Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
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All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Danil Alexeev
b4ab5b4e14
Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile)
2023-03-01 10:22:42 +03:00
Zoee Silcock
b04aa38abb
Fix method names in GD Paint that have changed in 4.0 ( #813 )
2023-01-07 23:20:12 +01:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Aaron Franke
5f1776bdf4
Convert some 2D nodes to Control nodes in GDPaint and Pseudolocal demos
2022-05-08 17:16:45 -05:00