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https://github.com/godotengine/godot-demo-projects.git
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Add a BPM sync tutorial.
This commit is contained in:
33
audio/bpm_sync/Control.gd
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33
audio/bpm_sync/Control.gd
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extends Panel
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const BPM = 116
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const BARS = 4
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var playing = false
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const COMPENSATE_FRAMES = 2
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const COMPENSATE_HZ = 60.0
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func strsec(secs):
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var s = str(secs)
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if (s.length()==1):
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s="0"+s
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return s
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# warning-ignore:unused_argument
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func _process(delta):
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if (!playing or !$Player.playing):
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return
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var time = $Player.get_mix_time() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1/COMPENSATE_HZ)*COMPENSATE_FRAMES
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var beat = int(time * BPM / 60.0)
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var seconds = int(time)
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var seconds_total = int($Player.stream.get_length())
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$Label.text = str("BEAT: ",beat % BARS +1,"/",BARS," TIME: ",seconds/60,":",strsec(seconds%60)," / ",seconds_total/60,":",strsec(seconds_total%60))
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func _on_Button_pressed():
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print(AudioServer.get_output_latency())
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playing=true
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$Player.play()
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BIN
audio/bpm_sync/lcd.ttf
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BIN
audio/bpm_sync/lcd.ttf
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Binary file not shown.
BIN
audio/bpm_sync/play_button.png
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BIN
audio/bpm_sync/play_button.png
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Binary file not shown.
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After Width: | Height: | Size: 2.4 KiB |
34
audio/bpm_sync/play_button.png.import
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34
audio/bpm_sync/play_button.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/play_button.png-c6659eb2fbf2022d9e670864776e465a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://play_button.png"
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dest_files=[ "res://.import/play_button.png-c6659eb2fbf2022d9e670864776e465a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
audio/bpm_sync/play_button_hl.png
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BIN
audio/bpm_sync/play_button_hl.png
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After Width: | Height: | Size: 2.1 KiB |
34
audio/bpm_sync/play_button_hl.png.import
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34
audio/bpm_sync/play_button_hl.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/play_button_hl.png-63644aa33cad39ca169b518c7eed7ae2.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://play_button_hl.png"
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dest_files=[ "res://.import/play_button_hl.png-63644aa33cad39ca169b518c7eed7ae2.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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42
audio/bpm_sync/player.tscn
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42
audio/bpm_sync/player.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://the_comeback2.ogg" type="AudioStream" id=1]
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[ext_resource path="res://Control.gd" type="Script" id=2]
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[ext_resource path="res://lcd.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://play_button.png" type="Texture" id=4]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 1 )
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[sub_resource type="DynamicFont" id=2]
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size = 40
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outline_size = 2
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outline_color = Color( 0.588235, 0.886275, 0.435294, 0.239216 )
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font_data = ExtResource( 3 )
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[node name="Control" type="Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_styles/panel = SubResource( 1 )
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script = ExtResource( 2 )
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[node name="Label" type="Label" parent="."]
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margin_left = 106.895
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margin_top = 427.158
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margin_right = 914.895
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margin_bottom = 488.158
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custom_fonts/font = SubResource( 2 )
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custom_colors/font_color = Color( 0.552941, 0.984314, 0.501961, 1 )
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align = 1
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[node name="Button" type="TextureButton" parent="."]
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margin_left = 433.316
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margin_top = 244.158
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margin_right = 561.316
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margin_bottom = 372.158
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texture_normal = ExtResource( 4 )
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texture_pressed = ExtResource( 4 )
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[node name="Player" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 1 )
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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18
audio/bpm_sync/project.godot
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18
audio/bpm_sync/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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run/main_scene="res://player.tscn"
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BIN
audio/bpm_sync/the_comeback2.ogg
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BIN
audio/bpm_sync/the_comeback2.ogg
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Binary file not shown.
15
audio/bpm_sync/the_comeback2.ogg.import
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15
audio/bpm_sync/the_comeback2.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/the_comeback2.ogg-4b85e06ff00ff611cbd6022fc43aade8.oggstr"
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[deps]
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source_file="res://the_comeback2.ogg"
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dest_files=[ "res://.import/the_comeback2.ogg-4b85e06ff00ff611cbd6022fc43aade8.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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