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godot-demo-projects/2d/isometric/tileset_edit.tscn
2017-10-30 12:38:39 +01:00

88 lines
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://isotiles.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="base" type="Sprite" parent="."]
position = Vector2( 87.5658, 0.113792 )
texture = ExtResource( 1 )
offset = Vector2( -4, 6 )
region_rect = Rect2( 28, 92, 132, 84 )
[node name="base2" type="Sprite" parent="."]
position = Vector2( 196, 44 )
texture = ExtResource( 1 )
offset = Vector2( -4, 6 )
region_rect = Rect2( 220, 92, 132, 84 )
[node name="wall" type="Sprite" parent="."]
position = Vector2( 356, 70 )
texture = ExtResource( 1 )
offset = Vector2( -4, -32 )
region_rect = Rect2( 28, 220, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
build_mode = 0
polygon = PoolVector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
[node name="column" type="Sprite" parent="."]
position = Vector2( 292, 198 )
texture = ExtResource( 1 )
offset = Vector2( -2, -32 )
region_rect = Rect2( 220, 220, 132, 136 )
[node name="StaticBody" type="StaticBody2D" parent="column"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
build_mode = 0
polygon = PoolVector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
[node name="door1" type="Sprite" parent="."]
position = Vector2( 85.905, 0.62516 )
texture = ExtResource( 1 )
offset = Vector2( 16, -22 )
region_rect = Rect2( 24, 408, 132, 136 )
[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
build_mode = 0
polygon = PoolVector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )