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Hugo Locurcio aae565b34a [3.x] Enable physics interpolation in all demos that use physics (#1069)
This also improves visuals in the Voxel and Dynamic Split Screen demos,
and fixes splitscreen mode in the Platformer 2D demo.

Most demos (other than physics tests) have also had their physics FPS
increased to 120. This is done consistency with 4.x, but also for the
benefits it still provides when interpolation are enabled
(lower input lag, more stable simulation).
2024-11-22 16:57:10 +01:00
..
2023-01-23 18:24:56 +01:00
2017-07-15 18:34:10 -03:00
2021-11-05 11:48:47 -05:00

Platformer 3D

3D Platformer demo using a KinematicBody. It uses similar code to the 2D platformer, but implemented in 3D. It also features audio reverberation (it sounds echo-y).

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/125

Screenshots

Screenshot

Screenshot