Commit Graph

7 Commits

Author SHA1 Message Date
谢天
95cfb076d1 Add missing tags to several demos (#1048) 2024-04-18 22:24:47 +02:00
Bastiaan Olij
035e905a3e XR demos: Add check for VRS/foveation in start vr script, and enable foveation in project settings (#1022)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-12 14:16:23 -07:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
A Thousand Ships
82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Bastiaan Olij
567931097e Fixed typo in start vr script for selecting refresh rate 2024-01-13 22:20:15 +11:00
Bastiaan Olij
4a4b46cbe1 Add OpenXR movement demos (#977) 2023-11-18 11:49:06 +01:00