Commit Graph

223 Commits

Author SHA1 Message Date
Juan Linietsky
d1b7186ee1 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky
70b89fb092 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
0370a976f1 small fixes 2015-06-01 23:35:23 -03:00
Juan Linietsky
e2c589765e -fix bug in animation editor
-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky
a4e0c19b8d oops, previous commit was not working
it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky
b116c864e0 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Rémi Verschelde
01adb739b8 Add input mapping GUI demo 2015-05-20 17:38:41 +02:00
Juan Linietsky
54fee08ee5 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
fd05b4c64c added a built-in scene changer API, closes #1928 2015-05-17 16:33:35 -03:00
Juan Linietsky
3de54b0428 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-16 17:13:25 -03:00
Juan Linietsky
a74cf7cd22 -small motion demo, to better troubleshoot 2015-05-16 17:05:56 -03:00
Juan Linietsky
050431039d Merge pull request #1881 from NateWardawg/master
Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
568f9773ed -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
3678988b52 -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 2015-05-12 07:31:15 -03:00
Juan Linietsky
e0e8020506 Translation Demo 2015-05-11 22:34:29 -03:00
Juan Linietsky
02029c36ce fixs particles on 3d platformer demo, closes #1588 2015-05-11 21:39:42 -03:00
Juan Linietsky
62ebce3d73 -Updated isometric 2d demo to work using the new isometric support, fixes #1849 2015-05-11 00:40:23 -03:00
Nathan Warden
18c3e25fde Removed redundant code in the kinematic 3D demo. 2015-05-10 17:39:38 -05:00
Juan Linietsky
9e2119b0b1 -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
Juan Linietsky
0d487bfeb0 Merge pull request #1875 from Zamaroht/patch-1
Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
862b9a50f7 Remove focus from restart button, fixes #1850
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
599f1516e9 Deleted unused variable
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Juan Linietsky
9613f2c5ee particles in navmesh demo are nice again 2015-05-09 18:17:43 -03:00
Juan Linietsky
d36d2630c6 Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
a59c236d06 Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
b9863e3501 Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
window_management demo --  input fix
2015-05-07 20:05:55 -03:00
yg2f
d6093ac058 add_missing_textures_to_particles 2015-05-07 18:29:38 +02:00
yg2f
1ae03e3d96 fixes_demo3d_shaders_materials_missing_light
add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
c073423782 window_management input fix 2015-05-06 23:07:11 -04:00
Nicolas Laurito
2ea6821406 Delete line without functionality 2015-05-06 23:53:20 -03:00
Juan Linietsky
bdde676a39 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
81089df6d2 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky
110a3b1ed1 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 00:53:52 -03:00
Juan Linietsky
26301bcda1 Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
802c0a5cd9 improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
Juan Linietsky
9d6a523bcb -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
Juan Linietsky
7ebef0f0ed fixed bullet in 3d platformer demo 2015-05-01 12:24:20 -03:00
Juan Linietsky
d7ec3385a1 -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
Juan Linietsky
e5a678a3b7 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
Juan Linietsky
6085f1507e missing file for bbcode demo 2015-04-26 09:48:17 -03:00
jack
b40fb77148 Set name on window management demo's engine.cfg 2015-04-25 22:22:04 -04:00
jack
9d687d71db Set name on rich text bbcode demo's engine.cfg 2015-04-25 22:21:09 -04:00
jack
e18892e4ba Set name on truck-town demo's engine.cfg 2015-04-25 22:20:06 -04:00
jack
9e8e73d76e Set name on isometric-light demo's engine.cfg 2015-04-25 22:18:57 -04:00
Juan Linietsky
1c16c989be -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
Juan Linietsky
3e8fcfddcb -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
0209464d65 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
8debd953e9 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-18 14:17:27 -03:00
Juan Linietsky
f9ff164fed -renamed function to get object from instance id
-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
4682d6f020 -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00