mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-15 13:00:07 +01:00
Merge pull request #606 from nekomatata/physics-tests-contacts-update
Updated 2d/3d physics contact performance tests
This commit is contained in:
@@ -68,12 +68,10 @@ func clear_drawn_nodes():
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_drawn_nodes.clear()
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func create_rigidbody_box(size, pickable = false, use_icon = false):
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var shape = RectangleShape2D.new()
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shape.extents = 0.5 * size
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func create_rigidbody(shape, pickable = false, transform = Transform.IDENTITY):
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var collision = CollisionShape2D.new()
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collision.shape = shape
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collision.transform = transform
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var body = RigidBody2D.new()
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body.add_child(collision)
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@@ -82,6 +80,32 @@ func create_rigidbody_box(size, pickable = false, use_icon = false):
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var script = load("res://utils/rigidbody_pick.gd")
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body.set_script(script)
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return body
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func create_rigidbody_collision(collision, pickable = false, transform = Transform.IDENTITY):
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var collision_copy = collision.duplicate()
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collision_copy.transform = transform
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if collision is CollisionShape2D:
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collision_copy.shape = collision.shape.duplicate()
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var body = RigidBody2D.new()
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body.add_child(collision_copy)
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if pickable:
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var script = load("res://utils/rigidbody_pick.gd")
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body.set_script(script)
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return body
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func create_rigidbody_box(size, pickable = false, use_icon = false, transform = Transform.IDENTITY):
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var shape = RectangleShape2D.new()
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shape.extents = 0.5 * size
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var body = create_rigidbody(shape, pickable, transform)
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if use_icon:
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var texture = load("res://icon.png")
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var icon = Sprite.new()
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@@ -167,7 +167,7 @@ func _on_option_selected(option):
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func _find_type_index(type_name):
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for type_index in _collision_shapes.size():
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for type_index in range(_collision_shapes.size()):
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var type_shape = _collision_shapes[type_index]
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if type_shape.resource_name.find(type_name) > -1:
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return type_index
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@@ -11,8 +11,6 @@ const OPTION_TEST_CASE_CHANGE_POSITIONS = "Test case/Set body positions after ad
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const BOX_SIZE = Vector2(64, 64)
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onready var options = $Options
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var _update_joint = false
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var _selected_joint = null
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@@ -27,8 +25,10 @@ var _joint_types = {}
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func _ready():
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var options = $Options
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var joints = $Joints
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for joint_index in joints.get_child_count():
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for joint_index in range(joints.get_child_count()):
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var joint_node = joints.get_child(joint_index)
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joint_node.visible = false
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var joint_name = joint_node.name
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@@ -28,7 +28,7 @@ func _create_pyramid():
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var pos_x = -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x)
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for box_index in num_boxes:
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for box_index in range(num_boxes):
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var box = template_body.duplicate()
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box.position = Vector2(pos_x, 0.0)
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box.name = "Box%02d" % (box_index + 1)
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@@ -26,7 +26,7 @@ func _create_stack():
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var pos_x = -0.5 * (width - 1) * (box_size.x + box_spacing.x)
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for box_index in width:
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for box_index in range(width):
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var box = template_body.duplicate()
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box.position = Vector2(pos_x, 0.0)
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box.name = "Box%02d" % (box_index + 1)
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@@ -148,7 +148,7 @@ func _remove_objects():
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# Remove objects in reversed order to avoid the overhead of changing children index in parent.
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var object_count = _objects.size()
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for object_index in object_count:
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for object_index in range(object_count):
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root_node.remove_child(_objects[object_count - object_index - 1])
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timer = OS.get_ticks_usec() - timer
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@@ -10,12 +10,15 @@ const OPTION_TYPE_CONCAVE_POLYGON = "Shape type/Concave Polygon"
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export(Array) var spawns = Array()
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export(int) var spawn_count = 100
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export(int, 1, 10) var spawn_multiplier = 5
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onready var options = $Options
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var _object_templates = []
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var _log_physics = false
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var _log_physics_time = 0
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var _log_physics_time_start = 0
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func _ready():
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yield(start_timer(0.5), "timeout")
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@@ -40,6 +43,25 @@ func _ready():
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_start_all_types()
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func _physics_process(_delta):
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if _log_physics:
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var time = OS.get_ticks_usec()
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var time_delta = time - _log_physics_time
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var time_total = time - _log_physics_time_start
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_log_physics_time = time
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Log.print_log(" Physics Tick: %.3f ms (total = %.3f ms)" % [0.001 * time_delta, 0.001 * time_total])
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func _log_physics_start():
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_log_physics = true
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_log_physics_time_start = OS.get_ticks_usec()
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_log_physics_time = _log_physics_time_start
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func _log_physics_stop():
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_log_physics = false
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func _exit_tree():
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for object_template in _object_templates:
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object_template.free()
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@@ -66,7 +88,7 @@ func _on_option_selected(option):
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func _find_type_index(type_name):
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for type_index in _object_templates.size():
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for type_index in range(_object_templates.size()):
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var type_node = _object_templates[type_index]
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if type_node.name.find(type_name) > -1:
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return type_index
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@@ -85,44 +107,47 @@ func _start_type(type_index):
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if is_timer_canceled():
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return
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_log_physics_start()
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_spawn_objects(type_index)
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yield(wait_for_physics_ticks(5), "wait_done")
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_log_physics_stop()
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yield(start_timer(1.0), "timeout")
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if is_timer_canceled():
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return
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_log_physics_start()
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_activate_objects()
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yield(wait_for_physics_ticks(5), "wait_done")
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_log_physics_stop()
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yield(start_timer(5.0), "timeout")
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if is_timer_canceled():
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return
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_log_physics_start()
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_despawn_objects()
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Log.print_log("* Done.")
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yield(wait_for_physics_ticks(5), "wait_done")
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_log_physics_stop()
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yield(start_timer(1.0), "timeout")
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func _start_all_types():
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for type_index in _object_templates.size():
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yield(start_timer(1.0), "timeout")
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Log.print_log("* Start all types.")
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for type_index in range(_object_templates.size()):
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yield(_start_type(type_index), "completed")
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if is_timer_canceled():
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return
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_spawn_objects(type_index)
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yield(start_timer(1.0), "timeout")
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if is_timer_canceled():
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return
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_activate_objects()
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yield(start_timer(5.0), "timeout")
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if is_timer_canceled():
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return
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_despawn_objects()
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Log.print_log("* Done.")
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Log.print_log("* Done all types.")
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func _spawn_objects(type_index):
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@@ -132,33 +157,37 @@ func _spawn_objects(type_index):
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Log.print_log("* Spawning: " + template_node.name)
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for _index in range(spawn_multiplier):
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for _node_index in spawn_count / spawn_multiplier:
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var node = template_node.duplicate() as Node2D
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spawn_parent.add_child(node)
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for _node_index in range(spawn_count):
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# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
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var collision = template_node.get_child(0)
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var body = create_rigidbody_collision(collision, false, collision.transform)
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body.set_sleeping(true)
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spawn_parent.add_child(body)
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func _activate_objects():
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var spawn_parent = $SpawnTarget1
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for spawn in spawns:
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var spawn_parent = get_node(spawn)
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Log.print_log("* Activating")
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Log.print_log("* Activating")
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for node_index in spawn_parent.get_child_count():
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var node = spawn_parent.get_child(node_index) as RigidBody2D
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node.set_sleeping(false)
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for node_index in range(spawn_parent.get_child_count()):
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var node = spawn_parent.get_child(node_index) as RigidBody2D
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node.set_sleeping(false)
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func _despawn_objects():
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for spawn in spawns:
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var spawn_parent = get_node(spawn)
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if spawn_parent.get_child_count() == 0:
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return
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var object_count = spawn_parent.get_child_count()
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if object_count == 0:
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continue
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Log.print_log("* Despawning")
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while spawn_parent.get_child_count():
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var node_index = spawn_parent.get_child_count() - 1
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var node = spawn_parent.get_child(node_index)
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# Remove objects in reversed order to avoid the overhead of changing children index in parent.
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for object_index in range(object_count):
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var node = spawn_parent.get_child(object_count - object_index - 1)
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spawn_parent.remove_child(node)
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node.queue_free()
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@@ -17,7 +17,9 @@ height = 30.0
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[node name="Test" type="Node2D"]
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script = ExtResource( 2 )
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_enable_debug_collision = false
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spawns = [ NodePath("SpawnTarget1") ]
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spawn_count = 200
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[node name="Options" parent="." instance=ExtResource( 4 )]
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@@ -13,7 +13,7 @@ func add_menu_item(item_path, checkbox = false, checked = false, radio = false):
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var path = ""
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var popup = get_popup()
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for element_index in path_element_count - 1:
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for element_index in range(path_element_count - 1):
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var popup_label = path_elements[element_index]
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path += popup_label + "/"
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popup = _add_popup(popup, path, popup_label)
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@@ -59,7 +59,7 @@ func _on_item_pressed(item_index, popup_menu, path):
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var checked = popup_menu.is_item_checked(item_index)
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if not checked:
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popup_menu.set_item_checked(item_index, true)
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for other_index in popup_menu.get_item_count():
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for other_index in range(popup_menu.get_item_count()):
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if other_index != item_index:
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popup_menu.set_item_checked(other_index, false)
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emit_signal("option_selected", item_path)
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@@ -67,12 +67,10 @@ func clear_drawn_nodes():
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_drawn_nodes.clear()
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func create_rigidbody_box(size, pickable = false):
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var shape = BoxShape.new()
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shape.extents = 0.5 * size
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func create_rigidbody(shape, pickable = false, transform = Transform.IDENTITY):
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var collision = CollisionShape.new()
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collision.shape = shape
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collision.transform = transform
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var body = RigidBody.new()
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body.add_child(collision)
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@@ -84,6 +82,13 @@ func create_rigidbody_box(size, pickable = false):
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return body
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func create_rigidbody_box(size, pickable = false, transform = Transform.IDENTITY):
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var shape = BoxShape.new()
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shape.extents = 0.5 * size
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return create_rigidbody(shape, pickable, transform)
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func start_timer(timeout):
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if _timer == null:
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_timer = Timer.new()
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@@ -170,7 +170,7 @@ func _on_option_selected(option):
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func _find_type_index(type_name):
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for type_index in _collision_shapes.size():
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for type_index in range(_collision_shapes.size()):
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var type_shape = _collision_shapes[type_index]
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if type_shape.resource_name.find(type_name) > -1:
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return type_index
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@@ -24,23 +24,26 @@ var _joint_types = {}
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func _ready():
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for joint_index in $Joints.get_child_count():
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var joint_node = $Joints.get_child(joint_index)
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var options = $Options
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var joints = $Joints
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for joint_index in joints.get_child_count():
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var joint_node = joints.get_child(joint_index)
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joint_node.visible = false
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var joint_name = joint_node.name
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var joint_short = joint_name.substr(0, joint_name.length() - 5)
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var option_name = OPTION_JOINT_TYPE % [joint_short, joint_index + 1]
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$Options.add_menu_item(option_name)
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options.add_menu_item(option_name)
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_joint_types[option_name] = joint_node
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$Options.add_menu_item(OPTION_TEST_CASE_BODIES_COLLIDE, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_WORLD_ATTACHMENT, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_DYNAMIC_ATTACHMENT, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_DESTROY_BODY, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_CHANGE_POSITIONS, true, false)
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options.add_menu_item(OPTION_TEST_CASE_BODIES_COLLIDE, true, false)
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options.add_menu_item(OPTION_TEST_CASE_WORLD_ATTACHMENT, true, false)
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options.add_menu_item(OPTION_TEST_CASE_DYNAMIC_ATTACHMENT, true, false)
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options.add_menu_item(OPTION_TEST_CASE_DESTROY_BODY, true, false)
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options.add_menu_item(OPTION_TEST_CASE_CHANGE_POSITIONS, true, false)
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$Options.connect("option_selected", self, "_on_option_selected")
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$Options.connect("option_changed", self, "_on_option_changed")
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options.connect("option_selected", self, "_on_option_selected")
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options.connect("option_changed", self, "_on_option_changed")
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_selected_joint = _joint_types.values()[0]
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_update_joint = true
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@@ -154,7 +154,7 @@ func _remove_objects():
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# Remove objects in reversed order to avoid the overhead of changing children index in parent.
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var object_count = _objects.size()
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for object_index in object_count:
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for object_index in range(object_count):
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root_node.remove_child(_objects[object_count - object_index - 1])
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timer = OS.get_ticks_usec() - timer
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@@ -10,10 +10,13 @@ const OPTION_TYPE_CONVEX = "Shape type/Convex"
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export(Array) var spawns = Array()
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export(int) var spawn_count = 100
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export(int, 1, 10) var spawn_multiplier = 5
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var _object_templates = []
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var _log_physics = false
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var _log_physics_time = 0
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var _log_physics_time_start = 0
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func _ready():
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yield(start_timer(0.5), "timeout")
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@@ -41,6 +44,25 @@ func _exit_tree():
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object_template.free()
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func _physics_process(_delta):
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if _log_physics:
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var time = OS.get_ticks_usec()
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var time_delta = time - _log_physics_time
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var time_total = time - _log_physics_time_start
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_log_physics_time = time
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Log.print_log(" Physics Tick: %.3f ms (total = %.3f ms)" % [0.001 * time_delta, 0.001 * time_total])
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func _log_physics_start():
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_log_physics = true
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_log_physics_time_start = OS.get_ticks_usec()
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_log_physics_time = _log_physics_time_start
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func _log_physics_stop():
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_log_physics = false
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func _on_option_selected(option):
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cancel_timer()
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@@ -62,7 +84,7 @@ func _on_option_selected(option):
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func _find_type_index(type_name):
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for type_index in _object_templates.size():
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for type_index in range(_object_templates.size()):
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var type_node = _object_templates[type_index]
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if type_node.name.find(type_name) > -1:
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return type_index
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@@ -81,44 +103,47 @@ func _start_type(type_index):
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if is_timer_canceled():
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return
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_log_physics_start()
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_spawn_objects(type_index)
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yield(wait_for_physics_ticks(5), "wait_done")
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_log_physics_stop()
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||||
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||||
yield(start_timer(1.0), "timeout")
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if is_timer_canceled():
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||||
return
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||||
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||||
_log_physics_start()
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||||
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||||
_activate_objects()
|
||||
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
yield(start_timer(5.0), "timeout")
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_log_physics_start()
|
||||
|
||||
_despawn_objects()
|
||||
|
||||
Log.print_log("* Done.")
|
||||
yield(wait_for_physics_ticks(5), "wait_done")
|
||||
_log_physics_stop()
|
||||
|
||||
yield(start_timer(1.0), "timeout")
|
||||
|
||||
|
||||
func _start_all_types():
|
||||
for type_index in _object_templates.size():
|
||||
yield(start_timer(1.0), "timeout")
|
||||
Log.print_log("* Start all types.")
|
||||
|
||||
for type_index in range(_object_templates.size()):
|
||||
yield(_start_type(type_index), "completed")
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_spawn_objects(type_index)
|
||||
|
||||
yield(start_timer(1.0), "timeout")
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_activate_objects()
|
||||
|
||||
yield(start_timer(5.0), "timeout")
|
||||
if is_timer_canceled():
|
||||
return
|
||||
|
||||
_despawn_objects()
|
||||
|
||||
Log.print_log("* Done.")
|
||||
Log.print_log("* Done all types.")
|
||||
|
||||
|
||||
func _spawn_objects(type_index):
|
||||
@@ -128,34 +153,35 @@ func _spawn_objects(type_index):
|
||||
|
||||
Log.print_log("* Spawning: " + template_node.name)
|
||||
|
||||
for _index in range(spawn_multiplier):
|
||||
for _node_index in spawn_count / spawn_multiplier:
|
||||
var node = template_node.duplicate() as Spatial
|
||||
node.transform.origin = Vector3.ZERO
|
||||
spawn_parent.add_child(node)
|
||||
for _node_index in range(spawn_count):
|
||||
# Create a new object and shape every time to avoid the overhead of connecting many bodies to the same shape.
|
||||
var collision = template_node.get_child(0) as CollisionShape
|
||||
var shape = collision.shape.duplicate()
|
||||
var body = create_rigidbody(shape, false, collision.transform)
|
||||
body.set_sleeping(true)
|
||||
spawn_parent.add_child(body)
|
||||
|
||||
|
||||
func _activate_objects():
|
||||
var spawn_parent = $SpawnTarget1
|
||||
for spawn in spawns:
|
||||
var spawn_parent = get_node(spawn)
|
||||
|
||||
Log.print_log("* Activating")
|
||||
Log.print_log("* Activating")
|
||||
|
||||
for node_index in spawn_parent.get_child_count():
|
||||
var node = spawn_parent.get_child(node_index) as RigidBody
|
||||
node.set_sleeping(false)
|
||||
for node_index in range(spawn_parent.get_child_count()):
|
||||
var node = spawn_parent.get_child(node_index) as RigidBody
|
||||
node.set_sleeping(false)
|
||||
|
||||
|
||||
func _despawn_objects():
|
||||
for spawn in spawns:
|
||||
var spawn_parent = get_node(spawn)
|
||||
|
||||
if spawn_parent.get_child_count() == 0:
|
||||
return
|
||||
|
||||
Log.print_log("* Despawning")
|
||||
|
||||
while spawn_parent.get_child_count():
|
||||
var node_index = spawn_parent.get_child_count() - 1
|
||||
var node = spawn_parent.get_child(node_index)
|
||||
# Remove objects in reversed order to avoid the overhead of changing children index in parent.
|
||||
var object_count = spawn_parent.get_child_count()
|
||||
for object_index in range(object_count):
|
||||
var node = spawn_parent.get_child(object_count - object_index - 1)
|
||||
spawn_parent.remove_child(node)
|
||||
node.queue_free()
|
||||
|
||||
@@ -17,12 +17,13 @@ points = PoolVector3Array( -0.7, 0, -0.7, -0.3, 0, 0.8, 0.8, 0, -0.3, 0, -1, 0 )
|
||||
|
||||
[sub_resource type="SphereShape" id=5]
|
||||
|
||||
[sub_resource type="ConcavePolygonShape" id=6]
|
||||
data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
|
||||
[sub_resource type="PlaneShape" id=6]
|
||||
|
||||
[node name="Test" type="Spatial"]
|
||||
script = ExtResource( 2 )
|
||||
_enable_debug_collision = false
|
||||
spawns = [ "SpawnTarget1" ]
|
||||
spawn_count = 500
|
||||
|
||||
[node name="Options" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
@@ -65,19 +66,19 @@ shape = SubResource( 5 )
|
||||
[node name="StaticBodyWalls" type="StaticBody" parent="."]
|
||||
|
||||
[node name="CollisionShape1" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( -1.62921e-05, 1, 0, -100, -1.62921e-07, 0, 0, 0, 100, -5, 0, 0 )
|
||||
transform = Transform( -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0, 1, -5, 0, 0 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape2" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( -1.62921e-05, -1, 0, 100, -1.62921e-07, 0, 0, 0, 100, 5, 0, 0 )
|
||||
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 5, 0, 0 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape3" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( 2.65431e-12, 1.62921e-07, 100, 100, -1.62921e-07, 0, 1.62921e-05, 1, -1.62921e-05, 0, 0, -5 )
|
||||
transform = Transform( 2.6543e-14, 1.62921e-07, 1, 1, -1.62921e-07, 1.56125e-19, 1.62921e-07, 1, -1.62921e-07, 0, 0, -5 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape4" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( 2.65431e-12, 1.62921e-07, -100, 100, -1.62921e-07, 0, -1.62921e-05, -1, -1.62921e-05, 0, 0, 5 )
|
||||
transform = Transform( 2.6543e-14, 1.62921e-07, -1, 1, -1.62921e-07, -1.56125e-19, -1.62921e-07, -1, -1.62921e-07, 0, 0, 5 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="StaticScene" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
@@ -17,12 +17,13 @@ points = PoolVector3Array( -0.7, 0, -0.7, -0.3, 0, 0.8, 0.8, 0, -0.3, 0, -1, 0 )
|
||||
|
||||
[sub_resource type="SphereShape" id=5]
|
||||
|
||||
[sub_resource type="ConcavePolygonShape" id=6]
|
||||
data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
|
||||
[sub_resource type="PlaneShape" id=6]
|
||||
|
||||
[node name="Test" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
_enable_debug_collision = false
|
||||
spawns = [ "SpawnTarget1", "SpawnTarget2", "SpawnTarget3", "SpawnTarget4", "SpawnTarget5", "SpawnTarget6", "SpawnTarget7", "SpawnTarget8", "SpawnTarget9", "SpawnTarget10", "SpawnTarget11", "SpawnTarget12", "SpawnTarget13", "SpawnTarget14", "SpawnTarget15", "SpawnTarget16" ]
|
||||
spawn_count = 50
|
||||
|
||||
[node name="Options" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
@@ -107,26 +108,26 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 0 )
|
||||
[node name="CollisionShape" type="CollisionShape" parent="DynamicShapes/RigidBodySphere"]
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="StaticScene" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[node name="StaticBodyWalls" type="StaticBody" parent="."]
|
||||
|
||||
[node name="CollisionShape1" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( -1.62921e-05, 1, 0, -100, -1.62921e-07, 0, 0, 0, 100, -5, 0, 0 )
|
||||
transform = Transform( -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0, 1, -50, 0, 0 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape2" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( -1.62921e-05, -1, 0, 100, -1.62921e-07, 0, 0, 0, 100, 5, 0, 0 )
|
||||
transform = Transform( -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0, 1, 50, 0, 0 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape3" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( 2.65431e-12, 1.62921e-07, 100, 100, -1.62921e-07, 0, 1.62921e-05, 1, -1.62921e-05, 0, 0, -5 )
|
||||
transform = Transform( 2.6543e-14, 1.62921e-07, 1, 1, -1.62921e-07, 1.56125e-19, 1.62921e-07, 1, -1.62921e-07, 0, 0, -50 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="CollisionShape4" type="CollisionShape" parent="StaticBodyWalls"]
|
||||
transform = Transform( 2.65431e-12, 1.62921e-07, -100, 100, -1.62921e-07, 0, -1.62921e-05, -1, -1.62921e-05, 0, 0, 5 )
|
||||
transform = Transform( 2.6543e-14, 1.62921e-07, -1, 1, -1.62921e-07, -1.56125e-19, -1.62921e-07, -1, -1.62921e-07, 0, 0, 50 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="StaticScene" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 0.881757, 0.471705, 0, -0.471705, 0.881757, 0, 20.4125, 41.0426 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
@@ -13,7 +13,7 @@ func add_menu_item(item_path, checkbox = false, checked = false):
|
||||
|
||||
var path = ""
|
||||
var popup = get_popup()
|
||||
for element_index in path_element_count - 1:
|
||||
for element_index in range(path_element_count - 1):
|
||||
var popup_label = path_elements[element_index]
|
||||
path += popup_label + "/"
|
||||
popup = _add_popup(popup, path, popup_label)
|
||||
|
||||
Reference in New Issue
Block a user