mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
124 lines
3.8 KiB
Plaintext
124 lines
3.8 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://dcnxwmpd2mvee"]
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[ext_resource type="Texture2D" uid="uid://hbxfkav62m0v" path="res://decorations/sparkle.png" id="1"]
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[ext_resource type="Texture2D" uid="uid://cx7qbaoplh14p" path="res://decorations/candle.png" id="2"]
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[ext_resource type="Texture2D" uid="uid://cisfhyujk0d7r" path="res://decorations/fire.png" id="3"]
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[ext_resource type="Texture2D" uid="uid://xc2p0l2sfs1x" path="res://decorations/glow.png" id="4"]
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[sub_resource type="CanvasItemMaterial" id="1"]
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particles_animation = true
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particles_anim_h_frames = 11
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Gradient" id="2"]
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offsets = PackedFloat32Array(0, 0.625698, 1)
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colors = PackedColorArray(1, 0.584314, 0, 1, 1, 0.84063, 0.226563, 1, 1, 0.584314, 0, 1)
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[sub_resource type="CanvasItemMaterial" id="3"]
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blend_mode = 1
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particles_animation = true
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particles_anim_h_frames = 8
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Curve" id="4"]
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_limits = [0.0, 0.3, 0.0, 1.0]
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_data = [Vector2(0, 0), 0.0, 1.36377, 0, 0, Vector2(0.262376, 0.188182), 0.41974, 0.41974, 0, 0, Vector2(1, 0.0295454), -1.06101, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Gradient" id="5"]
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offsets = PackedFloat32Array(0, 0.435754, 1)
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colors = PackedColorArray(1, 0.351563, 0, 1, 0.895996, 0.745333, 0.230999, 1, 1, 0.426842, 0.0234375, 1)
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[sub_resource type="Gradient" id="12"]
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offsets = PackedFloat32Array(0, 0.100559, 0.234637, 0.480447, 0.603352, 1)
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colors = PackedColorArray(0.714844, 0.714844, 0.714844, 1, 0.382813, 0.382813, 0.382813, 1, 0.601563, 0.601563, 0.601563, 1, 0.229687, 0.229687, 0.229687, 1, 0.0197581, 0.0197581, 0.0197581, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="9"]
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gradient = SubResource("12")
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width = 128
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height = 128
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0, 0)
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[sub_resource type="Gradient" id="13"]
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offsets = PackedFloat32Array(0.0111732, 0.843575)
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colors = PackedColorArray(0.648926, 0.648926, 0.648926, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="10"]
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gradient = SubResource("13")
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width = 800
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height = 500
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Node2D" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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light_mask = 128
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position = Vector2(0, -11)
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texture = ExtResource("2")
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[node name="glow" type="CPUParticles2D" parent="Sprite2D"]
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modulate = Color(1, 0.360784, 0.113725, 1)
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light_mask = 128
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position = Vector2(-13, -33.244)
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scale = Vector2(0.3, 0.5)
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amount = 1
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texture = ExtResource("4")
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lifetime = 0.8
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gravity = Vector2(0, 0)
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[node name="Fire" type="CPUParticles2D" parent="Sprite2D"]
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light_mask = 128
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material = SubResource("1")
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position = Vector2(-13, -35)
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scale = Vector2(0.6, 0.6)
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amount = 1
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texture = ExtResource("3")
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lifetime = 0.8
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gravity = Vector2(0, 0)
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color_ramp = SubResource("2")
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[node name="Sparkle" type="CPUParticles2D" parent="Sprite2D"]
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light_mask = 128
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material = SubResource("3")
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position = Vector2(-13, -35)
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scale = Vector2(0.6, 0.6)
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amount = 3
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texture = ExtResource("1")
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emission_shape = 1
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emission_sphere_radius = 8.0
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gravity = Vector2(0, -80)
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scale_amount_curve = SubResource("4")
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color_ramp = SubResource("5")
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[node name="flow front" type="CPUParticles2D" parent="Sprite2D"]
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modulate = Color(0.94902, 1, 0, 1)
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light_mask = 128
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position = Vector2(-13, -28.689)
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scale = Vector2(0.25, 0.25)
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amount = 1
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texture = ExtResource("4")
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lifetime = 0.8
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gravity = Vector2(0, 0)
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[node name="Light2D2" type="PointLight2D" parent="."]
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light_mask = 2
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position = Vector2(-15, -49)
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color = Color(1, 0.466667, 0.0352941, 1)
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energy = 2.0
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range_item_cull_mask = 145
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shadow_item_cull_mask = 145
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texture = SubResource("9")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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light_mask = 2
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color = Color(0.709804, 0.388235, 0.313726, 1)
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range_item_cull_mask = 17
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shadow_enabled = true
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shadow_item_cull_mask = 17
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texture = SubResource("10")
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