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godot-demo-projects/3d/navmesh/project.godot
Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="3D Navigation Mesh"
config/description="Navigation mesh demo for 3D scenes, with a character
able to pathfind around a complex 3D environment.
The navigation path is drawn using a line.
Code is provided for polyline following in 3D."
run/main_scene="res://navmesh.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ ]
[physics]
common/physics_fps=120
common/physics_interpolation=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadows/filter_mode=2
quality/filters/msaa=2