Files
Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
..
2023-01-23 18:24:56 +01:00
2021-06-25 19:12:53 -04:00
2021-11-05 11:48:47 -05:00
2021-06-25 19:12:53 -04:00

Skeleton2D Demo

This demo shows how to create a rigged and animated character in 2D using Godot's Skeleton2D node. There are several movement-related animations and there is a simple character controller that controls the animations.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1027

Licenses

GBot character Copyright © circa 2020 Andreas Esau, MIT License.

Initial rigging and animating Copyright © 2020 RustyStriker, MIT License.

Screenshots

Screenshot