Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Yaxian
1d8fa9c44d Add player_state dictionary to manage player state names for FSM demo (#1143)
* Add player_state dictionary to manage player state names for FSM demo

* Use a constant typed Dictionary of StringNames and update to Godot 4.5

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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2025-10-01 21:33:27 -07:00
James Tucker
e03d6abbc8 Update finite state machine demo for 4.0.rc4 (#850)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 18:32:34 +01:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Nathan Lovato
1ef5373c4f Rewrite FSM demo to respect the single responsibility principle
Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan
5b744fa1e6 Add HFSM + pushdown automaton demo 2018-06-10 16:45:02 +09:00