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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
42 lines
922 B
Plaintext
42 lines
922 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Scene Instancing Demo"
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config/description="A demo showing how to use scene instancing to
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make many duplicates of the same object."
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run/main_scene="res://scene_instancing.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=800
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[gdnative]
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singletons=[ ]
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[physics]
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common/physics_fps=120
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2d/default_gravity=300
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )
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