Update C# project files in C# demos for Godot 3.2.3

This commit is contained in:
Aaron Franke
2020-10-10 18:14:30 -04:00
parent 1a19c5c4e1
commit ebc79dec04
8 changed files with 8 additions and 192 deletions

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@@ -1,23 +1,6 @@
<Project Sdk="Godot.NET.Sdk/3.2.3">
<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
<ProjectGuid>{780B9CDA-51E7-446A-816F-0E2CF667C96C}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>OperatingSystemTesting</RootNamespace>
<AssemblyName>Operating System Testing</AssemblyName>
<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
<RootNamespace>OperatingSystemTesting</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="MonoTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
</Project>

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@@ -1,25 +0,0 @@
using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Operating System Testing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@@ -1,31 +1,6 @@
<Project Sdk="Godot.NET.Sdk/3.2.3">
<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{5CA791DB-5050-44D0-989B-41D559AB1D50}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Empty.DMono</RootNamespace>
<AssemblyName>2.5D Demo with C#</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
<RootNamespace>Demo</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="addons\node25d-cs\Basis25D.cs" />
<Compile Include="addons\node25d-cs\main_screen\Gizmo25D.cs" />
<Compile Include="addons\node25d-cs\Node25D.cs" />
<Compile Include="addons\node25d-cs\ShadowMath25D.cs" />
<Compile Include="addons\node25d-cs\Transform25D.cs" />
<Compile Include="addons\node25d-cs\YSort25D.cs" />
<Compile Include="assets\cube\CubeMath.cs" />
<Compile Include="assets\player\PlayerMath25D.cs" />
<Compile Include="assets\player\PlayerSprite.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
</Project>

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@@ -1,25 +0,0 @@
using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("2.5D Demo (Mono C#)")]
[assembly: AssemblyDescription("2.5D demo project for Godot, Mono C# version.")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("Godot")]
[assembly: AssemblyProduct("Godot Demo Projects")]
[assembly: AssemblyCopyright("Copyright © 2020 Aaron Franke, Godot Engine contributors")]
[assembly: AssemblyTrademark("Godot Engine")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@@ -1,28 +1,6 @@
<Project Sdk="Godot.NET.Sdk/3.2.3">
<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
<AssemblyName>Android in-app purchases with C#</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
<RootNamespace>AndroidIAP</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
</Project>

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@@ -1,25 +0,0 @@
using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Android in-app purchases with C#")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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@@ -1,26 +1,6 @@
<Project Sdk="Godot.NET.Sdk/3.2.3">
<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>PongwithC</RootNamespace>
<AssemblyName>Pong with C#</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
<RootNamespace>Pong</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Logic\Ball.cs" />
<Compile Include="Logic\CeilingFloor.cs" />
<Compile Include="Logic\Paddle.cs" />
<Compile Include="Logic\Wall.cs" />
</ItemGroup>
<ItemGroup />
</Project>

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@@ -1,25 +0,0 @@
using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Pong with C#")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]