mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 07:20:07 +01:00
Sync all demos with current master format
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@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -1,53 +1,47 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://observer/observer.gd" type="Script" id=1]
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[node name="Observer" type="KinematicBody"]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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input_ray_pickable = true
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input_capture_on_drag = false
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shape_count = 0
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collision_layer = 1
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collision_mask = 1
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collide_with/static = true
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collide_with/kinematic = true
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collide_with/rigid = true
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collide_with/character = true
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collision/margin = 0.001
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collision/safe_margin = 0.001
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script = ExtResource( 1 )
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[node name="Camera" type="Camera" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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projection = 0
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fov = 60.0
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near = 0.1
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far = 1000.0
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keep_aspect = 1
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current = false
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visible_layers = 1048575
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler/tracking = 0
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[node name="OmniLight" type="OmniLight" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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layers = 1
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params/enabled = true
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params/editor_only = false
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params/bake_mode = 0
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params/energy = 1.0
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colors/diffuse = Color( 1, 1, 1, 1 )
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colors/specular = Color( 1, 1, 1, 1 )
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shadow/shadow = false
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shadow/darkening = 0.0
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shadow/z_offset = 0.001
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shadow/z_slope_scale = 0.0
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shadow/esm_multiplier = 60.0
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shadow/blur_passes = 1.0
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projector = null
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operator = 0
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params/radius = 100.0
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params/attenuation = 1.0
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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@@ -1,8 +1,8 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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@@ -13,9 +13,6 @@ config_version=3
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config/name="Window Management"
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run/main_scene="res://window_management.tscn"
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config/icon="res://icon.png"
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icon="res://icon.png"
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main_scene="res://window_management.tscn"
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name="Window Management"
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[display]
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@@ -22,7 +22,6 @@ layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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visible_in_all_rooms = false
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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