Use GodotPhysics3D in Voxel demo to work around performance issue (#1252)

This avoids stuttering during world generation due to mutating
compound shapes being slow in Jolt Physics.

This is especially noticeable in the Flat Grass world due to
the higher number of voxels being generated.
This commit is contained in:
Hugo Locurcio
2025-10-02 01:01:17 +02:00
committed by GitHub
parent a64cebdf7a
commit dc4abff7d0

View File

@@ -148,8 +148,8 @@ pick_block={
[physics] [physics]
common/physics_ticks_per_second=120 common/physics_ticks_per_second=120
3d/physics_engine="GodotPhysics3D"
3d/default_gravity=20.0 3d/default_gravity=20.0
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true common/physics_interpolation=true
[rendering] [rendering]