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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://ball_factory.gd" type="Script" id=1]
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[ext_resource path="res://ball.tscn" type="PackedScene" id=2]
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[sub_resource type="PhysicsMaterial" id=1]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=2]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=3]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=4]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=5]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=6]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=7]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=8]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=9]
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bounce = 0.4
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[sub_resource type="PhysicsMaterial" id=10]
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bounce = 0.4
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[node name="SceneInstancing" type="Node2D"]
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[node name="BallFactory" type="Node2D" parent="."]
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script = ExtResource( 1 )
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[node name="Static" type="StaticBody2D" parent="."]
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[node name="Collision" type="CollisionPolygon2D" parent="Static"]
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polygon = PoolVector2Array( 8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186 )
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[node name="Polygon2D" type="Polygon2D" parent="Static"]
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color = Color( 1, 0.266667, 0.419608, 1 )
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polygon = PoolVector2Array( 8.68994, 22.1976, 50.4445, 556.656, 292.621, 501.54, 335.36, 550.855, 510.039, 563.135, 542.137, 526.368, 567.463, 515.822, 612.463, 506.822, 667.291, 495.079, 747.553, 553.575, 793.806, 6.70509, 802.465, 601.097, 4.43558, 596.186 )
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[node name="Ball1" parent="." instance=ExtResource( 2 )]
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position = Vector2( 223.823, 161.773 )
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physics_material_override = SubResource( 1 )
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[node name="Ball2" parent="." instance=ExtResource( 2 )]
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position = Vector2( 388.078, 213.215 )
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physics_material_override = SubResource( 2 )
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[node name="Ball3" parent="." instance=ExtResource( 2 )]
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position = Vector2( 439.52, 104.013 )
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physics_material_override = SubResource( 3 )
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[node name="Ball4" parent="." instance=ExtResource( 2 )]
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position = Vector2( 235.555, 336.858 )
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physics_material_override = SubResource( 4 )
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[node name="Ball5" parent="." instance=ExtResource( 2 )]
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position = Vector2( 509.555, 362.858 )
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physics_material_override = SubResource( 5 )
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[node name="Ball6" parent="." instance=ExtResource( 2 )]
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position = Vector2( 635.555, 147.858 )
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physics_material_override = SubResource( 6 )
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[node name="Ball7" parent="." instance=ExtResource( 2 )]
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position = Vector2( 631.872, 325.88 )
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physics_material_override = SubResource( 7 )
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[node name="Ball8" parent="." instance=ExtResource( 2 )]
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position = Vector2( 529.97, 205.561 )
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physics_material_override = SubResource( 8 )
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[node name="Ball9" parent="." instance=ExtResource( 2 )]
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position = Vector2( 101.489, 167.502 )
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physics_material_override = SubResource( 9 )
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[node name="Ball10" parent="." instance=ExtResource( 2 )]
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position = Vector2( 143.756, 295.139 )
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physics_material_override = SubResource( 10 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 400, 300 )
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current = true
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process_mode = 0
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