Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Franke
520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
A Thousand Ships
0343cedd48 General proofreading (#1262)
* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
5f4a9e409f Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport
size, without needing to query for project settings.

This also inverts the mouse motion direction in the 3D navigation demo
to better match expectations, and increases mouse sensitivity in the
Window Management demo to be closer to other demos.
2025-10-01 18:54:19 -07:00
Hugo Locurcio
84eabb3cf7 Add .clang-format and use it to format shader files (#1249) 2025-09-22 16:15:54 +02:00
Christen Lofland
bf4d1038d6 Minor spelling fixes in strings, comments and non-code files. (#1236)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-08-04 17:19:57 -07:00
Hugo Locurcio
2d64c95990 Update 3D Sprites screenshot to match the recent bugfix 2025-04-28 16:05:47 +02:00
Tianle
9456158841 Fix the bug of shader effect (#1198)
The normal was not calculated correctly

Remove extra parenthesis
2025-04-24 10:06:53 -07:00
Tianle
90f309174d Add Sprite3D and AnimatedSprite3D demo (#1191) 2025-04-24 17:45:14 +02:00