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This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
Networking Demos
These demos showcase networking and/or multiplayer features.
Languages: All have GDScript, WebRTC uses some GDNative
Renderer: All are GLES 2