Logic\CeilingFloor.cs" />
|
||||
<Compile Include="Logic\Paddle.cs" />
|
||||
<Compile Include="Logic\Wall.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user