mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
Update C# project files in C# demos for Godot 3.2.3
This commit is contained in:
@@ -1,23 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
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<ProjectGuid>{780B9CDA-51E7-446A-816F-0E2CF667C96C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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<AssemblyName>Operating System Testing</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>OperatingSystemTesting</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MonoTest.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</Project>
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@@ -1,25 +0,0 @@
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Operating System Testing")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@@ -1,31 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{5CA791DB-5050-44D0-989B-41D559AB1D50}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Empty.DMono</RootNamespace>
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<AssemblyName>2.5D Demo with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>Demo</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="addons\node25d-cs\Basis25D.cs" />
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<Compile Include="addons\node25d-cs\main_screen\Gizmo25D.cs" />
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<Compile Include="addons\node25d-cs\Node25D.cs" />
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<Compile Include="addons\node25d-cs\ShadowMath25D.cs" />
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<Compile Include="addons\node25d-cs\Transform25D.cs" />
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<Compile Include="addons\node25d-cs\YSort25D.cs" />
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<Compile Include="assets\cube\CubeMath.cs" />
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<Compile Include="assets\player\PlayerMath25D.cs" />
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<Compile Include="assets\player\PlayerSprite.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup />
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</Project>
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@@ -1,25 +0,0 @@
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("2.5D Demo (Mono C#)")]
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[assembly: AssemblyDescription("2.5D demo project for Godot, Mono C# version.")]
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[assembly: AssemblyConfiguration("Debug")]
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[assembly: AssemblyCompany("Godot")]
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[assembly: AssemblyProduct("Godot Demo Projects")]
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[assembly: AssemblyCopyright("Copyright © 2020 Aaron Franke, Godot Engine contributors")]
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[assembly: AssemblyTrademark("Godot Engine")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@@ -1,28 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{480953C3-B1FD-42F6-8A07-51A3F69024D7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>AndroidInAppPurchasesWithCSharp</RootNamespace>
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<AssemblyName>Android in-app purchases with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>AndroidIAP</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GodotGooglePlayBilling\BillingResult.cs" />
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<Compile Include="GodotGooglePlayBilling\GooglePlayBilling.cs" />
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<Compile Include="GodotGooglePlayBilling\GooglePlayBillingUtils.cs" />
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<Compile Include="GodotGooglePlayBilling\Purchase.cs" />
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<Compile Include="GodotGooglePlayBilling\PurchasesResult.cs" />
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<Compile Include="GodotGooglePlayBilling\SkuDetails.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</Project>
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@@ -1,25 +0,0 @@
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Android in-app purchases with C#")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@@ -1,26 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<Project Sdk="Godot.NET.Sdk/3.2.3">
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<PropertyGroup>
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<ProjectGuid>{EBA5981B-C37E-48C5-A3B6-4390D9834F9A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>PongwithC</RootNamespace>
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<AssemblyName>Pong with C#</AssemblyName>
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<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
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<TargetFramework>net472</TargetFramework>
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<!--The following properties were overriden during migration to prevent errors.
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Enabling them may require other manual changes to the project and its files.-->
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<Deterministic>false</Deterministic>
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<RootNamespace>Pong</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Logic\Ball.cs" />
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<Compile Include="Logic\CeilingFloor.cs" />
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<Compile Include="Logic\Paddle.cs" />
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<Compile Include="Logic\Wall.cs" />
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</ItemGroup>
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<ItemGroup />
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</Project>
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@@ -1,25 +0,0 @@
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Pong with C#")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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