Danil Alexeev
b4ab5b4e14
Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile)
2023-03-01 10:22:42 +03:00
Danil Alexeev
1cf4fff74a
Remove unnecessary randomize() ( #862 )
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Seed is now automatically randomized on startup in Godot 4.
2023-02-27 18:02:44 +01:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Voylin
960ade79ca
Update for Bullet Shower to 4.0-dev
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Fixed some issues of things which changed in Godot 4 and I also tried replicating this issue #599 but I guess that is not longer an issue in Godot 4.0? Tested and fixed everything on Godot 4.0alpha5.
Small fix
2022-04-03 18:01:51 +09:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Hugo Locurcio
7a7af4cf4e
Don't check bullet collision with other bullets in the Bullet shower demo
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This improves performance by reducing the number of collision checks
that need to be done.
2021-10-25 23:16:29 +02:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
021070215c
Merge pull request #595 from dalexeev/bullet-shower-improve
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Small improvement for Bullet Shower Demo
2021-03-26 20:20:31 -07:00
Danil Alexeev
cf7e4b31f4
Small improvement for Bullet Shower Demo
2021-03-13 21:04:13 +03:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
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Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Hugo Locurcio
ca0f74ee44
Port the Bullet Shower demo from Godot 2.1
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This demo showcases how to use low-level Servers to achieve better
CPU performance when drawing large amounts of objects.
The code has been updated for Godot 3.2, cleaned up and has received
additional comments.
2021-03-02 18:32:01 +01:00