Sync all demos with current master format

This commit is contained in:
Rémi Verschelde
2017-10-30 12:38:39 +01:00
parent dd37c3aa51
commit f8ca6d0a4d
312 changed files with 1978 additions and 655 deletions

View File

@@ -7,7 +7,7 @@
[sub_resource type="Environment" id=1]
background_mode = 3
background_sky_scale = 1.0
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
@@ -49,7 +49,9 @@ ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_blur = true
ssao_quality = 0
ssao_blur = 1
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
@@ -72,7 +74,7 @@ glow_intensity = 0.8
glow_strength = 0.88
glow_bloom = 0.0
glow_blend_mode = 0
glow_hdr_treshold = 1.0
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true
adjustment_enabled = false
@@ -104,8 +106,13 @@ environment = SubResource( 1 )
[node name="Label" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 13.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -26,6 +26,5 @@ tile_data = PoolIntArray( -393210, 1073741831, -327676, 1073741831, -327675, 107
[node name="troll" parent="." instance=ExtResource( 2 )]
position = Vector2( 602.819, -39.2876 )
collision/safe_margin = 0.08

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -31,7 +31,6 @@
[node name="Tile 1" type="Sprite" parent="."]
position = Vector2( 0, 0 )
texture = ExtResource( 1 )
centered = false

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]
@@ -11,12 +11,9 @@ radius = 16.0
[node name="troll" type="KinematicBody2D"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 3.24216, 19.453 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
collision/margin = 0.001
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
@@ -27,8 +24,6 @@ texture = ExtResource( 2 )
position = Vector2( 3.24216, 19.453 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="Camera2D" type="Camera2D" parent="."]
@@ -40,11 +35,17 @@ limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false

View File

@@ -44,5 +44,6 @@ tile_data = PoolIntArray( -917493, 2, -917492, 2, -917491, 2, -917490, 2, -91748
[node name="troll" parent="walls" instance=ExtResource( 2 )]
position = Vector2( 299.38, 326.037 )
collision/safe_margin = 0.08

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
@@ -10,9 +10,9 @@ config_version=3
[application]
icon="res://icon.png"
main_scene="res://dungeon.tscn"
name="Isometric Game"
config/name="Isometric Game"
run/main_scene="res://dungeon.tscn"
config/icon="res://icon.png"
[gdnative]

View File

@@ -1,36 +1,14 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = PoolVector2Array( -68, 2, -4, -30, 60, 2, -4, 34 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = PoolVector2Array( -20, -6, -4, -22, 12, -22, 4, 10, -4, 10 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = PoolVector2Array( 28, -6, 4, 10, 12, -22 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = PoolVector2Array( 66.095, -0.62516, -5.90501, 31.3748, -21.905, 23.3748, 50.095, -8.62516 )
[node name="Node2D" type="Node2D"]
[node name="base" type="Sprite" parent="."]
position = Vector2( 87.5658, 0.113792 )
texture = ExtResource( 1 )
offset = Vector2( -4, 6 )
region = true
region_rect = Rect2( 28, 92, 132, 84 )
[node name="base2" type="Sprite" parent="."]
@@ -38,7 +16,6 @@ region_rect = Rect2( 28, 92, 132, 84 )
position = Vector2( 196, 44 )
texture = ExtResource( 1 )
offset = Vector2( -4, 6 )
region = true
region_rect = Rect2( 220, 92, 132, 84 )
[node name="wall" type="Sprite" parent="."]
@@ -46,15 +23,11 @@ region_rect = Rect2( 220, 92, 132, 84 )
position = Vector2( 356, 70 )
texture = ExtResource( 1 )
offset = Vector2( -4, -32 )
region = true
region_rect = Rect2( 28, 220, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
@@ -66,26 +39,17 @@ bounce = 0.0
build_mode = 0
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="column" type="Sprite" parent="."]
position = Vector2( 292, 198 )
texture = ExtResource( 1 )
offset = Vector2( -2, -32 )
region = true
region_rect = Rect2( 220, 220, 132, 136 )
[node name="StaticBody" type="StaticBody2D" parent="column"]
input_pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 3 )
shapes/1/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
@@ -97,23 +61,17 @@ bounce = 0.0
build_mode = 0
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="door1" type="Sprite" parent="."]
position = Vector2( 85.905, 0.62516 )
texture = ExtResource( 1 )
offset = Vector2( 16, -22 )
region = true
region_rect = Rect2( 24, 408, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
input_pickable = false
shapes/0/shape = SubResource( 4 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
@@ -125,5 +83,5 @@ bounce = 0.0
build_mode = 0
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
shape_range = Vector2( -1, -1 )
trigger = false

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://troll.gd" type="Script" id=1]
[ext_resource path="res://troll.png" type="Texture" id=2]
@@ -11,12 +11,9 @@ radius = 16.0
[node name="troll" type="KinematicBody2D"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, -0.342697, -0.980721 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
collision/margin = 0.001
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
@@ -28,8 +25,6 @@ texture = ExtResource( 2 )
position = Vector2( -0.342697, -0.980721 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="Camera2D" type="Camera2D" parent="."]
@@ -41,11 +36,17 @@ limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,8 +21,11 @@ extents = Vector2( 8, 8 )
0/region = Rect2( 0, 0, 0, 0 )
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 8, 8 )
0/shapes = [ SubResource( 1 ) ]
0/shapes = [ {
"one_way": false,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
[sub_resource type="RectangleShape2D" id=3]
@@ -148,7 +151,6 @@ tile_data = PoolIntArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0,
[node name="player" parent="." instance=ExtResource( 3 )]
position = Vector2( 233.06, 223.436 )
collision/safe_margin = 0.08
[node name="moving_platform1" type="KinematicBody2D" parent="."]
@@ -227,10 +229,15 @@ texture = ExtResource( 4 )
[node name="youwin" type="Label" parent="."]
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 196.0
margin_top = 41.0
margin_right = 344.0
margin_bottom = 67.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -11,12 +11,9 @@ extents = Vector2( 7, 7 )
[node name="player" type="KinematicBody2D"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, -0.315559, 0.157784 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
collision/margin = 0.01
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
@@ -27,5 +24,5 @@ texture = ExtResource( 2 )
position = Vector2( -0.315559, 0.157784 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -17,8 +17,11 @@ extents = Vector2( 8, 8 )
0/region = Rect2( 0, 0, 0, 0 )
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 8, 8 )
0/shapes = [ SubResource( 1 ) ]
0/shapes = [ {
"one_way": false,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
[node name="colworld" type="Node2D"]

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -11,12 +11,9 @@ extents = Vector2( 8, 8 )
[node name="player" type="KinematicBody2D"]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
collision/margin = 0.01
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
@@ -26,5 +23,5 @@ texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -5,6 +5,7 @@
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 0
light_mode = 2
@@ -49,8 +50,11 @@ tracks/2/keys = {
[node name="lightmask_demo" type="Control"]
anchor_right = 1
anchor_bottom = 1
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
@@ -59,8 +63,13 @@ size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="."]
material = SubResource( 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 800.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
@@ -75,7 +84,7 @@ enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
@@ -100,7 +109,7 @@ enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
@@ -125,7 +134,7 @@ enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -13,6 +13,7 @@ polygon = PoolVector2Array( -15.913, -15.9738, 15.9079, -16.0785, 15.6986, 15.84
[sub_resource type="CanvasItemMaterial" id=2]
render_priority = 0
blend_mode = 1
light_mode = 0
@@ -52,11 +53,13 @@ tracks/0/keys = {
[sub_resource type="CanvasItemMaterial" id=5]
render_priority = 0
blend_mode = 1
light_mode = 0
[sub_resource type="CanvasItemMaterial" id=6]
render_priority = 0
blend_mode = 1
light_mode = 0
@@ -248,7 +251,7 @@ enabled = true
editor_only = false
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 1, 0.446392, 0.0576646, 1 )
energy = 1.0
mode = 0
@@ -290,7 +293,7 @@ enabled = true
editor_only = false
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 0.49247, 0.878537, 0.409146, 1 )
energy = 1.0
mode = 0
@@ -332,7 +335,7 @@ enabled = true
editor_only = false
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
texture_scale = 1.0
color = Color( 0.396752, 0.446392, 0.929792, 1 )
energy = 1.0
mode = 0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -4,6 +4,7 @@
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 1
light_mode = 0
@@ -22,7 +23,7 @@ width = 2048
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 1 ), 0.0, 0.0, Vector2( 0.998617, 0.328125 ), 0.0, 0.0 ]
_data = [ ]
[sub_resource type="CurveTexture" id=5]
@@ -31,6 +32,7 @@ curve = SubResource( 4 )
[sub_resource type="ParticlesMaterial" id=6]
render_priority = 0
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0

View File

@@ -1,8 +1,8 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -93,23 +93,25 @@ radius = 10.0
[sub_resource type="CanvasItemMaterial" id=4]
render_priority = 0
blend_mode = 1
light_mode = 0
[sub_resource type="Curve" id=5]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.865234 ), 0.0, 0.0, Vector2( 1, 0 ), 0.0, 0.0 ]
_data = [ ]
[sub_resource type="CurveTexture" id=6]
min = 0.0
max = 1.0
width = 2048
curve = SubResource( 5 )
[sub_resource type="ParticlesMaterial" id=7]
render_priority = 0
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
@@ -201,10 +203,10 @@ preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.7
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 7 )
texture = ExtResource( 4 )

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -102,18 +102,19 @@ tracks/0/keys = {
custom_solver_bias = 0.0
radius = 14.0
[sub_resource type="Gradient" id=6]
[sub_resource type="Gradient" id=5]
offsets = PoolRealArray( 0, 0.564972, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.915254, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=7]
[sub_resource type="GradientTexture" id=6]
gradient = SubResource( 6 )
gradient = SubResource( 5 )
width = 2048
[sub_resource type="ParticlesMaterial" id=8]
[sub_resource type="ParticlesMaterial" id=7]
render_priority = 0
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
@@ -141,7 +142,7 @@ angle = 0.0
angle_random = 0.0
scale = 2.4
scale_random = 0.0
color_ramp = SubResource( 7 )
color_ramp = SubResource( 6 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
@@ -224,7 +225,7 @@ position = Vector2( -33.2868, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
collision_mask = 1
type_mask = 15
[node name="raycast_right" type="RayCast2D" parent="."]
@@ -233,7 +234,7 @@ position = Vector2( 29.1987, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
collision_mask = 1
type_mask = 15
[node name="Particles2D" type="Particles2D" parent="."]
@@ -247,12 +248,12 @@ preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.86
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 4
process_material = SubResource( 8 )
process_material = SubResource( 7 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,13 +1,8 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://moving_platform.gd" type="Script" id=1]
[ext_resource path="res://moving_platform.png" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = PoolVector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
[node name="moving_platform" type="Node2D"]
script = ExtResource( 1 )
@@ -17,9 +12,6 @@ cycle = 1.0
[node name="platform" type="RigidBody2D" parent="."]
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision_layer = 1
collision_mask = 1
mode = 3
@@ -34,9 +26,9 @@ contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
angular_damp = -1.0
[node name="Sprite" type="Sprite" parent="platform"]
@@ -46,5 +38,5 @@ texture = ExtResource( 2 )
build_mode = 0
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
shape_range = Vector2( -1, -1 )
trigger = false

View File

@@ -7,3 +7,4 @@ path="res://.import/music.ogg-3bd46d3a4b41702b152014078d12a390.oggstr"
[params]
loop=true
loop_offset=0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1]
[ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2]
@@ -23,6 +23,7 @@ scroll_ignore_camera_zoom = false
[node name="sky" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 1, 1 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="sky"]
@@ -34,6 +35,7 @@ centered = false
[node name="clouds" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.1, 1 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="clouds"]
@@ -75,6 +77,7 @@ centered = false
[node name="mount_ 2" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.2, 1 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="mount_ 2"]
@@ -82,12 +85,12 @@ motion_mirroring = Vector2( 800, 0 )
position = Vector2( 0, 225 )
texture = ExtResource( 5 )
centered = false
region = true
region_rect = Rect2( 0, 0, 800, 256 )
[node name="mount_1" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.4, 1 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="mount_1"]
@@ -95,5 +98,6 @@ motion_mirroring = Vector2( 800, 0 )
position = Vector2( 0, 225 )
texture = ExtResource( 6 )
centered = false
region = true
region_rect = Rect2( 0, 0, 800, 256 )

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -21,3 +21,4 @@ process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -22,6 +22,7 @@ width = 2048
[sub_resource type="ParticlesMaterial" id=3]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
@@ -273,10 +274,10 @@ preprocess = 0.0
speed_scale = 1.0
explosiveness = 1.0
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
draw_order = 97
process_material = SubResource( 3 )
texture = ExtResource( 3 )
@@ -323,6 +324,9 @@ drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false
[node name="bullet_shoot" type="Position2D" parent="."]

Some files were not shown because too many files have changed in this diff Show More