Commit Graph

12 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
David Briscoe
c49e134e13 Explain how to setup GUI in 3D (#1149)
Make it more obvious to newcomers how this demo works so they can
replicate it in their projects.

Change the text to point to how this is working.

Add Editor Descriptions to make it clearer how this is setup.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-12-23 18:55:20 +01:00
Hugo Locurcio
5f0e0ce205 Improve GUI in 3D demo (#1140)
- Increase physics ticks per second to 120, so that UI interactions feel
  smoother and have lower input lag. This happens since input is governed
  by the physics tick due to the use of physics picking.
- Add a placeholder to the LineEdit and select a default option in the OptionButton.
2024-11-25 12:04:29 -08:00
Markus Sauermann
6f44371df1 Fix physics picking in Gui in 3D Demo (#1139)
Physics picking requires that the SubViewport has a consistent state
of the mouse-enter/exit notifications.

Godot V4.3 was changed in comparison to V4.2, so that it now requires
this additional step.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-11-25 18:38:26 +01:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Aaron Franke
81fef6072b GUI in 3D: Always process GUI even when the scene tree is paused 2022-04-03 04:14:28 -05:00
Aaron Franke
3e3a9e7b6e Update Viewport demos to Godot 4 2022-03-26 19:29:53 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
cb5906aea3 Slightly improve the GUI in 3D demo 2020-02-01 03:18:53 -05:00