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Fix ball speedup logic in Pong demo (#1073)
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@@ -1,6 +1,6 @@
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extends Area2D
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const DEFAULT_SPEED = 100
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const DEFAULT_SPEED = 100.0
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var _speed := DEFAULT_SPEED
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var direction := Vector2.LEFT
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@@ -8,7 +8,7 @@ var direction := Vector2.LEFT
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@onready var _initial_pos := position
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func _process(delta: float) -> void:
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_speed += int(delta * 2)
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_speed += delta * 2
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position += _speed * delta * direction
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@@ -1,6 +1,6 @@
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extends Area2D
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const MOVE_SPEED = 100
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const MOVE_SPEED = 100.0
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var _ball_dir: int
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var _up: String
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