4 Commits

Author SHA1 Message Date
Hugo Locurcio
d1f25ca4aa Use remotesync instead of the deprecated sync in networking demos
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
Fabio Alessandrelli
4fe1930aab Avoid freeing network peer during signal emission.
Always keep a reference to the last used peer even when removing it
from tree.
2020-08-23 20:12:27 +02:00
Aaron Franke
b310877037 Update other networking demos, with style fixes 2020-02-20 15:13:21 -05:00
Fabio Alessandrelli
359ef78ee0 Add WebSocket high level multiplayer demo. 2019-07-28 15:25:36 +02:00