Fix simple multiplayer demo for 3+ players

Properly send newly connected dudes to old players
This commit is contained in:
Fabio Alessandrelli
2016-10-07 16:21:33 +02:00
parent 95fff761ff
commit d22dd38557

View File

@@ -62,6 +62,7 @@ remote func register_player(id, name):
rpc_id(id, "register_player", 1, player_name) # Send myself to new dude
for p_id in players: # Then, for each remote player
rpc_id(id, "register_player", p_id, players[p_id]) # Send player to new dude
rpc_id(p_id, "register_player", id, name) # Send new dude to player
players[id] = name
emit_signal("player_list_changed")