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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
38 lines
903 B
Plaintext
38 lines
903 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="3D Navigation Mesh"
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config/description="Navigation mesh demo for 3D scenes, with a character
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able to pathfind around a complex 3D environment.
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The navigation path is drawn using a line.
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Code is provided for polyline following in 3D."
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run/main_scene="res://navmesh.tscn"
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config/icon="res://icon.png"
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[gdnative]
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singletons=[ ]
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[physics]
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common/physics_fps=120
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common/physics_interpolation=true
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=3
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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quality/shadows/filter_mode=2
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quality/filters/msaa=2
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