[3.x] Enable physics interpolation in all demos that use physics (#1069)

This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
This commit is contained in:
Hugo Locurcio
2024-11-22 16:57:10 +01:00
committed by GitHub
parent d52d430af7
commit aae565b34a
50 changed files with 160 additions and 78 deletions

View File

@@ -49,9 +49,6 @@ __meta__ = {
[node name="Control" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="StatesStackDiplayer" parent="Control" instance=ExtResource( 3 )]

View File

@@ -104,6 +104,7 @@ position = Vector2( 110, 0 )
polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
[node name="StateNameDisplayer" type="Label" parent="."]
physics_interpolation_mode = 2
margin_left = -109.0
margin_top = -172.0
margin_right = 110.0
@@ -114,9 +115,6 @@ align = 1
valign = 1
uppercase = true
script = ExtResource( 15 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]

View File

@@ -14,6 +14,6 @@ func fire():
$CooldownTimer.start()
var new_bullet = bullet.instance()
add_child(new_bullet)
new_bullet.position = global_position
new_bullet.direction = owner.look_direction
add_child(new_bullet)

View File

@@ -94,6 +94,10 @@ attack={
]
}
[physics]
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -60,6 +60,11 @@ move_up={
]
}
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -18,3 +18,4 @@ shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
process_mode = 0

View File

@@ -29,7 +29,9 @@ singletons=[ ]
[physics]
common/physics_fps=120
2d/default_gravity=300
common/physics_interpolation=true
[rendering]

View File

@@ -90,3 +90,4 @@ physics_material_override = SubResource( 10 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 400, 300 )
current = true
process_mode = 0

View File

@@ -1581,7 +1581,6 @@ material = SubResource( 41 )
position = Vector2( 445, -129 )
frames = SubResource( 40 )
animation = "sleep"
frame = 1
playing = true
[node name="CrowSleep2" type="AnimatedSprite" parent="Crows"]
@@ -1589,7 +1588,6 @@ material = SubResource( 42 )
position = Vector2( 108, 481 )
frames = SubResource( 40 )
animation = "sleep"
frame = 1
playing = true
flip_h = true
@@ -1597,7 +1595,6 @@ flip_h = true
position = Vector2( -168, -145 )
frames = SubResource( 91 )
animation = "looking"
frame = 7
playing = true
flip_h = true
@@ -1605,7 +1602,6 @@ flip_h = true
position = Vector2( 1782, 35 )
frames = SubResource( 91 )
animation = "looking"
frame = 7
playing = true
flip_h = true
@@ -1613,5 +1609,4 @@ flip_h = true
position = Vector2( 1024, 78 )
frames = SubResource( 91 )
animation = "looking"
frame = 7
playing = true

View File

@@ -1396,7 +1396,6 @@ position = Vector2( 0, -35 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 260 )
animation = "front_idle"
frame = 8
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -1406,6 +1405,7 @@ shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
process_mode = 0
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
light_mask = 16

View File

@@ -68,6 +68,11 @@ move_up={
]
}
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rasterizer]
use_pixel_snap=true

View File

@@ -66,7 +66,9 @@ multithread/thread_rid_pool_prealloc=60
[physics]
common/physics_fps=120
2d/default_gravity=500
common/physics_interpolation=true
[rendering]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://level/obstacle.png" type="Texture" id=2]
[ext_resource path="res://player/player.tscn" type="PackedScene" id=3]
@@ -36,6 +36,21 @@ extents = Vector2( 8, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 8, 8 )
[sub_resource type="Animation" id=13]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 184, 152 ) ]
}
[sub_resource type="Animation" id=4]
length = 10.0
loop = true
@@ -52,10 +67,8 @@ tracks/0/keys = {
"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
}
[sub_resource type="Animation" id=5]
resource_name = "leftright"
length = 10.0
loop = true
[sub_resource type="Animation" id=14]
resource_name = "RESET"
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
@@ -63,10 +76,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 5, 6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 184, 152 ), Vector2( 184, 152 ), Vector2( 328.086, 152 ), Vector2( 328.086, 152 ) ]
"values": [ Vector2( 88.3493, 296 ) ]
}
[sub_resource type="Animation" id=6]
@@ -128,7 +141,7 @@ tile_data = PoolIntArray( -720908, 0, 0, -720907, 0, 0, -720906, 0, 0, -720905,
position = Vector2( 233.06, 223.436 )
[node name="MovingPlatform1" type="KinematicBody2D" parent="."]
position = Vector2( 274.142, 152 )
position = Vector2( 184, 152 )
[node name="Collision" type="CollisionShape2D" parent="MovingPlatform1"]
shape = SubResource( 3 )
@@ -139,10 +152,11 @@ texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="MovingPlatform1"]
autoplay = "leftright"
playback_process_mode = 0
anims/RESET = SubResource( 13 )
anims/leftright = SubResource( 4 )
[node name="MovingPlatform2" type="KinematicBody2D" parent="."]
position = Vector2( 88.3493, 284.689 )
position = Vector2( 88.3493, 296 )
[node name="Collision" type="CollisionShape2D" parent="MovingPlatform2"]
shape = SubResource( 3 )
@@ -153,7 +167,7 @@ texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="MovingPlatform2"]
autoplay = "updown"
playback_process_mode = 0
anims/leftright = SubResource( 5 )
anims/RESET = SubResource( 14 )
anims/updown = SubResource( 6 )
[node name="Princess" type="Area2D" parent="."]
@@ -266,5 +280,6 @@ shape = SubResource( 12 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 265, 247 )
current = true
process_mode = 0
[connection signal="body_entered" from="Princess" to="Princess" method="_on_body_entered"]

View File

@@ -21,7 +21,7 @@ position = Vector2( 429.585, 287.32 )
texture = ExtResource( 2 )
[node name="Character" type="Sprite" parent="."]
position = Vector2( 228.464, 132.594 )
position = Vector2( 202, 100 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 3 )
offset = Vector2( 0, -26 )
@@ -36,3 +36,4 @@ default_color = Color( 1, 0, 0, 1 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 420, 300 )
current = true
process_mode = 0

View File

@@ -34,10 +34,15 @@ singletons=[ ]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -236,6 +236,7 @@ anims/standing_weapon_ready = SubResource( 12 )
[node name="Camera" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.5, 0.5 )
process_mode = 0
limit_left = 0
limit_top = 0

View File

@@ -130,7 +130,7 @@ shoot={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
]
}
spawn={
@@ -142,7 +142,9 @@ spawn={
[physics]
common/physics_fps=120
2d/default_gravity=900
common/physics_interpolation=true
[rasterizer]

View File

@@ -47,10 +47,6 @@ config/icon="res://icon.png"
Log="*res://utils/system_log.gd"
System="*res://utils/system.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/dpi/allow_hidpi=true
@@ -123,6 +119,10 @@ character_jump={
limits/message_queue/max_size_kb=10240
[physics]
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -141,7 +141,7 @@ shoot={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777350,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
@@ -228,7 +228,9 @@ splitscreen={
[physics]
common/physics_fps=120
2d/default_gravity=1400
common/physics_interpolation=true
[rasterizer]

View File

@@ -238,6 +238,10 @@ position = Vector2( 0, -28 )
offset = Vector2( 0, 50 )
current = true
process_mode = 0
limit_left = -315
limit_top = -250
limit_right = 955
limit_bottom = 690
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -14 )

View File

@@ -1,17 +1 @@
extends Node2D
const LIMIT_LEFT = -315
const LIMIT_TOP = -250
const LIMIT_RIGHT = 955
const LIMIT_BOTTOM = 690
func _ready():
for child in get_children():
if child is Player:
var camera = child.get_node("Camera")
camera.limit_left = LIMIT_LEFT
camera.limit_top = LIMIT_TOP
camera.limit_right = LIMIT_RIGHT
camera.limit_bottom = LIMIT_BOTTOM

View File

@@ -52,7 +52,7 @@ func _unhandled_input(event):
$Black/SplitContainer/ViewportContainer1.free()
$Black.queue_free()
# warning-ignore:return_value_discarded
get_tree().change_scene("res://src/Main/Game.tscn")
get_tree().change_scene("res://src/main/game.tscn")
else:
# warning-ignore:return_value_discarded
get_tree().change_scene("res://src/Main/Splitscreen.tscn")
get_tree().change_scene("res://src/main/split_screen.tscn")

View File

@@ -13,7 +13,7 @@ script = ExtResource( 2 )
z_index = -1
[node name="Player" parent="Level" instance=ExtResource( 4 )]
position = Vector2( 157, 648 )
position = Vector2( 157, 636.5 )
scale = Vector2( 1, 1 )
z_index = 3

View File

@@ -51,11 +51,15 @@ audio_listener_enable_2d = true
[node name="Level" parent="Black/SplitContainer/ViewportContainer1/Viewport1" instance=ExtResource( 3 )]
[node name="Player1" parent="Black/SplitContainer/ViewportContainer1/Viewport1/Level" instance=ExtResource( 4 )]
position = Vector2( 90, 546 )
position = Vector2( 100, 636.5 )
scale = Vector2( 1, 1 )
z_index = 3
action_suffix = "_p1"
[node name="Player2" parent="Black/SplitContainer/ViewportContainer1/Viewport1/Level" instance=ExtResource( 4 )]
position = Vector2( 120, 546 )
position = Vector2( 160, 636.5 )
scale = Vector2( 1, 1 )
z_index = 3
action_suffix = "_p2"
[node name="ViewportContainer2" type="ViewportContainer" parent="Black/SplitContainer"]

View File

@@ -1747,7 +1747,7 @@ nodes/walk_animation/node = SubResource( 21 )
nodes/walk_animation/position = Vector2( 0, 140 )
nodes/walk_timescale/node = SubResource( 22 )
nodes/walk_timescale/position = Vector2( 200, 120 )
node_connections = [ "jump", 0, "state", "jump", 1, "jump_animation", "land", 0, "jump", "land", 1, "land_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "run_timescale", 0, "run_animation", "walk_timescale", 0, "walk_animation", "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "output", 0, "land_hard" ]
node_connections = [ "jump", 0, "state", "jump", 1, "jump_animation", "land", 0, "jump", "land", 1, "land_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "output", 0, "land_hard", "run_timescale", 0, "run_animation", "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "walk_timescale", 0, "walk_animation" ]
[sub_resource type="RectangleShape2D" id=24]
extents = Vector2( 11, 16.4358 )
@@ -1950,3 +1950,4 @@ shape = SubResource( 24 )
position = Vector2( 0, -32 )
current = true
zoom = Vector2( 0.25, 0.25 )
process_mode = 0

View File

@@ -82,7 +82,9 @@ limits/debugger_stdout/max_chars_per_second=1000000
[physics]
common/physics_fps=120
2d/default_gravity=900
common/physics_interpolation=true
[rendering]

View File

@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
materials/location=1
materials/storage=2
materials/keep_on_reimport=true
meshes/octahedral_compression=true
meshes/compress=true
meshes/ensure_tangents=true
meshes/octahedral_compression=true
meshes/vertex_cache_optimization=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1

View File

@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
materials/location=1
materials/storage=0
materials/keep_on_reimport=true
meshes/octahedral_compression=true
meshes/compress=true
meshes/ensure_tangents=true
meshes/octahedral_compression=true
meshes/vertex_cache_optimization=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1

View File

@@ -17,6 +17,7 @@ func _physics_process(delta):
get_tree().quit()
if Input.is_action_just_pressed("reset_position"):
translation = start_position
reset_physics_interpolation()
var dir = Vector3()
dir.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")

View File

@@ -76,6 +76,7 @@ exit={
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rasterizer]

View File

@@ -22,6 +22,11 @@ config/icon="res://icon.png"
singletons=[ ]
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -41,10 +41,6 @@ config/icon="res://icon.png"
Log="*res://utils/system_log.gd"
System="*res://utils/system.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/dpi/allow_hidpi=true
@@ -113,6 +109,10 @@ character_jump={
]
}
[physics]
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -121,6 +121,7 @@ mesh = SubResource( 2 )
[node name="Animation" type="AnimationPlayer" parent="."]
autoplay = "spin"
playback_process_mode = 0
anims/spin = SubResource( 3 )
anims/take = SubResource( 4 )
@@ -137,6 +138,7 @@ freeze_bodies = false
stream = ExtResource( 2 )
[node name="Particles" type="CPUParticles" parent="."]
physics_interpolation_mode = 1
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000732422, 0.542954, 0 )
emitting = false
one_shot = true

View File

@@ -618,6 +618,7 @@ unit_db = 18.0
doppler_tracking = 1
[node name="Explosion" type="CPUParticles" parent="."]
physics_interpolation_mode = 1
emitting = false
lifetime = 0.5
one_shot = true

View File

@@ -99,9 +99,9 @@ autoplay = "life"
anims/life = SubResource( 4 )
[node name="Particles" type="CPUParticles" parent="."]
physics_interpolation_mode = 1
amount = 16
lifetime = 0.4
fixed_fps = 60
fract_delta = false
local_coords = false
mesh = SubResource( 2 )

View File

@@ -117,9 +117,9 @@ func _physics_process(delta):
shoot_blend = SHOOT_TIME
var bullet = preload("res://player/bullet/bullet.tscn").instance()
bullet.set_transform(get_node("Armature/Bullet").get_global_transform().orthonormalized())
get_parent().add_child(bullet)
bullet.set_linear_velocity(get_node("Armature/Bullet").get_global_transform().basis[2].normalized() * BULLET_SPEED)
bullet.add_collision_exception_with(self) # Add it to bullet.
get_parent().add_child(bullet)
get_node("SoundShoot").play()
prev_shoot = shoot_attempt

View File

@@ -17,6 +17,10 @@ It also features audio reverberation (it sounds echo-y)."
run/main_scene="res://stage/stage.tscn"
config/icon="res://icon.png"
[debug]
settings/physics_interpolation/enable_warnings=false
[gdnative]
singletons=[ ]
@@ -124,7 +128,7 @@ jump={
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
@@ -136,7 +140,9 @@ multithread/thread_rid_pool_prealloc=60
[physics]
common/physics_fps=120
3d/default_gravity=14.0
common/physics_interpolation=true
[rendering]

View File

@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
materials/location=1
materials/storage=2
materials/keep_on_reimport=true
meshes/octahedral_compression=true
meshes/compress=true
meshes/ensure_tangents=true
meshes/octahedral_compression=true
meshes/vertex_cache_optimization=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1

View File

@@ -20,9 +20,10 @@ nodes/use_legacy_names=true
materials/location=1
materials/storage=0
materials/keep_on_reimport=true
meshes/octahedral_compression=true
meshes/compress=true
meshes/ensure_tangents=true
meshes/octahedral_compression=true
meshes/vertex_cache_optimization=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1

View File

@@ -11,6 +11,7 @@ func _physics_process(_delta):
get_tree().quit()
if Input.is_action_just_pressed("reset_position"):
translation = start_position
reset_physics_interpolation()
return
var dir = Vector3()

View File

@@ -76,6 +76,7 @@ exit={
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rasterizer]

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@@ -65,6 +65,11 @@ back={
]
}
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rasterizer]
shadow_filter=3

View File

@@ -1,6 +1,10 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.501961, 0.6, 0.701961, 1 )
sky_horizon_color = Color( 0.501961, 0.6, 0.701961, 1 )
ground_bottom_color = Color( 0.501961, 0.6, 0.701961, 1 )
ground_horizon_color = Color( 0.501961, 0.6, 0.701961, 1 )
sun_longitude = 100.0
sun_angle_min = 2.0
sun_angle_max = 20.0
@@ -8,8 +12,11 @@ sun_angle_max = 20.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_color = Color( 0.501961, 0.6, 0.701961, 1 )
fog_enabled = true
fog_color = Color( 0.501961, 0.6, 0.701961, 1 )
fog_sun_color = Color( 1, 1, 1, 1 )
fog_sun_amount = 0.1
fog_depth_begin = 32.0
fog_depth_end = 64.0
fog_transmit_enabled = true

View File

@@ -39,6 +39,10 @@ config/icon="res://icon.png"
Settings="*res://settings.gd"
[debug]
settings/physics_interpolation/enable_warnings=false
[display]
window/size/width=1600
@@ -97,14 +101,14 @@ pause={
}
break={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":7,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
place={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":6,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
@@ -137,20 +141,20 @@ debug={
prev_block={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":123,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":91,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
next_block={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":125,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":93,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
pick_block={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
]
}
@@ -158,12 +162,14 @@ pick_block={
common/physics_fps=120
3d/physics_engine="Bullet"
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadows/filter_mode=2
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"

View File

@@ -19,7 +19,7 @@ compress/lossy_quality=1.0
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/repeat=0
flags/filter=false
flags/mipmaps=true
flags/anisotropic=true

View File

@@ -35,4 +35,8 @@ environment = ExtResource( 3 )
script = ExtResource( 4 )
[node name="Sun" type="DirectionalLight" parent="Environment"]
transform = Transform( 0.173648, -0.564863, 0.806707, 0, 0.819152, 0.573576, -0.984808, -0.0996005, 0.142244, 0, 0, 0 )
transform = Transform( 0.173648, -0.564863, 0.806707, 0, 0.819152, 0.573577, -0.984808, -0.0996004, 0.142244, 0, 0, 0 )
shadow_enabled = true
shadow_bias = 0.02
directional_shadow_mode = 0
directional_shadow_max_distance = 50.0

View File

@@ -21,10 +21,6 @@ config/icon="res://icon.png"
gamestate="*res://gamestate.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/dpi/allow_hidpi=true
@@ -80,10 +76,14 @@ set_bomb={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"

View File

@@ -313,5 +313,6 @@ __meta__ = {
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
current = true
process_mode = 0
[connection signal="pressed" from="Winner/ExitGame" to="Score" method="_on_exit_game_pressed"]

View File

@@ -8,6 +8,7 @@ ground_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 0.560784, 0.560784, 0.560784, 1 )
ambient_light_energy = 0.5
ambient_light_sky_contribution = 0.3
fog_color = Color( 1, 1, 1, 1 )
fog_sun_color = Color( 1, 1, 1, 1 )

View File

@@ -18,7 +18,7 @@ config/icon="res://icon.png"
[debug]
gdscript/warnings/return_value_discarded=false
settings/physics_interpolation/enable_warnings=false
[input]
@@ -81,6 +81,11 @@ move_right_player2={
]
}
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"