mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
Move Compute Shader Heightmap demo to the compute/ folder
- Use GitHub admonition syntax in its README.
This commit is contained in:
@@ -20,7 +20,7 @@ The dimensions of the image can be set on the exported **Dimensions** property
|
||||
on the main scene. By default, it's set to 2048, which creates a 2048×2048
|
||||
heightmap.
|
||||
|
||||
> **Note**
|
||||
> [!NOTE]
|
||||
>
|
||||
> The shader code has been structured to be followed step-by-step by the user,
|
||||
> and may not necessarily represent best practices. The CPU code is also less
|
||||
@@ -31,4 +31,4 @@ Languages: GDScript, GLSL
|
||||
|
||||
Renderer: Mobile
|
||||
|
||||

|
||||

|
||||
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 95 KiB After Width: | Height: | Size: 95 KiB |
Reference in New Issue
Block a user