Switch 2D Platformer and Multiplayer Bomber demos to GLES2

This allows those demos to run on a greater range of devices.

Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.

Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
This commit is contained in:
Hugo Locurcio
2021-10-30 19:54:56 +02:00
parent 44aefaecb6
commit eba852bbde
15 changed files with 121 additions and 164 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://player/bullet.gd" type="Script" id=1]
[ext_resource path="res://player/bullet.png" type="Texture" id=2]
@@ -6,20 +6,10 @@
[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1
[sub_resource type="ParticlesMaterial" id=2]
flag_disable_z = true
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
angular_velocity = 38.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.8
[sub_resource type="CircleShape2D" id=3]
[sub_resource type="CircleShape2D" id=2]
radius = 4.5
[sub_resource type="Animation" id=4]
[sub_resource type="Animation" id=3]
length = 1.5
tracks/0/type = "method"
tracks/0/path = NodePath(".")
@@ -64,24 +54,29 @@ tracks/2/keys = {
continuous_cd = 2
script = ExtResource( 1 )
[node name="Particles2D" type="Particles2D" parent="."]
[node name="Particles2D" type="CPUParticles2D" parent="."]
material = SubResource( 1 )
emitting = false
lifetime = 0.3
speed_scale = 3.0
local_coords = false
process_material = SubResource( 2 )
texture = ExtResource( 2 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 1.0
angular_velocity = 38.0
scale_amount = 0.8
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/shutdown = SubResource( 4 )
anims/shutdown = SubResource( 3 )
[connection signal="timeout" from="Timer" to="." method="disable"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=2]
[gd_scene load_steps=23 format=2]
[ext_resource path="res://player/player.gd" type="Script" id=1]
[ext_resource path="res://player/robot_demo.png" type="Texture" id=2]
@@ -16,22 +16,7 @@ friction = 0.0
[sub_resource type="Gradient" id=2]
colors = PoolColorArray( 0.708353, 0.72498, 1, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=3]
gradient = SubResource( 2 )
[sub_resource type="ParticlesMaterial" id=4]
flag_disable_z = true
spread = 65.84
gravity = Vector3( 0, -15, 0 )
initial_velocity = 10.14
angular_velocity = 200.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 100.0
color_ramp = SubResource( 3 )
[sub_resource type="Animation" id=5]
[sub_resource type="Animation" id=3]
length = 0.01
loop = true
step = 0.25
@@ -48,7 +33,7 @@ tracks/0/keys = {
"values": [ 22 ]
}
[sub_resource type="Animation" id=6]
[sub_resource type="Animation" id=4]
length = 0.01
loop = true
step = 0.25
@@ -65,7 +50,7 @@ tracks/0/keys = {
"values": [ 21 ]
}
[sub_resource type="Animation" id=7]
[sub_resource type="Animation" id=5]
length = 0.5
loop = true
step = 0.25
@@ -82,7 +67,7 @@ tracks/0/keys = {
"values": [ 26 ]
}
[sub_resource type="Animation" id=8]
[sub_resource type="Animation" id=6]
length = 7.0
loop = true
step = 0.25
@@ -99,7 +84,7 @@ tracks/0/keys = {
"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
}
[sub_resource type="Animation" id=9]
[sub_resource type="Animation" id=7]
length = 0.5
loop = true
step = 0.25
@@ -116,7 +101,7 @@ tracks/0/keys = {
"values": [ 25 ]
}
[sub_resource type="Animation" id=10]
[sub_resource type="Animation" id=8]
length = 0.5
loop = true
step = 0.25
@@ -133,7 +118,7 @@ tracks/0/keys = {
"values": [ 23, 24, 23 ]
}
[sub_resource type="Animation" id=11]
[sub_resource type="Animation" id=9]
length = 0.5
loop = true
step = 0.25
@@ -150,7 +135,7 @@ tracks/0/keys = {
"values": [ 26 ]
}
[sub_resource type="Animation" id=12]
[sub_resource type="Animation" id=10]
length = 1.25
loop = true
step = 0.25
@@ -167,7 +152,7 @@ tracks/0/keys = {
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="Animation" id=13]
[sub_resource type="Animation" id=11]
length = 1.25
loop = true
step = 0.25
@@ -184,7 +169,7 @@ tracks/0/keys = {
"values": [ 5, 6, 7, 8, 9, 5 ]
}
[sub_resource type="Animation" id=14]
[sub_resource type="Animation" id=12]
length = 1.25
loop = true
step = 0.25
@@ -201,7 +186,7 @@ tracks/0/keys = {
"values": [ 10, 11, 12, 13, 14, 5 ]
}
[sub_resource type="RayShape2D" id=15]
[sub_resource type="RayShape2D" id=13]
custom_solver_bias = 0.5
length = 18.0
@@ -218,7 +203,7 @@ texture = ExtResource( 2 )
hframes = 16
vframes = 2
[node name="Smoke" type="Particles2D" parent="Sprite"]
[node name="Smoke" type="CPUParticles2D" parent="Sprite"]
self_modulate = Color( 1, 1, 1, 0.26702 )
position = Vector2( 10, 1.5 )
rotation = -1.45648
@@ -227,20 +212,26 @@ lifetime = 0.3
one_shot = true
explosiveness = 1.0
local_coords = false
process_material = SubResource( 4 )
texture = ExtResource( 3 )
spread = 65.84
gravity = Vector2( 0, -15 )
initial_velocity = 10.14
angular_velocity = 200.0
angular_velocity_random = 1.0
linear_accel = 100.0
color_ramp = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/crouch = SubResource( 5 )
anims/falling = SubResource( 6 )
anims/falling_weapon = SubResource( 7 )
anims/idle = SubResource( 8 )
anims/idle_weapon = SubResource( 9 )
anims/jumping = SubResource( 10 )
anims/jumping_weapon = SubResource( 11 )
anims/run = SubResource( 12 )
anims/run_weapon = SubResource( 13 )
anims/standing_weapon_ready = SubResource( 14 )
anims/crouch = SubResource( 3 )
anims/falling = SubResource( 4 )
anims/falling_weapon = SubResource( 5 )
anims/idle = SubResource( 6 )
anims/idle_weapon = SubResource( 7 )
anims/jumping = SubResource( 8 )
anims/jumping_weapon = SubResource( 9 )
anims/run = SubResource( 10 )
anims/run_weapon = SubResource( 11 )
anims/standing_weapon_ready = SubResource( 12 )
[node name="Camera" type="Camera2D" parent="."]
current = true
@@ -253,7 +244,7 @@ position = Vector2( 15, 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.15, -6 )
shape = SubResource( 15 )
shape = SubResource( 13 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -0.138, 8.25, -10, -12, 11, -12 )