Files
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..
2025-10-11 05:03:59 -07:00
2023-10-18 03:22:09 +02:00

Dynamic TileMap Layers

Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713

Note

The new TileMapLayer introduced in Godot 4.3 allows disabling collisions for a layer dynamically using a checkbox in the inspector. For earlier Godot versions use the procedure described here.

Screenshots

Screenshot