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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2D Particles
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2724
How does it work?
It uses GPUParticles2D nodes
with ParticleProcessMaterial
materials. Note that ParticleProcessMaterial is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.
