Make it more obvious to newcomers how this demo works so they can
replicate it in their projects.
Change the text to point to how this is working.
Add Editor Descriptions to make it clearer how this is setup.
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
- Increase physics ticks per second to 120, so that UI interactions feel
smoother and have lower input lag. This happens since input is governed
by the physics tick due to the use of physics picking.
- Add a placeholder to the LineEdit and select a default option in the OptionButton.
Physics picking requires that the SubViewport has a consistent state
of the mouse-enter/exit notifications.
Godot V4.3 was changed in comparison to V4.2, so that it now requires
this additional step.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
- Move all demo projects that don't require Forward+/Mobile-only features
to the Compatibility rendering method. This improves performance significantly
on low-end devices and ensures visuals are identical to a web export
of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
resources in the main scene instead (which follows the preview environment
workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.