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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
Dynamic TileMap Layers
Example of how to make a fake wall using TileMap's
_tile_data_runtime_update() method. It shows how
to disable collisions per layer.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
Note
The new TileMapLayer introduced in Godot 4.3 allows disabling collisions for a layer dynamically using a checkbox in the inspector. For earlier Godot versions use the procedure described here.
