Hugo Locurcio
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1d5184e235
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Update most demos for Godot 4.0.beta10 (#782)
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2023-01-05 16:50:17 +01:00 |
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Fabio Alessandrelli
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f47f25180c
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[WebSocket] Fix peers handling in multiplayer example.
Disconnected peers were not properly removed from the local peers list.
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2022-11-24 17:17:50 +01:00 |
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Fabio Alessandrelli
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da12c09942
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[Net] Update WebSocket multiplayer demo.
Updated to Godot 4.
Added combo (default) scene showing dedicated multiplayer branches
(i.e. running both server and clients in the same SceneTree).
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2022-09-29 21:13:55 +02:00 |
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Aaron Franke
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bbe50fc9da
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Convert demos to Godot 4 using regular expressions in a script
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2022-03-26 16:09:10 -05:00 |
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Hugo Locurcio
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d1f25ca4aa
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Use remotesync instead of the deprecated sync in networking demos
The `sync` keyword has been deprecated since Godot 3.1.
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2021-08-29 12:22:37 +02:00 |
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Fabio Alessandrelli
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4fe1930aab
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Avoid freeing network peer during signal emission.
Always keep a reference to the last used peer even when removing it
from tree.
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2020-08-23 20:12:27 +02:00 |
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Aaron Franke
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b310877037
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Update other networking demos, with style fixes
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2020-02-20 15:13:21 -05:00 |
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Fabio Alessandrelli
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359ef78ee0
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Add WebSocket high level multiplayer demo.
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2019-07-28 15:25:36 +02:00 |
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