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Fix simple multiplayer demo for 3+ players
Properly send newly connected dudes to old players
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@@ -62,6 +62,7 @@ remote func register_player(id, name):
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rpc_id(id, "register_player", 1, player_name) # Send myself to new dude
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for p_id in players: # Then, for each remote player
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rpc_id(id, "register_player", p_id, players[p_id]) # Send player to new dude
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rpc_id(p_id, "register_player", id, name) # Send new dude to player
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players[id] = name
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emit_signal("player_list_changed")
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