mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
[3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
This commit is contained in:
@@ -49,9 +49,6 @@ __meta__ = {
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="StatesStackDiplayer" parent="Control" instance=ExtResource( 3 )]
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@@ -104,6 +104,7 @@ position = Vector2( 110, 0 )
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polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
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[node name="StateNameDisplayer" type="Label" parent="."]
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physics_interpolation_mode = 2
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margin_left = -109.0
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margin_top = -172.0
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margin_right = 110.0
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@@ -114,9 +115,6 @@ align = 1
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valign = 1
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uppercase = true
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script = ExtResource( 15 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
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[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
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@@ -14,6 +14,6 @@ func fire():
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$CooldownTimer.start()
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var new_bullet = bullet.instance()
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add_child(new_bullet)
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new_bullet.position = global_position
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new_bullet.direction = owner.look_direction
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add_child(new_bullet)
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@@ -94,6 +94,10 @@ attack={
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]
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}
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[physics]
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -60,6 +60,11 @@ move_up={
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]
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}
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[physics]
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common/physics_fps=120
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -18,3 +18,4 @@ shape = SubResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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process_mode = 0
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@@ -29,7 +29,9 @@ singletons=[ ]
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[physics]
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common/physics_fps=120
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2d/default_gravity=300
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common/physics_interpolation=true
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[rendering]
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@@ -90,3 +90,4 @@ physics_material_override = SubResource( 10 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 400, 300 )
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current = true
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process_mode = 0
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@@ -1581,7 +1581,6 @@ material = SubResource( 41 )
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position = Vector2( 445, -129 )
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frames = SubResource( 40 )
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animation = "sleep"
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frame = 1
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playing = true
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[node name="CrowSleep2" type="AnimatedSprite" parent="Crows"]
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@@ -1589,7 +1588,6 @@ material = SubResource( 42 )
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position = Vector2( 108, 481 )
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frames = SubResource( 40 )
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animation = "sleep"
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frame = 1
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playing = true
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flip_h = true
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@@ -1597,7 +1595,6 @@ flip_h = true
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position = Vector2( -168, -145 )
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frames = SubResource( 91 )
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animation = "looking"
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frame = 7
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playing = true
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flip_h = true
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@@ -1605,7 +1602,6 @@ flip_h = true
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position = Vector2( 1782, 35 )
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frames = SubResource( 91 )
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animation = "looking"
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frame = 7
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playing = true
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flip_h = true
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@@ -1613,5 +1609,4 @@ flip_h = true
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position = Vector2( 1024, 78 )
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frames = SubResource( 91 )
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animation = "looking"
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frame = 7
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playing = true
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@@ -1396,7 +1396,6 @@ position = Vector2( 0, -35 )
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scale = Vector2( 0.8, 0.8 )
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frames = SubResource( 260 )
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animation = "front_idle"
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frame = 8
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -1406,6 +1405,7 @@ shape = SubResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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process_mode = 0
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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light_mask = 16
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@@ -68,6 +68,11 @@ move_up={
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]
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}
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[physics]
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common/physics_fps=120
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common/physics_interpolation=true
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[rasterizer]
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use_pixel_snap=true
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@@ -66,7 +66,9 @@ multithread/thread_rid_pool_prealloc=60
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[physics]
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common/physics_fps=120
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2d/default_gravity=500
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common/physics_interpolation=true
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[rendering]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=2]
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://level/obstacle.png" type="Texture" id=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=3]
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@@ -36,6 +36,21 @@ extents = Vector2( 8, 8 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 8, 8 )
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[sub_resource type="Animation" id=13]
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resource_name = "RESET"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 184, 152 ) ]
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}
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[sub_resource type="Animation" id=4]
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length = 10.0
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loop = true
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@@ -52,10 +67,8 @@ tracks/0/keys = {
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"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "leftright"
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length = 10.0
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loop = true
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[sub_resource type="Animation" id=14]
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resource_name = "RESET"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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@@ -63,10 +76,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1, 5, 6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
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"values": [ Vector2( 88.3493, 296 ) ]
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}
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[sub_resource type="Animation" id=6]
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@@ -128,7 +141,7 @@ tile_data = PoolIntArray( -720908, 0, 0, -720907, 0, 0, -720906, 0, 0, -720905,
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position = Vector2( 233.06, 223.436 )
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[node name="MovingPlatform1" type="KinematicBody2D" parent="."]
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position = Vector2( 274.142, 152 )
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position = Vector2( 184, 152 )
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[node name="Collision" type="CollisionShape2D" parent="MovingPlatform1"]
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shape = SubResource( 3 )
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@@ -139,10 +152,11 @@ texture = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MovingPlatform1"]
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autoplay = "leftright"
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playback_process_mode = 0
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anims/RESET = SubResource( 13 )
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anims/leftright = SubResource( 4 )
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[node name="MovingPlatform2" type="KinematicBody2D" parent="."]
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position = Vector2( 88.3493, 284.689 )
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position = Vector2( 88.3493, 296 )
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[node name="Collision" type="CollisionShape2D" parent="MovingPlatform2"]
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shape = SubResource( 3 )
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@@ -153,7 +167,7 @@ texture = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="MovingPlatform2"]
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autoplay = "updown"
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playback_process_mode = 0
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anims/leftright = SubResource( 5 )
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anims/RESET = SubResource( 14 )
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anims/updown = SubResource( 6 )
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[node name="Princess" type="Area2D" parent="."]
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@@ -266,5 +280,6 @@ shape = SubResource( 12 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 265, 247 )
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current = true
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process_mode = 0
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[connection signal="body_entered" from="Princess" to="Princess" method="_on_body_entered"]
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@@ -21,7 +21,7 @@ position = Vector2( 429.585, 287.32 )
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texture = ExtResource( 2 )
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[node name="Character" type="Sprite" parent="."]
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position = Vector2( 228.464, 132.594 )
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position = Vector2( 202, 100 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, -26 )
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@@ -36,3 +36,4 @@ default_color = Color( 1, 0, 0, 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 420, 300 )
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current = true
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process_mode = 0
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@@ -34,10 +34,15 @@ singletons=[ ]
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click={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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common/physics_fps=120
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -236,6 +236,7 @@ anims/standing_weapon_ready = SubResource( 12 )
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[node name="Camera" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.5, 0.5 )
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process_mode = 0
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limit_left = 0
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limit_top = 0
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@@ -130,7 +130,7 @@ shoot={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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spawn={
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@@ -142,7 +142,9 @@ spawn={
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[physics]
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common/physics_fps=120
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2d/default_gravity=900
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common/physics_interpolation=true
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[rasterizer]
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@@ -47,10 +47,6 @@ config/icon="res://icon.png"
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Log="*res://utils/system_log.gd"
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System="*res://utils/system.gd"
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[debug]
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gdscript/warnings/return_value_discarded=false
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[display]
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window/dpi/allow_hidpi=true
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@@ -123,6 +119,10 @@ character_jump={
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limits/message_queue/max_size_kb=10240
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[physics]
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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@@ -141,7 +141,7 @@ shoot={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777350,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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@@ -228,7 +228,9 @@ splitscreen={
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[physics]
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common/physics_fps=120
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2d/default_gravity=1400
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common/physics_interpolation=true
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[rasterizer]
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@@ -238,6 +238,10 @@ position = Vector2( 0, -28 )
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offset = Vector2( 0, 50 )
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current = true
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process_mode = 0
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limit_left = -315
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limit_top = -250
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limit_right = 955
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limit_bottom = 690
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -14 )
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@@ -1,17 +1 @@
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extends Node2D
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const LIMIT_LEFT = -315
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const LIMIT_TOP = -250
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const LIMIT_RIGHT = 955
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const LIMIT_BOTTOM = 690
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func _ready():
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for child in get_children():
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if child is Player:
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var camera = child.get_node("Camera")
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camera.limit_left = LIMIT_LEFT
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camera.limit_top = LIMIT_TOP
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camera.limit_right = LIMIT_RIGHT
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camera.limit_bottom = LIMIT_BOTTOM
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@@ -52,7 +52,7 @@ func _unhandled_input(event):
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$Black/SplitContainer/ViewportContainer1.free()
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$Black.queue_free()
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# warning-ignore:return_value_discarded
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get_tree().change_scene("res://src/Main/Game.tscn")
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get_tree().change_scene("res://src/main/game.tscn")
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else:
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# warning-ignore:return_value_discarded
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get_tree().change_scene("res://src/Main/Splitscreen.tscn")
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get_tree().change_scene("res://src/main/split_screen.tscn")
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@@ -13,7 +13,7 @@ script = ExtResource( 2 )
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z_index = -1
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[node name="Player" parent="Level" instance=ExtResource( 4 )]
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position = Vector2( 157, 648 )
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position = Vector2( 157, 636.5 )
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scale = Vector2( 1, 1 )
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z_index = 3
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||||
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@@ -51,11 +51,15 @@ audio_listener_enable_2d = true
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[node name="Level" parent="Black/SplitContainer/ViewportContainer1/Viewport1" instance=ExtResource( 3 )]
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[node name="Player1" parent="Black/SplitContainer/ViewportContainer1/Viewport1/Level" instance=ExtResource( 4 )]
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position = Vector2( 90, 546 )
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position = Vector2( 100, 636.5 )
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scale = Vector2( 1, 1 )
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||||
z_index = 3
|
||||
action_suffix = "_p1"
|
||||
|
||||
[node name="Player2" parent="Black/SplitContainer/ViewportContainer1/Viewport1/Level" instance=ExtResource( 4 )]
|
||||
position = Vector2( 120, 546 )
|
||||
position = Vector2( 160, 636.5 )
|
||||
scale = Vector2( 1, 1 )
|
||||
z_index = 3
|
||||
action_suffix = "_p2"
|
||||
|
||||
[node name="ViewportContainer2" type="ViewportContainer" parent="Black/SplitContainer"]
|
||||
|
||||
@@ -1747,7 +1747,7 @@ nodes/walk_animation/node = SubResource( 21 )
|
||||
nodes/walk_animation/position = Vector2( 0, 140 )
|
||||
nodes/walk_timescale/node = SubResource( 22 )
|
||||
nodes/walk_timescale/position = Vector2( 200, 120 )
|
||||
node_connections = [ "jump", 0, "state", "jump", 1, "jump_animation", "land", 0, "jump", "land", 1, "land_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "run_timescale", 0, "run_animation", "walk_timescale", 0, "walk_animation", "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "output", 0, "land_hard" ]
|
||||
node_connections = [ "jump", 0, "state", "jump", 1, "jump_animation", "land", 0, "jump", "land", 1, "land_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "output", 0, "land_hard", "run_timescale", 0, "run_animation", "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "walk_timescale", 0, "walk_animation" ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=24]
|
||||
extents = Vector2( 11, 16.4358 )
|
||||
@@ -1950,3 +1950,4 @@ shape = SubResource( 24 )
|
||||
position = Vector2( 0, -32 )
|
||||
current = true
|
||||
zoom = Vector2( 0.25, 0.25 )
|
||||
process_mode = 0
|
||||
|
||||
@@ -82,7 +82,9 @@ limits/debugger_stdout/max_chars_per_second=1000000
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
2d/default_gravity=900
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
|
||||
materials/location=1
|
||||
materials/storage=2
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/vertex_cache_optimization=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
|
||||
@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
|
||||
materials/location=1
|
||||
materials/storage=0
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/vertex_cache_optimization=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
|
||||
@@ -17,6 +17,7 @@ func _physics_process(delta):
|
||||
get_tree().quit()
|
||||
if Input.is_action_just_pressed("reset_position"):
|
||||
translation = start_position
|
||||
reset_physics_interpolation()
|
||||
|
||||
var dir = Vector3()
|
||||
dir.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
|
||||
|
||||
@@ -76,6 +76,7 @@ exit={
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rasterizer]
|
||||
|
||||
|
||||
@@ -22,6 +22,11 @@ config/icon="res://icon.png"
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
@@ -41,10 +41,6 @@ config/icon="res://icon.png"
|
||||
Log="*res://utils/system_log.gd"
|
||||
System="*res://utils/system.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/return_value_discarded=false
|
||||
|
||||
[display]
|
||||
|
||||
window/dpi/allow_hidpi=true
|
||||
@@ -113,6 +109,10 @@ character_jump={
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
@@ -121,6 +121,7 @@ mesh = SubResource( 2 )
|
||||
|
||||
[node name="Animation" type="AnimationPlayer" parent="."]
|
||||
autoplay = "spin"
|
||||
playback_process_mode = 0
|
||||
anims/spin = SubResource( 3 )
|
||||
anims/take = SubResource( 4 )
|
||||
|
||||
@@ -137,6 +138,7 @@ freeze_bodies = false
|
||||
stream = ExtResource( 2 )
|
||||
|
||||
[node name="Particles" type="CPUParticles" parent="."]
|
||||
physics_interpolation_mode = 1
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000732422, 0.542954, 0 )
|
||||
emitting = false
|
||||
one_shot = true
|
||||
|
||||
@@ -618,6 +618,7 @@ unit_db = 18.0
|
||||
doppler_tracking = 1
|
||||
|
||||
[node name="Explosion" type="CPUParticles" parent="."]
|
||||
physics_interpolation_mode = 1
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
|
||||
@@ -99,9 +99,9 @@ autoplay = "life"
|
||||
anims/life = SubResource( 4 )
|
||||
|
||||
[node name="Particles" type="CPUParticles" parent="."]
|
||||
physics_interpolation_mode = 1
|
||||
amount = 16
|
||||
lifetime = 0.4
|
||||
fixed_fps = 60
|
||||
fract_delta = false
|
||||
local_coords = false
|
||||
mesh = SubResource( 2 )
|
||||
|
||||
@@ -117,9 +117,9 @@ func _physics_process(delta):
|
||||
shoot_blend = SHOOT_TIME
|
||||
var bullet = preload("res://player/bullet/bullet.tscn").instance()
|
||||
bullet.set_transform(get_node("Armature/Bullet").get_global_transform().orthonormalized())
|
||||
get_parent().add_child(bullet)
|
||||
bullet.set_linear_velocity(get_node("Armature/Bullet").get_global_transform().basis[2].normalized() * BULLET_SPEED)
|
||||
bullet.add_collision_exception_with(self) # Add it to bullet.
|
||||
get_parent().add_child(bullet)
|
||||
get_node("SoundShoot").play()
|
||||
|
||||
prev_shoot = shoot_attempt
|
||||
|
||||
@@ -17,6 +17,10 @@ It also features audio reverberation (it sounds echo-y)."
|
||||
run/main_scene="res://stage/stage.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[debug]
|
||||
|
||||
settings/physics_interpolation/enable_warnings=false
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
@@ -124,7 +128,7 @@ jump={
|
||||
shoot={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
@@ -136,7 +140,9 @@ multithread/thread_rid_pool_prealloc=60
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
3d/default_gravity=14.0
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
|
||||
materials/location=1
|
||||
materials/storage=2
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/vertex_cache_optimization=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
|
||||
@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
|
||||
materials/location=1
|
||||
materials/storage=0
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/vertex_cache_optimization=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
|
||||
@@ -11,6 +11,7 @@ func _physics_process(_delta):
|
||||
get_tree().quit()
|
||||
if Input.is_action_just_pressed("reset_position"):
|
||||
translation = start_position
|
||||
reset_physics_interpolation()
|
||||
return
|
||||
|
||||
var dir = Vector3()
|
||||
|
||||
@@ -76,6 +76,7 @@ exit={
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rasterizer]
|
||||
|
||||
|
||||
@@ -65,6 +65,11 @@ back={
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rasterizer]
|
||||
|
||||
shadow_filter=3
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sky_top_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
sky_horizon_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
ground_bottom_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
ground_horizon_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
sun_longitude = 100.0
|
||||
sun_angle_min = 2.0
|
||||
sun_angle_max = 20.0
|
||||
@@ -8,8 +12,11 @@ sun_angle_max = 20.0
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
fog_enabled = true
|
||||
fog_color = Color( 0.501961, 0.6, 0.701961, 1 )
|
||||
fog_sun_color = Color( 1, 1, 1, 1 )
|
||||
fog_sun_amount = 0.1
|
||||
fog_depth_begin = 32.0
|
||||
fog_depth_end = 64.0
|
||||
fog_transmit_enabled = true
|
||||
|
||||
@@ -39,6 +39,10 @@ config/icon="res://icon.png"
|
||||
|
||||
Settings="*res://settings.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
settings/physics_interpolation/enable_warnings=false
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1600
|
||||
@@ -97,14 +101,14 @@ pause={
|
||||
}
|
||||
break={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":7,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
place={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":6,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
@@ -137,20 +141,20 @@ debug={
|
||||
prev_block={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":123,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":91,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
next_block={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":125,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":93,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
pick_block={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
@@ -158,12 +162,14 @@ pick_block={
|
||||
|
||||
common/physics_fps=120
|
||||
3d/physics_engine="Bullet"
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/shadows/filter_mode=2
|
||||
quality/filters/anisotropic_filter_level=16
|
||||
quality/filters/msaa=2
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
||||
@@ -19,7 +19,7 @@ compress/lossy_quality=1.0
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=true
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=true
|
||||
flags/anisotropic=true
|
||||
|
||||
@@ -35,4 +35,8 @@ environment = ExtResource( 3 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Sun" type="DirectionalLight" parent="Environment"]
|
||||
transform = Transform( 0.173648, -0.564863, 0.806707, 0, 0.819152, 0.573576, -0.984808, -0.0996005, 0.142244, 0, 0, 0 )
|
||||
transform = Transform( 0.173648, -0.564863, 0.806707, 0, 0.819152, 0.573577, -0.984808, -0.0996004, 0.142244, 0, 0, 0 )
|
||||
shadow_enabled = true
|
||||
shadow_bias = 0.02
|
||||
directional_shadow_mode = 0
|
||||
directional_shadow_max_distance = 50.0
|
||||
|
||||
@@ -21,10 +21,6 @@ config/icon="res://icon.png"
|
||||
|
||||
gamestate="*res://gamestate.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/return_value_discarded=false
|
||||
|
||||
[display]
|
||||
|
||||
window/dpi/allow_hidpi=true
|
||||
@@ -80,10 +76,14 @@ set_bomb={
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
@@ -313,5 +313,6 @@ __meta__ = {
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2( 512, 300 )
|
||||
current = true
|
||||
process_mode = 0
|
||||
|
||||
[connection signal="pressed" from="Winner/ExitGame" to="Score" method="_on_exit_game_pressed"]
|
||||
|
||||
@@ -8,6 +8,7 @@ ground_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
ambient_light_color = Color( 0.560784, 0.560784, 0.560784, 1 )
|
||||
ambient_light_energy = 0.5
|
||||
ambient_light_sky_contribution = 0.3
|
||||
fog_color = Color( 1, 1, 1, 1 )
|
||||
fog_sun_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
@@ -18,7 +18,7 @@ config/icon="res://icon.png"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/return_value_discarded=false
|
||||
settings/physics_interpolation/enable_warnings=false
|
||||
|
||||
[input]
|
||||
|
||||
@@ -81,6 +81,11 @@ move_right_player2={
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
Reference in New Issue
Block a user