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godot-demo-projects/2d/isometric/decorations/internal_shadow.tscn

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[gd_scene load_steps=2 format=3 uid="uid://bdb3ykgwo8b0x"]
[ext_resource type="Texture2D" uid="uid://b3li7sm3lvyuk" path="res://decorations/shadow_gradient.png" id="1"]
[node name="InternalShadow" type="Polygon2D"]
color = Color(0.0705882, 0.0705882, 0.266667, 0.85098)
texture = ExtResource("1")
polygon = PackedVector2Array(-92, -289, -94, 1, 128, -1, 121, -295)
uv = PackedVector2Array(-2, -1, -2, 292, 264, 291, 261, -2)