Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Franke
006309bd6f Many tweaks thanks to IAmActuallyCthulhu
Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke
5f1905e0d6 Replace _input with _unhandled_input 2020-06-08 22:43:19 -04:00
Aaron Franke
b0e1cc0227 Update 2D navigation demos 2020-02-03 16:37:54 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Bojidar Marinov
55d1deeeac Fix navigation demo not reaching the final point
Fixes #321
2019-04-08 16:46:00 +03:00
Rémi Verschelde
faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Nathan Lovato
b355e3937a Fix condition always true in navigation demo 2018-06-19 10:42:30 +09:00
Nathan
7cc8afbd1f rewrite the 2d/navigation demo so it's easier to understand 2018-03-27 17:04:28 +09:00
Chris Bradfield
4f6c514f17 GDScript style fixes and other minor corrections 2017-11-11 19:53:14 -08:00
Juan Linietsky
c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00